Bonusbent +12 allies -vs- dawgoneit axis


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians
                1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from Malta to 96 Sea Zone
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone

    Combat - Germans
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 1 submarine
                    Russians defend with 1 submarine
                    Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                2 infantry moved from 92 Sea Zone to Algeria
                1 tactical_bomber moved from 92 Sea Zone to Algeria
                1 tactical_bomber moved from Algeria to Slovakia Hungary
                1 fighter moved from France to 92 Sea Zone
                1 tactical_bomber moved from France to Western Ukraine
                3 aaGuns, 5 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun, 8 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
                2 armour moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Slovakia Hungary
                1 artillery moved from Germany to Poland
                2 infantry moved from Germany to Poland
                2 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 mech_infantry moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland
                2 infantry moved from Western Germany to France
                1 artillery moved from Southern France to France
                1 infantry moved from France to Southern France

    Place Units - Germans
                1 destroyer placed in 93 Sea Zone
                2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 2.
                1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
                1 armour and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 4 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Bryansk to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Smolensk to Bryansk
                2 artilleries and 7 infantry moved from Russia to Bryansk
                2 aaGuns moved from Rostov to Bryansk
                2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
                3 artilleries and 14 infantry moved from Rostov to Bryansk
                6 infantry moved from Novosibirsk to Vologda
                3 infantry moved from Volgograd to Caucasus
                1 infantry moved from Bryansk to Rostov

    Place Units - Russians
                4 artilleries, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 7 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
                1 destroyer moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 45 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 2 tactical_bombers moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 artilleries moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                2 bombers moved from Kwangsi to Shensi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from Kwangsi to Philippines
                1 fighter moved from 35 Sea Zone to Philippines
                1 submarine moved from 45 Sea Zone to 56 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries, 2 bombers, 1 fighter and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 2 artilleries
                Battle in 34 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Philippines
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 56 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 battleships, 3 carriers and 2 cruisers moved from 45 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 43 Sea Zone to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
                1 armour moved from Kwangsi to Kiangsu
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Anhwe to Kweichow
                2 bombers, 1 fighter and 1 tactical_bomber moved from Shensi to Kiangsu
                1 fighter and 2 tactical_bombers moved from Shan State to Kiangsi

    Place Units - Japanese
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                6 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 16 Sea Zone
                3 carriers moved from 33 Sea Zone to 16 Sea Zone


  • Battle in SZ6. I am attacking with 3 subs, 6 fighters and 1 strat bomber. There are no legal kamikaze targets, but you have the chance to submerge your sub and to scramble your fighter.

    Since I am unlikely to score 3 hits with my subs I assume you do not want to submerge your sub during round the first round and that you do not want to scramble. We can just redo that battle if I was mistaken.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                      Americans take 17 Sea Zone from Japanese
                6 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 2 cruisers and 4 destroyers moved from 33 Sea Zone to 16 Sea Zone
                3 carriers moved from 33 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 3 submarines
                    Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 6 fighters and 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Central United States
                2 fighters placed in Eastern United States
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 mech_infantry moved from Belgian Congo to Kenya
                1 mech_infantry moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                1 armour moved from Belgian Congo to French Equatorial Africa
                      British take French Equatorial Africa from Italians
                1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from British Somaliland to Iraq
                1 armour, 2 artilleries and 2 infantry moved from Northwest Persia to Iraq
                3 infantry moved from Persia to Iraq
                4 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters and 1 tactical_bomber moved from India to Iraq
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Yunnan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Iraq
                    British attack with 1 armour, 2 artilleries, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 fighter and 1 tactical_bomber; Italians defend with 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    British win, taking Iraq from Italians with 1 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Germans: 1 armour, 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for Italians: 2 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 artillery moved from Rhodesia to Belgian Congo
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 mech_infantry moved from India to Yunnan
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Eire to United Kingdom
                1 battleship moved from 33 Sea Zone to 26 Sea Zone

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 12 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 3 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Rostov
                1 armour moved from Belarus to Archangel
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry moved from Algeria to Morocco
                2 fighters moved from Algeria to Morocco
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Archangel
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Rostov
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour and 1 mech_infantry
                    British defend with 2 armour and 1 infantry
                    British win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Italians: 2 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Morocco
                    Italians attack with 2 fighters and 2 infantry
                    French defend with 2 infantry
                    Italians win, taking Morocco from French with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                2 fighters could not land in 95 Sea Zone and were removed
                2 fighters moved from Morocco to 95 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 aaGuns and 5 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Algeria: 2 fighters
                EDIT: Turning off Edit Mode
                1 transport placed in 97 Sea Zone
                3 armour placed in Egypt
                1 artillery placed in Southern Italy
                Italians undo move 3.
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 artillery placed in Southern Italy
                Italians undo move 3.
                1 infantry and 1 mech_infantry placed in Southern Italy
                1 mech_infantry placed in Novgorod

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from Caroline Islands to 21 Sea Zone
                1 fighter moved from Caroline Islands to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser and 1 fighter
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    ANZAC attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 bomber moved from 21 Sea Zone to Wake Island
                2 fighters moved from Caroline Islands to Queensland
                1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
                1 aaGun and 1 artillery moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 fighter moved from 44 Sea Zone to Celebes

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 armour and 1 mech_infantry moved from Baltic States to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                2 infantry moved from Vyborg to Novgorod
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                3 infantry moved from Karelia to Novgorod
                1 armour and 1 mech_infantry moved from Poland to Novgorod
                1 armour and 1 mech_infantry moved from Germany to Eastern Poland
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                1 artillery and 1 infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Western Germany to France
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                1 fighter and 2 tactical_bombers moved from Algeria to Egypt
                1 tactical_bomber moved from Slovakia Hungary to Greece
                1 tactical_bomber moved from Western Ukraine to Greece

    Place Units - Germans
                1 artillery placed in Southern France
                2 armour, 1 artillery and 3 mech_infantrys placed in Germany
                3 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 4.
                2 infantry placed in Western Germany
                1 infantry placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Vologda to Archangel
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 mech_infantry moved from Russia to Vologda
                1 mech_infantry moved from Vologda to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Rostov
                2 infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                2 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Northwest Persia to Syria
                      Russians take Syria from Germans
                1 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 2 infantry and 1 mech_infantry
                    Russians win, taking Archangel from Germans with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 armour, 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Italians defend with 1 armour
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 3 infantry
                Battle in Trans-Jordan
                    Russians attack with 3 armour and 4 mech_infantrys
                    Italians defend with 2 infantry
                    Russians win, taking Trans-Jordan from Italians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                3 artilleries moved from Russia to Bryansk
                1 artillery and 4 infantry moved from Russia to Smolensk
                1 infantry moved from Persia to Northwest Persia

    Place Units - Russians
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 56 Sea Zone to 44 Sea Zone
                1 submarine moved from 34 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 armour moved from Kiangsu to Anhwe
                1 armour moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Shan State to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 armour and 1 mech_infantry moved from Malaya to Burma
                1 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
                1 infantry moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 fighter moved from Kiangsu to 6 Sea Zone
                1 tactical_bomber moved from Kiangsu to 6 Sea Zone
                2 armour moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
                2 bombers moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 fighter moved from Japan to Kiangsi

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 armour and 1 mech_infantry
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe
                1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
                1 bomber moved from Kweichow to Anhwe
                1 bomber moved from Kweichow to Kiangsi
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Kwangtung

    Place Units - Japanese
                3 destroyers placed in 6 Sea Zone
                1 tactical_bomber placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5
                Japanese collect 50 PUs (4 lost to blockades); end with 50 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 bombers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 6 Sea Zone to 24 Sea Zone
                1 submarine moved from 6 Sea Zone to 15 Sea Zone

    Non Combat Move - Americans
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 7 destroyers and 6 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Eastern United States
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 bombers placed in Eastern United States
                2 destroyers and 3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 armour and 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 2 mech_infantrys moved from Iraq to Egypt
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Ethiopia to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                3 fighters and 1 tactical_bomber moved from Persia to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery moved from 81 Sea Zone to Egypt
                1 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from Gibraltar to 98 Sea Zone
                2 infantry and 2 mech_infantrys moved from India to Burma
                3 infantry moved from Yunnan to Shan State
                1 armour moved from Yunnan to Burma
                1 artillery moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma

    Combat - British
                Battle in Egypt
                    British attack with 2 armour, 1 artillery, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 3 armour, 1 factory_minor and 1 harbour
                    British win, taking Egypt from Italians with 2 armour, 1 artillery, 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 3 armour
                Battle in 98 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Burma
                    British attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking Burma from Japanese with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                Battle in Shan State
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Iraq to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                3 fighters moved from Egypt to Trans-Jordan
                1 tactical_bomber moved from Egypt to Trans-Jordan
                1 artillery moved from Belgian Congo to Anglo Egyptian Sudan

    Place Units - British
                3 infantry placed in Persia
                1 factory_minor placed in Iraq
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Morocco to Algeria

    Place Units - Italians
                1 destroyer and 1 transport placed in 95 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 43 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from Celebes to Java
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from Queensland to Hawaiian Islands
                1 bomber moved from Wake Island to Queensland

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

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