People on FB and here are continuing the discussion of subs–worthless or worthy, so I’ma gonna pull this plan back up to the top as an example of a detailed, sub based plan.
Use every avalible resorce to hurt your enemy and take out as many pieces as possible as early as possible. Bomb the hell out of Britian and then Russia, take the British money and use it against Russia and for homeland defence. In our last game where the allies lost all three axis were knocking on the Russian door. It was ALPHA+2 and it was one on one (double boards set up) but i think the basic principals apply
Keep a good frame of mind (lotto winner attaude) even after a bad set of rolls
3 weeks ago I failed to take France on turn 1 The week before I almost didnt take it on 1 so the next week I hit it harder and failed two weeks went by and I was all three and I had some good dice and the Axis got it
I havent played the latest 3 or 3.5 but from what i read it seems like it favors the Axis slightly more than the +2
good luck and if at first you dont succeed try,try again
I’ll SBR just about whenver possible. The risk/reward is now in my favor. So unless I can get more than 3 IPC for using my bomber elsewhere, I’ll use it to SBR (if I can.)
Why: Average Cost: 2 IPC; Average Damage: 4 IPC, net 2 IPC, if I can get an extra infantry, it’s better for me, otherwise, bombing is a good alternative to parking.
Thoughts: If the US conquer Caroline Island, they can’t land with planes on it. Perhaps they will be supported by British / Anzac ships. But the whole Japanese fleet can attack them in Sz33. And note: Some of the planes from Kiangsi can reach Sz33 and land on AC, because the planes from Sz35 can land in Palau Island or Marianas. If they move to Sz6, please. The Japanese whole fleet with ALL of their planes will destroy them at J4!
Just wanted to point out an error in logic in this step. Primarily, the United States of America does not need to land planes on the Carolines, Australia has 3 fighters and I highly recommend using those planes. That way you instantly get 3 scrambles if you are ever attacked.
Anyway, I believe this is exactly why England gets a chance to beat the snot out of Italy before Italy can do anything about it. It’s a cruel trick by the game designers to give Italy hope and then dash it out from beneath them.
LOL…great point…this forces the onus on Germany- does Germany go for Sealion- which is possible gaining fat cash or help out Italy in the Med??? It can’t do both. I actually think its a solid design- otherwise Axis would run the table in Europe- game over by round 5.
Keep in mind, if / when you get England, you have to do something about the Convoy zones or lose half of what you gain.
If you didn’t hit sz112 with the fht and tac, send tham to S Ital. Everything else, as long as you activate Fin and Bulg, and send enough Inf to W Ger or Ger to be able to fill up 12 TTs, you are good.
Jimbo,
you’re right on with the stats. I’m too chicken to play without the ftr and tac to z112, though I need to try it. If you lose z112 on bad dice though are you might be done for.
It modifies the rule on page 30 of the Europe Rulebook that allows subs to shoot at enemy transports as they move by. It changes nothing about how subs behave in combat.