@simon33 thanks for the game! Low luck was fun to try out, I appreciate you giving it a go with me
15L G40 Karl7 (Allies +25) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Jehol
7 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
2 bombers and 1 fighter moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
2 bombers moved from Jehol to JapanPlace Units - Japanese
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Philippines to Jehol
7 fighters moved from 6 Sea Zone to Jehol
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from 19 Sea Zone to Jehol
2 bombers and 1 fighter moved from Japan to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 6 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers, 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Chinese: 1 artillery and 6 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
8 fighters moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Jehol to Manchuria
2 bombers moved from Jehol to JapanPlace Units - Japanese
1 fighter and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 96 Sea ZoneCombat - Americans
Battle in 96 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 carriers and 2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kiangsu to ShantungPlace Units - Chinese
2 artilleries and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Japanese
5 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Russia to UkraineCombat - British
Battle in Northwest Persia
British attack with 1 infantry and 5 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Russia
8 fighters and 2 tactical_bombers moved from Persia to Russia
1 aaGun and 6 infantry moved from Sikang to Kazakhstan
1 transport moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from India to PersiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer, 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
2 tactical_bombers moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Italians win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
3 fighters and 3 tactical_bombers moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from New Guinea to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Shan State to TsinghaiPlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
3 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Nenetsia
3 bombers moved from France to 91 Sea Zone -
scram all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Germans buy 3 bombers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
3 armour and 4 mech_infantrys moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Novgorod to Nenetsia
3 bombers moved from France to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Kazakhstan
Germans attack with 5 armour and 5 mech_infantrys
British defend with 1 aaGun and 7 infantry
Germans win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 5 mech_infantrys
Casualties for British: 1 aaGun and 7 infantry
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 3 fighters, 2 submarines and 1 transport
2 submarines owned by the Americans Submerged
Americans win with 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 3 bombers
Casualties for Americans: 3 fightersNon Combat Move - Germans
2 aaGuns, 2 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
3 bombers placed in France
2 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 6 artilleries, 3 fighters, 71 infantry and 2 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 6 artilleries, 3 fighters, 71 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns, 17 artilleries, 33 infantry and 1 tactical_bomber; Italians defend with 3 aaGuns
Russians win, taking Bryansk from Italians with 1 armour, 6 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 3 aaGuns, 17 artilleries, 33 infantry and 1 tactical_bomber
Casualties for Russians: 1 fighter and 66 infantry
Casualties for Italians: 3 aaGunsNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Evenkiyskiy from Germans to Russians
EDIT: Turning off Edit Mode
2 fighters moved from Bryansk to Russia
1 artillery moved from Urals to EvenkiyskiyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
Well, you did it! You’ve proven that a bomber strategy is not unbeatable.
Congrats!
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Ha, I suppose. With a big bid and a lot of luck. :lol:
I thought I was done there after losing big in China… but the dice came back on my side later…
regardless it was a real knuckle scraper again!
GG