4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Karl7 (Allies +16) vs Shin Ji (Axis)
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Yeah, according to the clac, I am at 57%
If I lose this the game is over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Korea to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
2 fighters moved from 101 Sea Zone to Iceland
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Battle in 37 Sea Zone
Americans attack with 5 bombers, 4 carriers, 2 cruisers, 2 destroyers, 9 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 5 bombers and 5 fighters remaining. Battle score for attacker is 125
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Battle in French Indo China
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Changing PUs for Japanese from 55 to 56
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 36 Sea Zone
5 bombers moved from 37 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters placed in Korea
1 submarine placed in 6 Sea Zone
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
ok, I screwed up China…. I run my map at 50% resolution because I play this on a Laptop. So, I thought I had 3 chinamen going against your mech and 3 going against your tank w/ftr
It turns out what I thought was a 3 was a 5.
Ok if I divert the extra 2 over to the Yunnan battle? It was what I would have done if I had seen that the 3 was actually a 5.
If so, here is the roll on yunnan (you killed 3 of my inf in 2 rounds, I hit 1 round 1)
2 extra inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
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ok so no change r1
so round 2 the extra inf fire
Rolls: 2@1; Total Hits: 02@1: (5, 4)
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Ok so its round 3, yo have a tank and I have 2inf and a ftr
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)1@3:
D
Rolls: 1@3; Total Hits: 01@3: (5)
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whoops I forgot to fire my ftr
Rolls: 1@3; Total Hits: 11@3: (3)
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ok, so I got you R3 (that is if you allow – stupid 3’s look like 5’s)
The roll in Kwangsi would not have been affect since I hit there with the 3rd die roll from the right…
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No worries. I play on a lappie too.
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Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Hunan to Kwangsi
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kwangsi from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 armour
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Removing units owned by Chinese from Kwangsi: 2 infantry
EDIT: Adding units owned by Chinese to Yunnan: 2 infantry
EDIT: Changing PUs for Chinese from 13 to 20
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 14x factory_major; Remaining resources: 20 PUs;
British buy 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from French Equatorial Africa: 1 mech_infantry
EDIT: Removing units owned by Americans from Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Kweichow to French Indo China
2 infantry moved from Egypt to Alexandria
5 fighters and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Volgograd to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 4 infantry moved from India to BurmaPlace Units - British
1 fighter placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5,6
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Adding units owned by Americans to Egypt: 1 mech_infantry
EDIT: Adding units owned by Americans to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery -
Ok, USA got lucky enough…. the Allies are still in the game, even if they are running behind!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 bomber moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
4 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
4 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 96 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 fighter moved from Alexandria to 99 Sea Zone
1 fighter moved from Ukraine to Southern Italy
1 bomber moved from Alexandria to Southern ItalyPlace Units - Italians
1 artillery and 9 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
1 transport moved from 60 Sea Zone to 41 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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@Shin:
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
Transports!
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@Shin:
Headed to bed now. Need to be thinking clearly for Germany’s next turn.
Transports!
The thought had occurred…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 99 PUs;
Germans buy 1 artillery, 4 bombers, 1 destroyer, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Western Germany to 119 Sea Zone
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Rostov to Caucasus
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Vologda
Germans take Vologda from Russians
1 battleship and 1 cruiser moved from 92 Sea Zone to 99 Sea Zone
1 fighter moved from Novgorod to 99 Sea Zone
1 fighter and 2 tactical_bombers moved from Novgorod to Western Germany
3 tactical_bombers moved from Novgorod to Caucasus
9 bombers moved from Novgorod to Western GermanyCombat - Germans
Battle in 119 Sea Zone
Germans attack with 4 bombers
British defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 armour
Germans win, taking Caucasus from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Rostov
3 infantry moved from Ukraine to Rostov
3 armour moved from Ukraine to Volgograd
3 aaGuns, 5 armour, 14 artilleries, 29 infantry and 4 mech_infantrys moved from Tambov to Volgograd
1 artillery and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Tambov
4 bombers moved from 119 Sea Zone to Western GermanyPlace Units - Germans
1 artillery, 4 bombers and 1 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
I’ll scramble in SZ 113 if you attack.