4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Karl7 (Allies +16) vs Shin Ji (Axis)
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ok, so I got you R3 (that is if you allow – stupid 3’s look like 5’s)
The roll in Kwangsi would not have been affect since I hit there with the 3rd die roll from the right…
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No worries. I play on a lappie too.
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Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Changing PUs for Chinese from 13 to 20
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 20 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry
EDIT: Removing units owned by Americans from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to French Indo China
2 infantry moved from Egypt to Alexandria
5 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Volgograd to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 4 infantry moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
Ok, USA got lucky enough…. the Allies are still in the game, even if they are running behind!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
4 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 fighter moved from Alexandria to 99 Sea Zone
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Alexandria to Southern ItalyPlace Units - Italians
1 artillery and 9 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 41 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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@Shin:
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
Transports!
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@Shin:
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
Transports!
The thought had occurred…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Germans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Novgorod to 99 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
3 tactical_bombers moved from Novgorod to Caucasus
9 bombers moved from Novgorod to Western GermanyCombat - Germans
Battle in 119 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans win, taking Caucasus from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Volgograd
3 aaGuns, 5 armour, 14 artilleries, 29 infantry and 4 mech_infantrys moved from Tambov to Volgograd
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Tambov
4 bombers moved from 119 Sea Zone to Western GermanyPlace Units - Germans
1 artillery, 4 bombers and 1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
I’ll scramble in SZ 113 if you attack.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
6 infantry moved from Korea to Manchuria
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
3 armour moved from Northwest Persia to Syria
1 mech_infantry moved from Egypt to Syria
5 fighters and 2 tactical_bombers moved from Iraq to Syria
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Iraq to Caucasus
1 bomber moved from Egypt to SyriaCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Syria
Russians attack with 3 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 4 artilleries and 4 infantry
Russians win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 3 armour and 1 mech_infantry
Casualties for Italians: 4 artilleries and 4 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter and 2 tactical_bombers
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 aaGuns, 3 artilleries and 37 infantry moved from Kazakhstan to Turkmenistan
1 fighter moved from Caucasus to Turkmenistan
1 armour moved from Northwest Persia to Iraq
4 fighters and 2 tactical_bombers moved from Syria to Egypt
1 bomber and 1 fighter moved from Syria to Egypt
3 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 bombers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Combat - Japanese
Non Combat Move - Japanese
1 aaGun and 8 infantry moved from Anhwe to JeholPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
4 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,4,6,4,5,4,6,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
Japanese collect 41 PUs (11 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Korea to 6 Sea Zone
3 bombers moved from Western United States to 6 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 fighter moved from Burma to French Indo China
1 armour moved from 36 Sea Zone to Hainan
4 fighters moved from Iceland to United Kingdom
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Hainan
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters and 5 submarines
Japanese defend with 1 destroyer
Americans win, taking Hainan from Japanese with 3 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 bombers and 2 fighters moved from 6 Sea Zone to Korea
2 fighters moved from Burma to Eastern Persia
5 bombers moved from Burma to Kenya
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 infantry placed in French Indo China
1 fighter placed in French Indo China
2 fighters placed in 101 Sea Zone
2 transports placed in 101 Sea Zone
3 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
7 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Yunnan to Hunan
1 fighter moved from Szechwan to Manchuria
1 infantry moved from Shensi to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 29 PUs;
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Egypt to Alexandria
4 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Syria
British take Syria from ItaliansCombat - British
Battle in Alexandria
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from India to West India
1 artillery and 3 infantry moved from Burma to IndiaPlace Units - British
1 fighter and 5 infantry placed in United Kingdom
1 artillery placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4,4,3,2,5,4,2,1
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from 99 Sea Zone to Alexandria
1 fighter moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Alexandria from British with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 99 Sea Zone to 96 Sea Zone
1 fighter moved from Alexandria to Tobruk
1 bomber moved from Alexandria to Tobruk
4 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 9 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 9 infantry moved from 96 Sea Zone to Tobruk
4 aaGuns and 5 infantry moved from Bryansk to RostovPlace Units - Italians
4 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs