@simon33 Quite the dastardly plan from zee Germans
L15 G40 Ghostglider vs. JDOW (+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Japanese
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Japanese
1 armour, 5 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
1 armour, 1 bomber and 4 fighters moved from Russia to Volgograd
1 bomber moved from Norway to VolgogradCombat - British
Battle in Volgograd
British attack with 2 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour; Japanese defend with 8 fighters and 5 tactical_bombers
Germans win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour
Casualties for Japanese: 8 fighters and 5 tactical_bombersNon Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
4 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
5 armour and 15 mech_infantrys moved from Eastern Persia to Kazakhstan
4 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 armour moved from Urals to Russia
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 87 Sea Zone to 103 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2,3,4,4,6
British collect 20 PUs (1 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 3 aaGuns
EDIT: Adding units owned by British to Russia: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 aaGun
EDIT: Adding units owned by British to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 80 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 39 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 infantry moved from Eastern Persia to Persia
British take Persia from Japanese
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Japanese
1 armour, 5 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
1 armour, 1 bomber and 4 fighters moved from Russia to Volgograd
1 bomber moved from Norway to VolgogradCombat - British
Battle in Volgograd
British attack with 2 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour and 1 factory_minor; Italians defend with 1 armour; Japanese defend with 8 fighters and 5 tactical_bombers
Germans win with no units remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour
Casualties for British: 2 armour, 5 artilleries, 2 bombers, 5 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 armour
Casualties for Japanese: 8 fighters and 5 tactical_bombersNon Combat Move - British
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
4 infantry moved from Eastern Persia to Turkmenistan
1 artillery moved from Eastern Persia to Turkmenistan
5 armour and 15 mech_infantrys moved from Eastern Persia to Kazakhstan
4 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 armour moved from Urals to Russia
1 cruiser moved from 37 Sea Zone to 21 Sea Zone
1 transport moved from 87 Sea Zone to 103 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2,3,4,4,6
British collect 20 PUs (1 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
2 fighters and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 fighters and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Samara: 3 aaGuns
EDIT: Adding units owned by British to Russia: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 aaGun
EDIT: Adding units owned by British to Samara: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from French West Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 bombers moved from Western Germany to Rostov
1 armour moved from Novgorod to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 1 armour
Americans defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Rostov
Italians attack with 2 bombers
Americans defend with 1 mech_infantry
Italians win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 bombers moved from Rostov to Ukraine
1 aaGun and 10 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 artillery and 6 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 95 Sea Zone
2 mech_infantrys placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
3 fighters moved from Eastern Persia to Iraq
1 bomber moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 1 bomber, 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Iraq from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Eastern Persia to Russia
1 fighter moved from Iraq to 80 Sea Zone
2 fighters moved from Iraq to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 fighter moved from Alaska to Siberia
1 fighter moved from Western United States to Suriname
2 fighters moved from Norway to Russia
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 77 Sea Zone
1 cruiser moved from 39 Sea Zone to 77 Sea Zone
1 aaGun moved from India to West India
1 infantry moved from India to West India
1 artillery moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to 39 Sea Zone
1 destroyer moved from 1 Sea Zone to 7 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from 80 Sea Zone to Eastern PersiaPlace Units - ANZAC
1 bomber and 2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
Skip France please, too annoying to post games with the forum bug.
I btw thought I could unload the AA I loaded during NCM at Iraq. TripleA did not let me. I quickly asked Gamerman to confirm. Just a tiny detail.
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AA can’t be unloaded.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 5 fighters moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Southern Italy to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 12 artilleries moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk -
Intercept please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 5 fighters moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Southern Italy to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 12 artilleries moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 9 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Caucasus from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 armour, 12 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 12 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 4 fighters moved from Russia to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
11 artilleries and 8 infantry moved from Eastern Poland to Belarus
9 artilleries moved from Novgorod to Belarus
24 mech_infantrys moved from Finland to Novgorod
1 aaGun, 7 artilleries and 17 infantry moved from Finland to Vyborg
2 bombers moved from Archangel to Novgorod
8 mech_infantrys moved from Poland to Belarus
2 armour moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
11 infantry moved from Western Germany to Denmark
3 bombers moved from Caucasus to Ukraine
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 armour moved from Samara to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 3 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
I don’t know what to say anymore. I REALLY do not want to talk about dice during the game and I guess that I showed that I usually don’t, even when I experience extreme negative dice.
But what’s happening at Vologograd is the most extreme and most frustrating dice story I have experienced at my A&A career so far.
We have 91% failure at Manchuria which had major strategic impact.
Then the Egypt success story for the Axis with major impact by allowing the Germans to take it.
–-> forgotten
And then:
Volgo 1 almost disaster at 92% which turned to end up bottom 12-15%
Volgo 2 at 97% which ended up in 3% not winning
Volgo 3 which gave you 1/27 to make 3/3 at 2 and you do. ONE time when only quality hits at Russia occur.those stories just next to the recent Tunesia story and I dont know how many misses against your recent air strikes.
Sorry Ghost. You are one of the greatest player in the league but I deserve dice whining. However I chose that valve to express my frustration which exceeded the level I can cope with. :(
Cheers,
Tobias -
Sorry Ghost. You are one of the greatest player in the league but I deserve dice whining
Should mean: Sorry Ghost. You are one of the greatest player in the league don’t deserve dice whining by me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 armour moved from Samara to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 3 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Changing PUs for Russians from 20 to 22
EDIT: Turning off Edit Mode -
Out of principle. I sacced another AIR just to take Volgo.
Maybe that stupid MARTI engine needs to see some change. Maybe that is a signal to the engine:)Not bad, tank and 2 fighters for 3 inf. Nice exchange!
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Intercept please in case you SBR Moscow with Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier and 1 cruiser moved from 82 Sea Zone to 87 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Northwest Persia to Volgograd
2 bombers moved from Novgorod to Volgograd
1 armour moved from Northwest Persia to VolgogradCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French West Africa
Battle in Volgograd
Japanese attack with 2 armour and 2 bombers
Russians defend with 1 armour and 1 factory_minor
Japanese win, taking French West Africa from British, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Volgograd to Ukraine
1 artillery and 11 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Denmark
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoPlace Units - Japanese
3 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5,5,1,5,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3,5
Japanese collect 16 PUs (13 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 10 infantry moved from Norway to 112 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
4 artilleries and 10 infantry moved from 127 Sea Zone to Novgorod
2 bombers, 20 fighters and 1 tactical_bomber moved from Norway to Novgorod
2 bombers and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from JapaneseCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Novgorod
Americans attack with 4 artilleries, 4 bombers, 20 fighters, 10 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 1 harbour and 24 mech_infantrys
Americans win, taking Western Germany from Germans, taking Novgorod from Germans with 4 artilleries, 4 bombers, 20 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 3 armour, 2 bombers and 24 mech_infantrys
Casualties for Americans: 8 infantryNon Combat Move - Americans
4 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Novosibirsk to Russia
2 artilleries and 4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
1 carrier and 1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Norway to Finland
10 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
4 fighters moved from 112 Sea Zone to Nenetsia
8 fighters moved from Novgorod to Nenetsia
2 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Russia to Vologda
2 mech_infantrys moved from Jehol to Suiyuyan
3 fighters moved from Korea to Suiyuyan
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 carrier and 2 fighters moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Samara to Russia
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Korea
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
7 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Sikang
4 artilleries moved from Shensi to Sikang
4 artilleries moved from Shensi to Kansu
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from French Central Africa to French West Africa
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 fighters moved from Norway to Archangel
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 armour moved from Eastern Persia to PersiaCombat - British
Battle in Archangel
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Smolensk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French West Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Samara to Vologda
1 aaGun moved from Samara to Russia
5 armour and 15 mech_infantrys moved from Kazakhstan to Russia
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Persia to West India
3 fighters moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 22 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
A few extra American planes should help the cause.