@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L15 G40 Ghostglider vs. JDOW (+20)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 5 fighters moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Southern Italy to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 12 artilleries moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to Bryansk -
Intercept please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 6 armour, 2 bombers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 5 fighters moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Rostov from Russians
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Southern Italy to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
2 armour and 12 artilleries moved from Ukraine to Bryansk
6 infantry moved from Western Ukraine to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Russians launches 9 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Caucasus from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Archangel
Germans attack with 2 bombers and 1 mech_infantry
Americans defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 armour, 12 artilleries and 6 infantry
Americans defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 armour, 12 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber and 4 fighters moved from Russia to Ukraine
1 aaGun moved from Western Ukraine to Bryansk
11 artilleries and 8 infantry moved from Eastern Poland to Belarus
9 artilleries moved from Novgorod to Belarus
24 mech_infantrys moved from Finland to Novgorod
1 aaGun, 7 artilleries and 17 infantry moved from Finland to Vyborg
2 bombers moved from Archangel to Novgorod
8 mech_infantrys moved from Poland to Belarus
2 armour moved from Germany to Eastern Poland
3 armour moved from Western Germany to Poland
11 infantry moved from Western Germany to Denmark
3 bombers moved from Caucasus to Ukraine
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
2 bombers placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 armour moved from Samara to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 3 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total -
I don’t know what to say anymore. I REALLY do not want to talk about dice during the game and I guess that I showed that I usually don’t, even when I experience extreme negative dice.
But what’s happening at Vologograd is the most extreme and most frustrating dice story I have experienced at my A&A career so far.
We have 91% failure at Manchuria which had major strategic impact.
Then the Egypt success story for the Axis with major impact by allowing the Germans to take it.
–-> forgotten
And then:
Volgo 1 almost disaster at 92% which turned to end up bottom 12-15%
Volgo 2 at 97% which ended up in 3% not winning
Volgo 3 which gave you 1/27 to make 3/3 at 2 and you do. ONE time when only quality hits at Russia occur.those stories just next to the recent Tunesia story and I dont know how many misses against your recent air strikes.
Sorry Ghost. You are one of the greatest player in the league but I deserve dice whining. However I chose that valve to express my frustration which exceeded the level I can cope with. :(
Cheers,
Tobias -
Sorry Ghost. You are one of the greatest player in the league but I deserve dice whining
Should mean: Sorry Ghost. You are one of the greatest player in the league don’t deserve dice whining by me!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 14 PUs;
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 armour moved from Samara to Volgograd
3 fighters moved from Russia to Volgograd
1 armour moved from Samara to Caucasus
1 tactical_bomber moved from Russia to CaucasusCombat - Russians
Battle in Volgograd
Russians attack with 2 armour and 3 fighters
Germans defend with 1 factory_minor and 3 infantry
Russians win with 2 fighters remaining. Battle score for attacker is -13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armour and 1 fighter
Battle in Caucasus
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 armour
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Caucasus to Novosibirsk
1 armour moved from Samara to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Changing ownership of Volgograd from Germans to Russians
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Changing PUs for Russians from 20 to 22
EDIT: Turning off Edit Mode -
Out of principle. I sacced another AIR just to take Volgo.
Maybe that stupid MARTI engine needs to see some change. Maybe that is a signal to the engine:)Not bad, tank and 2 fighters for 3 inf. Nice exchange!
