Can’t have too many sycophants,
Thanks for telling me!
:|
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 infantry moved from Ukraine to Rostov
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,2,2,3,1,5,2,3
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Territory Summary for Italians :
France : 5 infantry
Western Germany : 2 aaGuns and 4 infantry
Romania : 1 infantry
Germany : 4 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag, 1 artillery
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
Ukraine : 2 aaGuns, 1 artillery, 6 infantry and 4 mech_infantrys
Greece : 1 flag
Production/PUs Summary :
Germans : 42 / 53
Russians : 26 / 28
Japanese : 48 / 61
Americans : 64 / 87
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;
Combat Move - ANZAC
2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 5 infantry in Caroline Islands, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 3 : 1/6 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 62 Sea Zone
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 aaGuns and 2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
42 Sea Zone : 1 flag
33 Sea Zone : 2 destroyers, 4 fighters, 2 submarines and 3 transports
62 Sea Zone : 1 flag, 1 submarine
Persia : 1 infantry
Production/PUs Summary :
Germans : 42 / 53
Russians : 26 / 28
Japanese : 48 / 61
Americans : 64 / 87
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Persia : 2 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 53
Russians : 26 / 28
Japanese : 48 / 61
Americans : 64 / 87
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Tambov
1 bomber moved from Ukraine to Tambov
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 bombers moved from Ukraine to Russia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 mech_infantry moved from Volgograd to Novosibirsk
1 armour moved from Ukraine to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Samara
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Northwest Persia to Ukraine
2 bombers moved from Russia to Ukraine
1 bomber moved from Tambov to Ukraine
5 armour and 4 mech_infantrys moved from Caucasus to Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Slovakia Hungary to Romania
6 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Romania
3 fighters and 3 tactical_bombers moved from Ukraine to Germany
2 infantry moved from Western Germany to France
1 fighter moved from Ukraine to Southern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 artilleries placed in France
4 infantry placed in Western Germany
2 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2,4,4,1,5,2,6
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Japan : 1 bomber
Kazakhstan : 1 flag
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 6 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 10 mech_infantrys
Romania : 2 infantry and 2 mech_infantrys
Poland : 10 infantry
Germany : 1 factory_major, 4 fighters, 14 infantry, 3 mech_infantrys and 3 tactical_bombers
Southern Italy : 2 aaGuns and 3 fighters
Baltic States : 1 flag
Bessarabia : 3 infantry
Tambov : 1 flag, 1 mech_infantry
Ukraine : 1 flag, 4 aaGuns, 10 armour, 22 artilleries, 4 bombers, 1 factory_minor, 3 fighters, 52 infantry, 11 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 factory_minor
Caucasus : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 flag
83 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 47 / 57
Russians : 21 / 28
Japanese : 48 / 61
Americans : 64 / 87
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 13 / 3
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 23 PUs;
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Sikang to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
3 infantry moved from Russia to Samara
1 fighter moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Rostov to Russia
1 mech_infantry moved from Bryansk to Vologda
1 aaGun moved from Bryansk to Russia
2 infantry moved from Russia to Bryansk
2 infantry moved from Hopei to Suiyuyan
2 mech_infantrys moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
Place Units - Russians
3 mech_infantrys placed in Novgorod
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Kiangsi : 1 aaGun and 2 mech_infantrys
Suiyuyan : 2 infantry
Kazakhstan : 1 infantry
Bryansk : 3 aaGuns, 3 armour, 13 artilleries, 54 infantry and 35 mech_infantrys
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 artillery and 1 infantry
Vologda : 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 42 / 57
Russians : 28 / 28
Japanese : 48 / 61
Americans : 64 / 87
Chinese : 16 / 16
British : 36 / 41
UK_Pacific : 5 / 5
Italians : 11 / 3
ANZAC : 10 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
hello gents, from where I sit, I am throwing in the towel…perhaps Soul wants to carry on? I can’t see any way that the axis can reach, take or hold the VC needed.
You’ve played a great allied game in my opinion, putting equal pressure on both sides of the board.
sorry soul…
soul said he was conceding as well so I will go ahead and post the result, thanks for the game.
@JWW:
hello gents, from where I sit, I am throwing in the towel…perhaps Soul wants to carry on? I can’t see any way that the axis can reach, take or hold the VC needed.
You’ve played a great allied game in my opinion, putting equal pressure on both sides of the board.
sorry soul…
Great game guys, I really enjoyed this one!
gg