Yes 2 tanks might not be enough…I find it is important for Russia to have some tanks as well so when necessary, it can run to India for temporary support. Just UK and US planes alone are not enough to support India at first few rounds.
How to balance 1942.2
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Hoping to get a good answer with lots of votes before July.
For the record… I took Black Elk’s suggestion for now, and we are adding a Russian bomber to all our game setups at the Cliffside Bunker.
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I give Transport a combat value, 1 hit, 1 Def @1 per round for the whole Transport group.
For casualty picking, I used a few time taken last and another time at owner’s discretion.But it doesn’t have the funny perspective for the russian player’s of having a Strategic Bomber at the start.
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@Baron:
I give Transport a combat value, 1 hit, 1 Def @1 per round for the whole Transport group.
For casualty picking, I used a few time taken last and another time at owner’s discretion.But it doesn’t have the funny perspective for the russian player’s of having a Strategic Bomber at the start.
1X @1 on defense for transport groups is a good idea, I wouldn’t give it to lone transports just because even 1 dice roll @1 in this game can really tilt the dynamics of a battle, but 2 or more transports is interesting.
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Black_Elk and I have discussed this matter together.
You can find a specific fix to this issue you get about the single transport, in this thread:
Re: Game unbalanced?
http://www.axisandallies.org/forums/index.php?topic=35097.msg1377147#msg1377147 -
We usually play AA50th, but …
For 42.2, if we bother to worry about balance, we use a standard bid format (if everyone agrees) based on starting IPC’s (I’ll play axis at +X IPC’s to start … whoever uses the lowest +IPC bid plays the axis).





