Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Norway to Finland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win, taking 97 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 infantry moved from Tunisia to Algeria
1 infantry moved from Libya to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 81 Sea Zone
1 artillery moved from Norway to Finland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win, taking 97 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Bryansk to Rostov
Place Units - Italians
1 artillery and 5 infantry placed in Northern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 3 mech_infantrys
EDIT: Adding units owned by Italians to Ukraine: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from Yenisey to Russia
2 fighters moved from Sumatra to Kwangsi
1 submarine moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 4 bombers and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 armour moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Volgograd to Bryansk
1 bomber moved from Norway to Western Germany
1 armour moved from Finland to Novgorod
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Western Germany
1 bomber moved from Bryansk to Western Germany
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
4 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Samara
1 armour moved from Samara to Volgograd
1 fighter moved from Russia to Volgograd
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
Place Units - Russians
6 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ethiopia: 1 mech_infantry
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
2 battleships, 6 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Anhwe to Hopei
1 infantry and 4 mech_infantrys moved from Kwangtung to Kiangsi
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 aaGun moved from Korea to Amur
1 fighter moved from 35 Sea Zone to Philippines
2 bombers moved from 6 Sea Zone to Japan
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 40 PUs total
Wait a sec, I thought you attacked Korea already with the RUssians, so I wouldn’t trigger the Mongolians to the Russian side by attacking Amur. I’m going to edit that bit out, OK?
So, Ignore the second set of rolls, OK? I’ll edit the map to reflect the results of the first set. Otherwise it’s a pain to change all the Mongolian stuff.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 armour
EDIT: Removing units owned by Japanese from Anhwe: 1 mech_infantry
EDIT: Removing units owned by Chinese from Hopei: 1 infantry
EDIT: Removing units owned by Chinese from Kiangsi: 1 infantry
EDIT: Removing units owned by Japanese from Kwangtung: 1 infantry and 4 mech_infantrys
EDIT: Adding units owned by Japanese to Kiangsi: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Kiangsi: 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry and 4 mech_infantrys
EDIT: Changing ownership of Kiangsi from Chinese to Japanese
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 battleships, 6 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 aaGun and 1 artillery moved from Korea to Manchuria
Place Units - Japanese
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 39 PUs total
USSR move in on NCM so it was not an invasion. Old trick.
I already moved with USA. SO I will edit your map with their rolls.
That’s cool, whatever works. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Removing units owned by Italians from Gibraltar: 1 infantry
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters and 2 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 6 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Gibraltar
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 submarines and 1 transport placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
2 artilleries and 10 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 10 infantry
Japanese defend with 1 infantry and 4 mech_infantrys
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber and 1 fighter moved from Kazakhstan to Evenkiyskiy
6 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
Combat - British
Battle in Evenkiyskiy
British attack with 1 bomber and 1 fighter
Germans defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries and 1 infantry
British win, taking Caucasus from Italians with 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
6 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 bomber moved from Evenkiyskiy to Yenisey
2 fighters moved from India to Persia
1 aaGun and 7 infantry moved from Yunnan to Szechwan
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
3 fighters moved from United Kingdom to Gibraltar
3 artilleries moved from Alexandria to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters; Remaining resources: 1 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber and 1 fighter moved from Kazakhstan to Evenkiyskiy
6 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
Combat - British
Battle in Evenkiyskiy
British attack with 1 bomber and 1 fighter
Germans defend with 1 armour
British win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers
Italians defend with 1 armour, 2 artilleries and 1 infantry
British win, taking Caucasus from Italians with 1 armour, 6 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
6 fighters and 2 tactical_bombers moved from Caucasus to Russia
1 bomber moved from Evenkiyskiy to Yenisey
2 fighters moved from India to Persia
1 aaGun and 7 infantry moved from Yunnan to Szechwan
1 aaGun and 2 infantry moved from Kwangsi to Kiangsi
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
3 fighters moved from United Kingdom to Gibraltar
3 artilleries moved from Alexandria to Egypt
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 2 fighters
Turning on Edit Mode
EDIT: Removing units owned by British from Yenisey: 1 bomber
EDIT: Adding units owned by British to Timguska: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tunisia to Algeria
2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 tactical_bomber
Casualties for British: 1 cruiser
Battle in Caucasus
Italians attack with 1 fighter, 2 infantry and 3 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Italians win, taking Caucasus from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 carrier and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Kwangsi to Timguska
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
goes without saying if you attack my fleet, the Gib ftrs scramble.