@Ragnell804 gg, I concede
Allies (+16) vs. Axis (darkskies) Coop
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Removing units owned by Russians from Samara: 3 aaGuns
EDIT: Adding units owned by Russians to Vologda: 4 aaGuns
EDIT: Turning off Edit Mode
3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
4 fighters and 2 tactical_bombers moved from 91 Sea Zone to Spain
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 5 artilleries, 4 fighters, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries, 4 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters and 2 tactical_bombers moved from Spain to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
Turning on Edit Mode
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 60 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
Forgot to move my Russian AA… also didn’t get the proper number of American transports back to the US coast.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 artillery and 6 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
The UK move didn’t properly post. Here is the save file.
I have no idea how to win as the Allies. I needed to attack Europe to prevent Germany from driving to Egypt for the win. I can’t attack any of the normal locations because your planes are too strong. I am trying the Neutral Crush, but I am skeptical that it can work.
What would you have done, and do you think that I have a chance to win?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from 91 Sea Zone to Portugal
1 fighter moved from Gibraltar to Portugal
1 fighter moved from United Kingdom to Portugal
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 bomber moved from India to Burma
1 mech_infantry moved from Northwest Persia to Turkey
4 armour and 5 mech_infantrys moved from Iraq to Turkey
1 fighter moved from Tobruk to Turkey
1 tactical_bomber moved from Iraq to Turkey
1 tactical_bomber moved from Iraq to TurkeyCombat - British
Battle in Portugal
British attack with 4 fighters and 2 infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 4 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 4 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 bomber moved from Burma to India
1 tactical_bomber moved from Turkey to Iraq
1 tactical_bomber moved from Turkey to Iraq
1 fighter moved from Turkey to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Gibraltar to Spain
1 fighter moved from Portugal to United Kingdom
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to Gibraltar
1 fighter moved from Portugal to 91 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in Quebec
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 32 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
This time it saved properly.
The question remains, was the neutral crush wise and would you have a different plan to invade Europe?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Samara to RussiaCombat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to Yugoslavia
3 mech_infantrys moved from Western Germany to Yugoslavia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
2 aaGuns, 1 armour, 4 infantry and 3 mech_infantrys moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to SmolenskPlace Units - Italians
3 infantry placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
Heh, don’t worry about it, it doesn’t look like a bad move right now anyway.
Okay, Germans will have a few more bucks and troops but as far as the bucks go, so do the allies!
Strategically, a drive to Cairo through Turkey is closer than around it, so you could end up shooting in your own foot. But we’ll have to see that. Maybe it’ll never get this far ;-).Interesting game so far. Lots of things I never really played or played against: DS, Neutrals getting attacked by the allies, Russia Abandoning Moscow…
-
I figured that driving south from Russia was just as easy of a path to Egypt…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 7 PUs;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
2 destroyers moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
Place Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 102 PUs;
Germans buy 1 bomber, 2 infantry and 21 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
6 mech_infantrys moved from Finland to Novgorod
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 fighters and 2 tactical_bombers moved from Tambov to Novgorod
1 fighter moved from Western Germany to Novgorod
1 bomber moved from Western Germany to Southern Italy
7 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Evenkiyskiy to Urals
9 armour moved from Tambov to Volgograd
3 aaGuns moved from Tambov to Volgograd
3 mech_infantrys moved from Ukraine to Bryansk
8 artilleries and 25 infantry moved from Tambov to Bryansk
3 mech_infantrys moved from Tambov to Volgograd
9 mech_infantrys moved from Tambov to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Tambov to VolgogradPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
1 bomber placed in Western Germany
2 infantry and 1 mech_infantry placed in France
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
@Arthur:
I figured that driving south from Russia was just as easy of a path to Egypt…
You are right. I was thinking about reinforcements from Germany. Excuzer moi!
Ofc, existing forces in Russia and the ones produced there will care less about how exactly to drive. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
3 armour, 28 artilleries, 32 infantry and 9 mech_infantrys moved from Vologda to Archangel
Russians take Archangel from Germans
18 infantry moved from Buryatia to AmurCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
4 aaGuns moved from Vologda to ArchangelTurn Complete - Russians
-
I’m unable to do Japan today. Tomorrow will be the first opportunity for me to make some moves.
-
No problem.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour and 2 mech_infantrys moved from Kweichow to Suiyuyan
1 bomber, 5 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan
1 armour and 2 mech_infantrys moved from Szechwan to Sikang
1 fighter moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kiangsu
2 mech_infantrys moved from Kwangsi to KiangsuCombat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber, 5 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 6 infantry
Japanese win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 artillery and 6 infantry
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 4 destroyers, 6 fighters, 6 tactical_bombers and 3 transports moved from 36 Sea Zone to 6 Sea Zone
1 aaGun and 5 infantry moved from Japan to 6 Sea Zone
1 aaGun and 5 infantry moved from 6 Sea Zone to Korea
1 aaGun and 10 infantry moved from Manchuria to Korea
1 fighter moved from Suiyuyan to Chahar
4 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
1 bomber moved from Suiyuyan to Chahar
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
1 fighter moved from Kiangsu to Kwangtung
1 tactical_bomber moved from Kiangsu to Kwangtung
1 fighter moved from 19 Sea Zone to KwangtungPlace Units - Japanese
4 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
4 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Oh my, I completely forgot about factories getting destroyed in occupied China…
Well, whatever. Japan is fighting a lost war anyway so I don’t mind an extra set-back ;-). -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
British converts factory_major into different units
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Spain
1 fighter moved from Spain to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 mech_infantry moved from Spain to Northern Italy
British take Northern Italy from Italians
2 armour and 1 mech_infantry moved from Egypt to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 mech_infantry moved from India to Afghanistan
1 mech_infantry moved from India to Afghanistan
1 tactical_bomber moved from Iraq to Afghanistan
1 fighter moved from Iraq to Afghanistan
1 tactical_bomber moved from Iraq to Afghanistan
1 bomber moved from India to Afghanistan
1 mech_infantry moved from India to Afghanistan
1 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from Union of South Africa to Angola
2 armour and 1 mech_infantry moved from Belgian Congo to AngolaCombat - British
British creates battle in territory 109 Sea Zone
Battle in 93 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 submarine
British win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Angola
British attack with 3 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantry
Battle in Saudi Arabia
British attack with 2 armour, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 bomber, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Neutral_True: 4 infantryNon Combat Move - British
1 fighter moved from Afghanistan to West India
1 bomber moved from Afghanistan to India
1 tactical_bomber moved from Afghanistan to West India
1 tactical_bomber moved from Afghanistan to West India
3 aaGuns, 2 artilleries, 1 bomber and 11 infantry moved from India to Burma
1 bomber moved from Burma to India
4 armour and 2 mech_infantrys moved from Turkey to Iraq
1 armour moved from Iraq to Persia
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Portugal to Spain
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
2 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to MalayaPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 transport placed in 109 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 39 PUs (3 lost to blockades); end with 39 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry