Scramble Normandy and 114. Not 113.
L15 G40 Ghostglider vs. JDOW (+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 armour moved from Samara to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 3 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Changing PUs for Russians from 20 to 22
EDIT: Turning off Edit Mode -
Out of principle. I sacced another AIR just to take Volgo.
Maybe that stupid MARTI engine needs to see some change. Maybe that is a signal to the engine:)Not bad, tank and 2 fighters for 3 inf. Nice exchange!
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Intercept please in case you SBR Moscow with Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier and 1 cruiser moved from 82 Sea Zone to 87 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Northwest Persia to Volgograd
2 bombers moved from Novgorod to Volgograd
1 armour moved from Northwest Persia to VolgogradCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French West Africa
Battle in Volgograd
Japanese attack with 2 armour and 2 bombers
Russians defend with 1 armour and 1 factory_minor
Japanese win, taking French West Africa from British, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Volgograd to Ukraine
1 artillery and 11 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Denmark
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoPlace Units - Japanese
3 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5,5,1,5,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3,5
Japanese collect 16 PUs (13 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 10 infantry moved from Norway to 112 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
4 artilleries and 10 infantry moved from 127 Sea Zone to Novgorod
2 bombers, 20 fighters and 1 tactical_bomber moved from Norway to Novgorod
2 bombers and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from JapaneseCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Novgorod
Americans attack with 4 artilleries, 4 bombers, 20 fighters, 10 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 1 harbour and 24 mech_infantrys
Americans win, taking Western Germany from Germans, taking Novgorod from Germans with 4 artilleries, 4 bombers, 20 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 3 armour, 2 bombers and 24 mech_infantrys
Casualties for Americans: 8 infantryNon Combat Move - Americans
4 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Novosibirsk to Russia
2 artilleries and 4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
1 carrier and 1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Norway to Finland
10 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
4 fighters moved from 112 Sea Zone to Nenetsia
8 fighters moved from Novgorod to Nenetsia
2 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Russia to Vologda
2 mech_infantrys moved from Jehol to Suiyuyan
3 fighters moved from Korea to Suiyuyan
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 carrier and 2 fighters moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Samara to Russia
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Korea
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
7 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Sikang
4 artilleries moved from Shensi to Sikang
4 artilleries moved from Shensi to Kansu
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from French Central Africa to French West Africa
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 fighters moved from Norway to Archangel
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 armour moved from Eastern Persia to PersiaCombat - British
Battle in Archangel
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Smolensk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French West Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Samara to Vologda
1 aaGun moved from Samara to Russia
5 armour and 15 mech_infantrys moved from Kazakhstan to Russia
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Persia to West India
3 fighters moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 22 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
A few extra American planes should help the cause.
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I surrender.
Thank you for a good game -
Thank you Sir.
Now in hindsight I need to apologize for the dice rant. I really did not run the math and I was surprised that it looked better than I thought.
However that Novo offer in the end surprised me a bit.Anyway: You played an experimental strategy and I am glad I did not get ouplayed, not more.
After the Egypt battle I almost surrendered. That airbase at West India was purely just to get 2 additional planes to moscow for an upcoming attack.
I guess with an all-in on Moscow (let 1 armor survive and reinforce with Japanese air) your strategy could have worked. The way you took UK out by taking Africa makes that strategy very hard to play. I just saying this because I think a Japanese gambit is not too bad.
You are a great sportsman and again apologies for the dice rant.
Cheers,
Tobias