TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 bomber moved from French Indo China to 18 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
2 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 34 Sea Zone to 54 Sea Zone
2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 artillery and 2 transports moved from 37 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 armour moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 battleships and 1 cruiser moved from 37 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Japan to 18 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 18 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Queensland
Japanese attack with 1 armour, 3 artilleries and 4 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Japanese win, taking Celebes from Dutch, taking Queensland from ANZAC with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 30
Casualties for ANZAC: 2 aaGuns, 1 artillery, 2 fighters and 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
3 carriers moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from French Indo China to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 bomber moved from 19 Sea Zone to Philippines
1 bomber moved from 18 Sea Zone to Philippines
1 tactical_bomber moved from 18 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in French Indo China
1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 48 PUs; end with 48 PUs total