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Intercept please in case you SBR Moscow with Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from UK_Pacific
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from French Equatorial Africa to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 infantry and 1 transport moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier and 1 cruiser moved from 82 Sea Zone to 87 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 artillery and 1 infantry moved from Northwest Persia to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Northwest Persia to Volgograd
2 bombers moved from Novgorod to Volgograd
1 armour moved from Northwest Persia to VolgogradCombat - Japanese
Battle in 71 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 1 destroyer
Americans defend with 1 submarine and 1 transport
Japanese win with 2 carriers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 infantry
Japanese win, taking Persia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French West Africa
Battle in Volgograd
Japanese attack with 2 armour and 2 bombers
Russians defend with 1 armour and 1 factory_minor
Japanese win, taking French West Africa from British, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 bombers moved from Volgograd to Ukraine
1 artillery and 11 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Bryansk
2 fighters moved from Novgorod to Denmark
2 fighters moved from Iraq to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian CongoPlace Units - Japanese
3 mech_infantrys placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,5,5,2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,6,5,5,1,5,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6,3,5
Japanese collect 16 PUs (13 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 10 infantry moved from Norway to 112 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 127 Sea Zone
4 artilleries and 10 infantry moved from 127 Sea Zone to Novgorod
2 bombers, 20 fighters and 1 tactical_bomber moved from Norway to Novgorod
2 bombers and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from JapaneseCombat - Americans
Battle in Western Germany
Americans converts factory_major into different units
Battle in Novgorod
Americans attack with 4 artilleries, 4 bombers, 20 fighters, 10 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 1 harbour and 24 mech_infantrys
Americans win, taking Western Germany from Germans, taking Novgorod from Germans with 4 artilleries, 4 bombers, 20 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 3 armour, 2 bombers and 24 mech_infantrys
Casualties for Americans: 8 infantryNon Combat Move - Americans
4 bombers moved from Novgorod to Russia
2 mech_infantrys moved from Novosibirsk to Russia
2 artilleries and 4 infantry moved from Novosibirsk to Vologda
2 infantry moved from Timguska to Novosibirsk
1 carrier and 1 fighter moved from 112 Sea Zone to 127 Sea Zone
1 aaGun moved from Norway to Finland
10 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
4 fighters moved from 112 Sea Zone to Nenetsia
8 fighters moved from Novgorod to Nenetsia
2 fighters moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Vologda
2 carriers moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Russia to Vologda
2 mech_infantrys moved from Jehol to Suiyuyan
3 fighters moved from Korea to Suiyuyan
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier and 1 fighter moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 80 Sea Zone to 72 Sea Zone
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 carrier and 2 fighters moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Samara to Russia
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 57 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Americans
2 infantry placed in Central United States
1 fighter placed in Eastern United States
1 transport placed in 101 Sea Zone
3 fighters placed in Korea
3 fighters placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
Americans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Shensi to Sikang
7 infantry moved from Shensi to Kansu
2 infantry moved from Shensi to Sikang
4 artilleries moved from Shensi to Sikang
4 artilleries moved from Shensi to Kansu
2 artilleries moved from Shensi to Tsinghai
3 infantry moved from Shensi to Kansu
3 infantry moved from Shensi to Tsinghai
3 infantry moved from Shensi to SikangPlace Units - Chinese
2 artilleries and 7 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from French Central Africa to French West Africa
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel
3 fighters moved from Norway to Archangel
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from 127 Sea Zone to Smolensk
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
2 fighters moved from India to Persia
1 armour moved from Eastern Persia to PersiaCombat - British
Battle in Archangel
British attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Archangel from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British win, taking Smolensk from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
British attack with 1 armour, 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 factory_minor
British win, taking Persia from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in French West Africa
British attack with 2 infantry
Japanese defend with 1 infantry
British win, taking French West Africa from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Samara to Vologda
1 aaGun moved from Samara to Russia
5 armour and 15 mech_infantrys moved from Kazakhstan to Russia
1 mech_infantry moved from India to Eastern Persia
2 fighters moved from Persia to West India
3 fighters moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 cruiser moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Norway to FinlandPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 22 PUs totalPlace Units - UK_Pacific
1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
UK_Pacific collect 19 PUs (3 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 fighter and 4 mech_infantrys -
A few extra American planes should help the cause.
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I surrender.
Thank you for a good game -
Thank you Sir.
Now in hindsight I need to apologize for the dice rant. I really did not run the math and I was surprised that it looked better than I thought.
However that Novo offer in the end surprised me a bit.Anyway: You played an experimental strategy and I am glad I did not get ouplayed, not more.
After the Egypt battle I almost surrendered. That airbase at West India was purely just to get 2 additional planes to moscow for an upcoming attack.
I guess with an all-in on Moscow (let 1 armor survive and reinforce with Japanese air) your strategy could have worked. The way you took UK out by taking Africa makes that strategy very hard to play. I just saying this because I think a Japanese gambit is not too bad.
You are a great sportsman and again apologies for the dice rant.
Cheers,
Tobias





