My dice have been awesome!
Bonusbent +12 allies -vs- dawgoneit axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
3 armour and 3 mech_infantrys moved from Trans-Jordan to Alexandria
British take Alexandria from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
7 infantry moved from Russia to Bryansk
2 infantry moved from Smolensk to Bryansk
2 infantry moved from Buryatia to Yakut S.S.R.
1 mech_infantry moved from Syria to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Russia to VologdaPlace Units - Russians
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Algeria: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Hopei
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 bomber, 2 fighters and 1 tactical_bomber moved from Kiangsi to KweichowCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 bomber moved from Kweichow to Kwangtung
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
1 tactical_bomber moved from Japan to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
4 infantry moved from Manchuria to JeholPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Eastern United States to 92 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone -
Scramble orders SZ 92
-
yes
-
all 3
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from Eastern United States to 92 Sea Zone
2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Americans attack with 4 bombers, 2 carriers, 1 cruiser, 3 destroyers, 5 fighters and 2 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Units damaged: 1 carrier owned by the Americans
Americans win with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 55
Casualties for Germans: 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 2 destroyers, 2 fighters and 2 submarinesNon Combat Move - Americans
3 fighters moved from 92 Sea Zone to Gibraltar
4 bombers moved from 92 Sea Zone to Gibraltar
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 15 Sea Zone to 26 Sea Zone
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 6 infantry and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 94 Sea Zone
1 fighter moved from Gibraltar to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to MaltaCombat - British
Battle in Malta
Battle in French Indo China
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Malta from Germans, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 94 Sea Zone
British attack with 4 fighters and 1 tactical_bomber
Italians defend with 1 battleship and 1 transport
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship and 1 transportNon Combat Move - British
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
2 armour and 2 mech_infantrys moved from Egypt to Alexandria
1 artillery moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 armour, 3 infantry and 2 mech_infantrys moved from Burma to Yunnan
4 infantry moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship moved from 26 Sea Zone to 54 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 transport moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
8 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Java to Yunnan
1 artillery moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
British loiter and taunt; French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 96 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Eastern Poland to Smolensk
Germans take Belarus from Russians
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Belarus
2 armour moved from Western Ukraine to Rostov
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 bomber moved from Southern Italy to Western Germany
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Southern France to France
3 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
2 infantry moved from Karelia to Finland
1 artillery moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 4 infantry moved from Poland to Eastern Poland
1 artillery moved from Eastern Poland to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 51 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
4 infantry moved from Russia to Vologda
1 fighter moved from Bryansk to Vologda
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 infantry moved from Caucasus to Rostov
1 artillery moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
1 mech_infantry moved from Egypt to EthiopiaCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians win, taking Rostov from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Smolensk to Bryansk
2 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Russia to Novosibirsk
3 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Jehol to Chahar
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 infantry moved from Sikang to Szechwan
1 bomber moved from Kwangtung to Szechwan
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 armour moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 artillery moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Szechwan to Kwangtung
2 fighters moved from Kweichow to Kiangsi
2 tactical_bombers moved from Kweichow to Kiangsi
1 tactical_bomber moved from Szechwan to Anhwe
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 45 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to 35 Sea Zone
2 tactical_bombers moved from French Indo China to KwangtungPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 2 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total -
I am going to attack with 1 US DD and 4 US strat bombers in SZ95. You got 1 Italian DD and can scramble 2 German tac. bombers. I presume you do not want to scramble, but we can just reroll the battle if you did want to scramble.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
4 bombers moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from ItaliansCombat - Americans
Battle in 95 Sea Zone
Americans attack with 4 bombers and 1 destroyer
Italians defend with 1 destroyer
Americans win with 4 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 artilleries and 3 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 3 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
4 bombers moved from 95 Sea Zone to Gibraltar
1 armour, 2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 8 destroyers, 7 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 54 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 3 mech_infantrys moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - British
Battle in Kweichow
British attack with 1 armour, 4 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British win, taking Kweichow from Japanese with 1 armour, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Normandy BordeauxNon Combat Move - British
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
2 mech_infantrys moved from Alexandria to Libya
2 armour moved from Alexandria to Libya
3 submarines moved from 81 Sea Zone to 97 Sea Zone
2 artilleries moved from Egypt to Trans-Jordan
1 armour, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Belgian Congo to Egypt
4 infantry moved from Burma to Yunnan
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from India to Burma
1 battleship moved from 54 Sea Zone to 26 Sea Zone
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to KweichowPlace Units - British
1 destroyer placed in 98 Sea Zone
1 airfield placed in Egypt
3 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Algeria to Tunisia
1 armour moved from Archangel to Urals
Italians take Urals from Russians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
8 infantry moved from Northern Italy to Western Germany
1 artillery and 5 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3,3,5
Italians collect 14 PUs (7 lost to blockades); end with 15 PUs total