@simon33 Scramble?
L15 G40 Ghostglider vs. JDOW (+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from West India to Persia
1 fighter moved from West India to Persia
2 fighters moved from 39 Sea Zone to Persia
2 fighters moved from Russia to PersiaCombat - ANZAC
Air Battle in Persia
ANZAC attacks with 6 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Iraq
Cleaning up after air battlesNon Combat Move - ANZAC
5 fighters moved from Persia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 infantry moved from Shan State to Burma
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Queensland to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Hawaiian Islands
2 destroyers and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 fighters moved from Vologda to Norway
1 fighter moved from Russia to Eastern Persia
1 artillery moved from Yakut S.S.R. to Yenisey
1 infantry moved from Buryatia to Yakut S.S.R.Place Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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interesting gave - love to see a map like this.
Will be curious to know, when you guys are done, what led to the super early japan crossover.
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I had never tried it before and wanted to see why people dont do this all the time :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Germans buy 9 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 fighters moved from Volgograd to Caucasus
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
3 bombers moved from Western Germany to United Kingdom
1 armour moved from Persia to Iraq
3 bombers moved from Western Germany to Iraq
2 bombers moved from Novgorod to Iraq -
I will change my combat - then I dont need to wait to hear if you want to intetcept :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 76 PUs;
Germans buy 9 artilleries and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
3 fighters and 2 infantry moved from Volgograd to Caucasus
2 bombers moved from Novgorod to Caucasus
6 bombers moved from Western Germany to Iraq
1 armour moved from Persia to IraqCombat - Germans
Battle in Caucasus
Germans attack with 2 bombers, 3 fighters and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Caucasus from Russians with 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 1 armour and 6 bombers
ANZAC defend with 2 infantry
Germans win with 6 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 1 bomber
EDIT: Adding units owned by Germans to Iraq: 1 armour
EDIT: Changing ownership of Iraq from ANZAC to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Volgograd
2 bombers and 2 fighters moved from Caucasus to Volgograd
14 mech_infantrys moved from Novgorod to Finland
1 aaGun, 7 artilleries and 15 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
11 artilleries and 8 infantry moved from Germany to Poland
1 aaGun and 6 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Holland Belgium to Western Germany
1 battleship, 1 carrier and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
5 bombers moved from Iraq to Persia
2 fighters moved from Novgorod to Volgograd
3 mech_infantrys moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Eastern Poland to Novgorod
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
2 mech_infantrys placed in Germany
8 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs -
I had never tried it before and wanted to see why people dont do this all the time :-)
that’s what I figured
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
3 infantry moved from Russia to Samara
2 artilleries moved from Russia to Samara
1 aaGun moved from Samara to RussiaPlace Units - Russians
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 19 PUs;
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Persia to KazakhstanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 92 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
1 tactical_bomber moved from Syria to Persia
4 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Western Germany to Denmark
3 fighters moved from Western Germany to Novgorod
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from Tunisia to Tobruk
1 artillery moved from French Central Africa to French Equatorial Africa
2 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Western Germany to DenmarkPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,4,1,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Japanese collect 19 PUs (7 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 19 PUs;
Japanese buy 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from ANZAC
Japanese take 20 Sea Zone from Americans
3 fighters and 1 tactical_bomber moved from Persia to KazakhstanCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 80 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 71 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 71 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 71 Sea Zone
Japanese win, taking 71 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 5/7 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from 80 Sea Zone to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to 92 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Syria to 92 Sea Zone
1 tactical_bomber moved from Syria to Persia
4 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
2 fighters moved from Western Germany to Denmark
3 fighters moved from Western Germany to Novgorod
1 armour moved from Yugoslavia to Eastern Poland
1 infantry moved from Yugoslavia to Romania
1 armour moved from Tunisia to Tobruk
1 artillery moved from French Central Africa to French Equatorial Africa
2 infantry moved from Union of South Africa to Rhodesia
2 bombers moved from Western Germany to DenmarkPlace Units - Japanese
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,1,4,1,1,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,6
Japanese collect 19 PUs (7 lost to blockades); end with 20 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 16 infantry
Kazakhstan : 1 flag, 1 infantry
26 Sea Zone : 1 flag
20 Sea Zone : 1 submarine
10 Sea Zone : 2 submarines
1 Sea Zone : 1 submarine
7 Sea Zone : 1 submarine
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 2 armour and 1 mech_infantry
British Somaliland : 1 flag
Egypt : 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 3 infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag, 1 artillery
French Central Africa : 1 flag
French Madagascar : 1 flag
French West Africa : 1 flag
Romania : 1 infantry
Denmark : 2 bombers and 2 fighters
