@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 fighters moved from Russia to Western Ukraine
1 fighter moved from Russia to Bryansk
1 mech_infantry moved from Northwest Persia to Iraq
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Bryansk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Bryansk to Russia
3 aaGuns, 4 armour, 1 artillery, 28 infantry and 1 mech_infantry moved from Smolensk to Russia
Place Units - Russians
2 infantry placed in Volgograd
2 artilleries, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 harbour and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Celebes to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 mech_infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
2 infantry moved from Manchuria to Jehol
1 bomber moved from Japan to Yunnan
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Victoria from ANZAC to Japanese
EDIT: Removing units owned by Japanese from New South Wales: 1 artillery
EDIT: Adding units owned by Japanese to Victoria: 1 artillery
EDIT: Removing units owned by Japanese from New South Wales: 1 armour
EDIT: Changing ownership of Western Australia from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Western Australia: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Yunnan to French Indo China
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to French Indo China
1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to French Indo China
Place Units - Japanese
3 carriers placed in 36 Sea Zone
1 harbour placed in Hainan
1 artillery and 2 infantry placed in Japan
1 infantry placed in New South Wales
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,3,3,3,2,3
Japanese collect 52 PUs (10 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from Korea to Japan
4 fighters moved from 25 Sea Zone to Japan
2 bombers moved from Korea to Japan
intercept? I assume not
Against 9 fighters? Nah.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from Korea to Japan
4 fighters moved from 25 Sea Zone to Japan
2 bombers moved from Korea to Japan
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 4 submarines and 1 transport moved from 25 Sea Zone to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
2 bombers moved from Japan to Korea
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 carriers placed in 6 Sea Zone
1 infantry placed in Korea
2 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6
Americans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
4 fighters and 1 tactical_bomber moved from Egypt to Persia
1 armour moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 fighter and 4 infantry moved from India to West India
3 aaGuns, 3 artilleries and 7 infantry moved from Burma to India
1 bomber moved from Egypt to Persia
Place Units - British
2 infantry placed in United Kingdom
2 armour and 1 fighter placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 5 PUs;
Combat Move - Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Algeria to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
1 armour moved from Belarus to Archangel
Italians take Archangel from Russians
1 armour moved from Archangel to Belarus
Combat - Italians
Battle in Tobruk
Battle in Morocco
Non Combat Move - Italians
4 aaGuns and 5 infantry moved from Eastern Poland to Western Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 bombers and 2 fighters moved from Belarus to Russia
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
6 armour, 14 artilleries, 3 bombers, 32 infantry and 3 tactical_bombers moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
4 bombers moved from Western Germany to United Kingdom
Intercept in London or Moscow?
nope
Gong to rely on AA fire
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
4 bombers and 2 fighters moved from Belarus to Russia
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
6 armour, 14 artilleries, 3 bombers, 32 infantry and 3 tactical_bombers moved from Belarus to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
5 mech_infantrys moved from Eastern Poland to Bryansk
3 infantry moved from Bessarabia to Ukraine
4 bombers moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in Bryansk
Germans attack with 7 armour, 14 artilleries, 3 bombers, 32 infantry, 5 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 7 armour, 14 artilleries, 3 bombers, 31 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Belarus to Bryansk
2 fighters moved from Russia to Western Ukraine
3 tactical_bombers moved from Bryansk to Novgorod
2 bombers moved from Russia to Novgorod
3 bombers moved from Bryansk to Novgorod
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
1 bomber and 2 tactical_bombers placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
4 armour and 1 mech_infantry moved from Russia to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 aaGuns, 3 artilleries and 39 infantry moved from Russia to Samara
2 fighters moved from Volgograd to Samara
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 bomber and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
4 armour and 1 mech_infantry moved from Russia to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 aaGuns, 3 artilleries and 39 infantry moved from Russia to Samara
2 fighters moved from Volgograd to Samara
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 bomber and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Korea to Manchuria
1 mech_infantry moved from Iraq to Egypt
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
4 armour and 1 mech_infantry moved from Russia to Volgograd
6 fighters and 1 tactical_bomber moved from Russia to Volgograd
3 aaGuns, 3 artilleries and 39 infantry moved from Russia to Samara
2 fighters moved from Volgograd to Samara
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 armour, 1 bomber and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 fighters
EDIT: Adding units owned by Russians to Volgograd: 2 fighters
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 10x factory_major; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 armour, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 39 Sea Zone to India
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from Sumatra to India
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -25
Casualties for British: 3 aaGuns, 4 artilleries and 8 infantry
Casualties for Japanese: 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in New South Wales
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,1,4,5,4,1,2,3,3,1,4,3,5,5,5,2,5,1,1,6,2,1,2,2,5,4,1,3,5,4,1,3,1,4,5,3
Japanese collect 50 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 10x factory_major; Remaining resources: 6 SuicideAttackTokens; 52 PUs;
Japanese buy 1 armour, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from Victoria to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to South Australia
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 2 infantry, 2 mech_infantrys and 3 transports moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 2 battleships, 6 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 39 Sea Zone to India
2 bombers, 4 fighters and 4 tactical_bombers moved from French Indo China to India
2 fighters and 2 tactical_bombers moved from Sumatra to India
Combat - Japanese
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry, 2 mech_infantrys and 6 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 harbour and 8 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -25
Casualties for British: 3 aaGuns, 4 artilleries and 8 infantry
Casualties for Japanese: 3 fighters, 3 infantry, 2 mech_infantrys and 3 tactical_bombers
Non Combat Move - Japanese
2 bombers moved from India to French Indo China
3 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
Place Units - Japanese
3 infantry placed in New South Wales
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,6,1,4,5,4,1,2,3,3,1,4,3,5,5,5,2,5,1,1,6,2,1,2,2,5,4,1,3,5,4,1,3,1,4,5,3
Japanese collect 50 PUs (11 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 fighters
EDIT: Adding units owned by Russians to Volgograd: 2 fighters
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Turning off Edit Mode