4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Karl7 (Allies +16) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 6 Sea Zone to 33 Sea Zone
Americans take 17 Sea Zone from Japanese
6 fighters moved from 6 Sea Zone to 20 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 8 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking 20 Sea Zone from Japanese with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 63 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 89 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 submarine
Americans win, taking 89 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
4 carriers and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
8 fighters moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 submarines placed in 6 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Suiyuyan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kansu to KweichowPlace Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 17x factory_major; Remaining resources: 16 PUs;
British buy 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 125 Sea Zone to 119 Sea Zone
1 artillery and 4 infantry moved from West India to India
1 fighter moved from West India to India
1 bomber moved from Persia to UkraineCombat - British
Battle in India
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Volgograd
4 fighters and 1 tactical_bomber moved from Persia to Egypt
1 fighter moved from India to Kweichow
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Belgian Congo to Egypt
1 aaGun and 1 fighter moved from Scotland to United KingdomPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,5,4,6,5,1,1,3,1,2,5,5,2,6,6,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to 81 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 armour moved from Belarus to RostovCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 infantry moved from Morocco to 92 Sea Zone
3 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 artilleries moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 96 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from 81 Sea Zone to Tobruk
1 infantry moved from Tobruk to Alexandria
4 aaGuns and 5 infantry moved from Western Ukraine to BryanskPlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
4 bombers moved from Western Germany to United KingdomCombat - Germans
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Intercept in UK?
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yes all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 54 PUs;
Germans buy 3 armour and 3 bombers; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys moved from Bryansk to Tambov
1 infantry moved from Ukraine to Rostov
2 fighters moved from Western Ukraine to Novgorod
1 artillery and 3 infantry moved from Novgorod to Belarus
4 bombers moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7,6,3 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Tambov
Germans attack with 6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 6 armour, 14 artilleries, 30 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Bryansk to Tambov
3 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 bombers placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 61 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
6 fighters moved from Volgograd to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 6 fighters and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 1 armour and 6 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
4 armour moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Volgograd to Northwest Persia
2 tactical_bombers moved from Northwest Persia to Iraq
6 fighters moved from Caucasus to Iraq
1 bomber moved from Volgograd to Egypt
3 aaGuns, 3 artilleries and 39 infantry moved from Samara to Kazakhstan
1 aaGun and 7 infantry moved from Manchuria to KoreaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from South Australia to New South Wales
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
8 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Japan
1 bomber moved from Yunnan to JapanPlace Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in French Indo China
3 fighters, 1 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from South Australia to New South Wales
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
8 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Japan
1 bomber moved from Yunnan to JapanPlace Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in French Indo China
3 fighters, 1 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 7 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from South Australia to New South Wales
1 mech_infantry moved from French Indo China to Yunnan
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Yunnan
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
8 infantry moved from Jehol to AnhweCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Japan to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Japan
1 bomber moved from Yunnan to JapanPlace Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in French Indo China
3 fighters, 1 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,1,5,4,1,6,3,2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 5
Japanese collect 45 PUs (14 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to Anhwe: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Changing PUs for Japanese from 55 to 56
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Korea to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
2 fighters moved from 101 Sea Zone to Iceland
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo China -
OOL for naval battle off Malay? Max Defense?
I see you edit Shan state… won’t matter to this battle.
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Yes. Max defense. Let’s see who gets lucky.
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Yeah, according to the clac, I am at 57%
If I lose this the game is over.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Korea to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
4 carriers, 2 cruisers, 2 destroyers, 8 fighters and 3 submarines moved from 35 Sea Zone to 37 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 37 Sea Zone
2 fighters moved from 101 Sea Zone to Iceland
1 fighter moved from Iceland to United Kingdom
2 fighters moved from Eastern United States to Iceland
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
1 armour moved from 36 Sea Zone to French Indo ChinaCombat - Americans
Battle in 37 Sea Zone
Americans attack with 5 bombers, 4 carriers, 2 cruisers, 2 destroyers, 9 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans win with 5 bombers and 5 fighters remaining. Battle score for attacker is 125
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
Casualties for Americans: 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Battle in French Indo China
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win, taking French Indo China from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Changing PUs for Japanese from 55 to 56
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Marshall Islands from Japanese to Americans
EDIT: Turning off Edit Mode
2 fighters moved from 37 Sea Zone to 36 Sea Zone
5 bombers moved from 37 Sea Zone to Burma
3 fighters moved from 37 Sea Zone to Burma
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 33 Sea Zone
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
2 fighters placed in Korea
1 submarine placed in 6 Sea Zone
2 submarines placed in 10 Sea Zone
3 bombers placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
ok, I screwed up China…. I run my map at 50% resolution because I play this on a Laptop. So, I thought I had 3 chinamen going against your mech and 3 going against your tank w/ftr
It turns out what I thought was a 3 was a 5.
Ok if I divert the extra 2 over to the Yunnan battle? It was what I would have done if I had seen that the 3 was actually a 5.
If so, here is the roll on yunnan (you killed 3 of my inf in 2 rounds, I hit 1 round 1)
2 extra inf
Rolls: 2@1; Total Hits: 02@1: (4, 2)
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ok so no change r1
so round 2 the extra inf fire
Rolls: 2@1; Total Hits: 02@1: (5, 4)