Tobruk : 1 armour
Eastern Poland : 1 armour
Volgograd : 1 artillery
Novgorod : 4 fighters and 2 tactical_bombers
80 Sea Zone : 1 transport
92 Sea Zone : 1 battleship and 2 fighters
71 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
Persia : 1 flag, 3 artilleries, 1 factory_minor, 5 fighters, 14 infantry and 3 tactical_bombers
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 54 / 78
Russians : 18 / 19
Japanese : 26 / 20
Americans : 61 / 84
Chinese : 23 / 29
British : 17 / 17
UK_Pacific : 22 / 28
Italians : 23 / 31
ANZAC : 19 / 31
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
When this war is over, the crew of every single sub in convoy zones will be put to a military court:D
I think the Japanese have reasons to punish their crews, too^^ -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Russia to 97 Sea Zone
1 bomber moved from Russia to 98 Sea Zone
1 bomber moved from Norway to Germany
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from 82 Sea Zone to French Equatorial Africa
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Russia to Bryansk
1 fighter moved from Samara to Bryansk
1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Russia to BryanskCombat - Americans
Americans creates battle in territory 80 Sea Zone
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in French Equatorial Africa
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
Americans win, taking French Equatorial Africa from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Bryansk
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Americans win, taking Bryansk from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Holland Belgium
Battle in 97 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 transport
Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 91 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Bryansk to Samara
2 fighters moved from Russia to Norway
1 tactical_bomber moved from Russia to Norway
2 fighters moved from Bryansk to Russia
1 infantry moved from Vologda to Russia
1 armour moved from Timguska to Samara
1 mech_infantry moved from Timguska to Samara
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Yenisey to Urals
1 armour moved from Yenisey to Urals
2 artilleries and 4 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Yenisey
2 mech_infantrys moved from Buryatia to Yenisey
1 bomber moved from Kansu to Norway
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from Gibraltar to Norway
1 bomber moved from 97 Sea Zone to Malta
1 bomber moved from 98 Sea Zone to Malta
1 fighter moved from Gibraltar to Malta
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from Russia to Samara
1 transport moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 34 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZonePlace Units - Americans
1 fighter and 2 infantry placed in Norway
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 infantry placed in Central United States
2 bombers, 1 fighter and 2 mech_infantrys placed in Eastern United States
Americans undo move 5.
2 mech_infantrys placed in Korea
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,2,5,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,2
Americans collect 60 PUs (8 lost to blockades); end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
2 artilleries and 7 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
1 bomber moved from Russia to Ukraine
1 bomber moved from Norway to Western Germany
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in French West Africa
Battle in Kazakhstan
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Russia
1 armour moved from Evenkiyskiy to Urals
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to SamaraPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 17 PUs (1 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
4 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 fighter moved from Vologda to Kazakhstan
1 bomber moved from Russia to Ukraine
1 bomber moved from Norway to Western Germany
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from 87 Sea Zone to French West AfricaCombat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in French West Africa
Battle in Kazakhstan
British attack with 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Samara
1 tactical_bomber moved from Kazakhstan to Samara
4 fighters moved from Kazakhstan to Russia
1 armour moved from Evenkiyskiy to Urals
1 bomber moved from Ukraine to Russia
1 bomber moved from Western Germany to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Norway
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Samara to Russia
1 infantry moved from Vologda to Samara
1 aaGun moved from Vologda to SamaraPlace Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,5
British collect 17 PUs (1 lost to blockades); end with 17 PUs totalPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Ukraine to Bryansk
1 bomber moved from Southern Italy to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 infantry moved from Southern France to France
3 infantry moved from Northern Italy to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Western Germany
6 infantry moved from Western Germany to Denmark
4 infantry moved from France to Western Germany
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Western Germany to France
2 infantry moved from France to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
Hey Sir,
I made a post before you IT turn which was not posted due to log in errors etc.
In a nutshell I wrote: That Anzac AA in sz37 was of course supposed to be on the US transport. There were issue with unloading during the latest Anzac turns with multiple TTs in the same seazone from different nations.
I would make no sense to unload the Anzac AA from the US TT during my previous Anzac Turn.
So I hope its ok if I edit the map according to that = Anzac AA on US TT at sz39.
Sorry for the confusion but tripleA is somehow confusion in such situations with units carried by other powers.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to Persia
4 fighters moved from Eastern Persia to Persia
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
ANZAC take 26 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
1 destroyer moved from 26 Sea Zone to 1 Sea Zone -
You can intercept 5v5 at Persia if you like.
I gonna proceed without intercept as the dog fight would not influence any combats or NCM.If you like to intercept please roll in the forum and edit the casualties prior to your German turn.
Cheers,
Tobias