TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Egypt to Alexandria
4 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
Combat - British
Battle in Alexandria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
4 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from India to West India
1 artillery and 3 infantry moved from Burma to India
Place Units - British
1 fighter and 5 infantry placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,3,2,5,4,2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour