I tend to agree. I came at this game out of Revised and AA50 especially, and argued forever on the Larry Boards that India should have a starting factory if a new board came out. Part of the argument though was always to raise the total income of UK in order to make the India factory sustainable. That never happened. In 1942.2 we were given the starting factory, but British income is basically the same, and all the other conditions have changed in a way that doesn’t really favor Allies. This makes the India factory more of an Achilles heel than a boon for the British.
Thoughts on India
This board practically has the Japanese Operation “U GO” built in. Meaning that as Allies, if you don’t send literally “everything” to secure India as quickly as possible, then Japan will take the territory! They will sail against it from sz 61 or from sz 63 “Burma Push”, with just way more aircraft and bombardments than you can deal with as UK alone. I mean, from the very first round, the Japanese are hoping to crush Burma and foment revolution in India, to seize your starting factory and then use it against you! Their whole game is to sweat the UK player in south Asia, and make them guess at whether or not they really have enough force to hold onto this factory. They use India like a vacuum sucking up British IPCs that might otherwise be spent in Europe.
This is another reason why the quick KGF “Kill Germany First” plan doesn’t work very well in 1942.2. The fact that UK has to spend a minimum of 9 ipcs in India first round (ideally more) means that it’s just a lot harder to get the early line on Europe with Atlantic carrier buys. This ipc drain, combined with a weak UK Atlantic starting fleet, combined with no good Atlantic shuck transport moves for USA, presents a situation that is much different from the older KGF strategies. Those all involved “ignoring the Pacific” and trading India, in order to race across the Atlantic (especially Africa and the North.) In this respect India used to be seen as a mere speed bump, a territory that you could trade with light forces, and withdraw from, in order to set up a stronger position on Europe. Not so much in 1942 second Edition. That India withdrawal plan just doesn’t work anymore, because now UK is anchored in India with a factory. You have to purchase and max-place to ensure that it has enough hitpoints to hold for at least a couple rounds. The reality is that you need to “race” or “fly” in many more hitpoints to pull off this India defense…
In older world theater boards like Classic, Revised or AA50, a KJF often involved a factory purchase in India by UK. In Classic and Revised there was an option to be much more forward with the Russians, and then build factories with UK (and frequently USA as well) to split Japan. In 1942.2 this doesn’t work, because Russia is in a weaker starting position and the China redesign means the USA is several rounds out from being able to purchase a Pacific factory. China starting factory buy is out, and the Alaska factory doesn’t really work that well for the cost, so that just leaves the Rich Islands as possible factory locations. Those are much harder to get to right away with USA.
The key production difference between 1942.2 and older boards, is that now India is just as important to KGF as KJF. No matter what your overall battle plan, India has to hold for at least a couple rounds.
The way I approach India in my mind, is to say that every unit you successfully place in this territory is like a gift. I try to pretend that I’m back in Classic or Revised or AA50, where there was no factory and you had to build one. Back then, if you managed to get a half dozen units out of an India factory, then that was usually deemed “a successful” India factory purchase. You used it well for the money. For example, in Revised, if you could get 6 tanks out of an India factory, then you played your factory opening correctly and patted yourself on the back! Here in 1942.2 the factory can be seen in a similar way. If you can get half a dozen or more units out of it, then you’ve played your opening hand fairly well. Now given that India is just as critical to a late game Europe focus as a Pacific focus, how do you keep it going? There are 3 ways to hold India for 3 or more rounds, and you need to do all three really, if you hope to get any mileage out of India…
1. Max UK hitpoints and defense points on India:
This means purchasing 3 units in India minimum during the first round, flying in all available aircraft, or transporting in all available ground units to hold the territory against Japan during the second and third round.
2. USA direct aid for the defense of India during the second and third rounds, in the form of fighters or bombers. As well as indirect aid in the form of Pacific pressure against Japan.
3. Russian Tank coverage out of Caucasus.
I think if you don’t keep all 3 in mind, India collapse is inevitable, and likely to happen much sooner than you’d like as Allies. So this is my approach, and it’s basically the same whether I’m planning a KJF or KGF focus…
UK purchases 3 ground in India round one:
A popular buy is 2 artillery and 1 infantry in India + 2 fighters out of UK, or else 3 tanks in India + 1 fighter out of UK. The fighters from UK will transit either to W. Russia or Archangel. Archangel is more likely if UK wants to hit the Germans in sz 7 along the way. This means that you will have 4 starting fighters in range of India for defense during the critical third round + whatever you bought out of UK in the first round.
Round 1 India defense:
UK has 5 starting ground in the region and the AA gun for your starting stack in India. If you are willing to sacrifice a transport and early Egypt positioning, you can have 7 ground in India, plus whatever you bought there.
So at the end of UKs first turn, after placement that’s either 8 ground hitpoints plus 1 for the AA gun, or 10 ground hitpoints plus 1 AA gun, if you are willing to let your transport/Egypt die. But the problem is that Japan has enough units and aircraft in the region to match this, so you need even more hitpoints than this to provide a real deterrent.
Round 2 India defense:
There is a US fighter in Szech that can fly to India for round 2 defense, (if you cover Szech with Russian infantry from Kazakh and ensure that it is not destroyed.)
There are 4 UK starting fighters and a bomber, plus the Egypt tank that can reach India for round 2 defense.
Round 3 India defense:
There is a US fighter in sz53 that can be in India at the close of the second round (via W. Australia) for round 3 defense, and also a bomber in E. US that can be in India at this time as well (via a first round move to Archangel.)
Any fighters you bought and placed in UK initially, can reach India for this round 3 defense, provided they are able to land in Archangel or W. Russia at the end of the second round.
So that’s the situation for basic India defense, but here’s the thing, if at any point, Japan looks they are gearing up to airblitz India (e.g. attack India with everything and plan to take casualties on their fighters in order to ensure the territory is taken) then you want to be able to rush in a couple Russian tanks to back down the attack. That’s the advantage of having Russian tanks at the ready in Caucasus!
Even a single Russian tank, positioned on India, can be enough to make the Japanese think twice, if the battle is narrow.
To answer the question posed earlier about the best buy for Russia under KJF, I would say a Tank buy is optimal for that reason. Unless you plan to strafe Ukraine and return starting tanks to Caucasus after a round of combat. Absent a strong Ukraine strafe, Russia won’t have any tanks in Caucasus at the end of the first round, unless you buy them. And a strafe is never a sure thing, which is why I think its a good plan to buy at least 1 tank and place it in Caucasus if you plan to have a Pacific focused game. You might have to sacrifice a little bit of power projection against G by putting the tank in Caucasus rather than Moscow for example, but I think its worth it. The reason you want to have a Tank in Caucasus at the end of the first round, is so it can race down to India in the second round if needed. The same situation thereafter, though ideally you’d like to 2 tanks in Caucasus at the end of the third round, or 3 at the end of the third etc, just to make sure that India is covered by these extra potential hitpoints. After round 3 the Western Fighters should be able to secure India by themselves, and then its just a matter of how many fighters you really need in the area at any particular time, or whether to bounce them back out to cover other territories in Russia itself.
The goal is to keep Japan pushing through Szech rather than Burma, and to prevent a Burma stack, which allows Axis a multi-round set up to take India. If you see Japan drop a major force in Yunnan, then consider keeping all your Western Fighters fighters in range of India, so you can fighter stack in the event that Japan does the Burma push. Otherwise you will need the fighters in W. Russia or Caucasus or even Moscow to defend against G. But the idea is to have as much airpower as possible within on move of India, and as much air power as possible covering the surrounding sea zones. Whether you buy Tanks, or Infantry, or artillery, or some combination out of India with UK, the idea is to stack 3 ground per round, and then fly over fighter support. You should be doing this for the first three rounds regardless of whether you plan to KGF or KJF. USA purchasing and placement will determine which theater gets the real focus, but as long as UK keeps India active, it is possible for Allies to prevail. To ensure that UK really can hold India up to and beyond round 3, Russian tanks are very helpful. India holds the Russian south during the endgame, and is the most direct route for UK support to Moscow on this board.
I really like tanks in India, if you are going for a KGF, and even in KJF if you are trying to hold the center while USA gets into position. It costs 18 ipcs to place 3 tanks in India, which can be in Moscow in two moves. Whereas it costs, way more than 18 ipcs to sail 3 tanks into Russia via the home island UK. This isn’t Classic or Revised, where you can transport into Karelia or Archangel right away. Here you have to buy transports and carriers and destroyers, and clear the German subs, and do all the rest, before you can even set up that kind of logistics train. 3 tanks to Russia is way more costly to set up via the UK route, and way longer than two moves. So that is the way I think about it. How quickly can I get that Armor into effective range of Eurasia? The fastest route is out of India, and if you start doing it from round 1, it is possible to get at least 6 tanks in Russia before India is toast. Perhaps many more, if you manage to hold India for longer than round 3. If you haven’t tried it before, I’d say its worth a shot. The downside to Indian tanks is that you will have 1 less fighter a round coming out of UK. This can be problematic for coverage of sz 34. I like to try and make up the difference with USA bombers if I’m going with a tank plan. Piggy backing USA fighters off UK carriers takes a round longer than a bomber buy, and requires UK to make a large Atlantic investment, but the Bombers can race into range pretty quickly, especially if you can hold Archangel as the Russians.
Much as I like Tanks though, I think if you’re really trying to pull off a Pacific game, 2 UK fighters per round, plus Indian artillery/inf is a bit more flexible. The defensive value of 3 infantry + 2 fighters is better than the defensive value of 3 tanks and 1 fighter per round.
Max Fighter Build: 2 art, 1 inf + 2 fighters UK = 5 hitpoints and 14 total defense per round.
Max Tank Build: 3 tanks + 1 fighter UK = 4 hitpoints and 13 total defense per round.
The first build is better from a purely defensive standpoint, the tanks can be better from a late game attack and movement standpoint. That’s the trade off you’re looking at if you decide to go max tanks per round instead of max fighters for India.
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One last thought, if you fail to destroy the second Japanese transport in sz 61, it is nearly impossible to prevent Japan from pushing Burma, and taking India early. Given the importance of India, I think it becomes very hard to justify a hit on sz 37. The sz 37 hit without a UK bid, means not attacking sz 61. And for me that’s just way too dangerous to contemplate against a seasoned Japanese opponent. If you do decide to take a gamble and hit sz 37 with UK, I think it makes a lot of sense to go North with USA in the first round to split Japan, and make them pay in the North if they move south to push Burma. In that situation plan for the India pocket to collapse fairly quickly. Position UK and Russia to liberate and make sure to hold the Suez canal from transjordan! Even without a second carrier to contend with it takes USA longer to move out against Japan along the southern route in 1942.2. East Indies is a round farther away, and is also problematic for other reasons. If you try to take it with UK, like to prevent a Japanese factory buy, it requires pulling units off India and you need sz37 to work, then you’re basically just praying for 4 infantry to kill 2 Japanese defenders. Its kind of a stretch. Or if you think about trying a Revised style KJF opener with UK taking Borneo, that’s an even bigger gamble. If you take Borneo with 2 inf vs 1, clear sz 61 (with the cruiser surviving!), and then use your carrier to block at Philippines, it’s very likely that Japan will screw you in one of those battles with their defensive rolls. But even if you did pull it off, taking Borneo with UK can still come back to haunt you. Japan can usually manage the loss of 4 ipcs, and while UK benefits on income, they lose out in the long run due to weaker India hitpoints, and the fact that USA really needs Borneo more than UK for production. The Buryatia stack component of that opener is also different here than in Revised. Russia has one less infantry to stack Bury, and while both Soviet fighters and the UK fighter can reach, this put them all terribly out of position. This doesn’t leave a whole lot of KJF set up options for Allies, beyond just stacking India as deep as you can, and throwing everything the USA has into the Pacific, hoping for a break somewhere along the way to knock down Japan.
KJF on this board is a challenge. I think you have to really reflect on the Russian opening rolls before you even consider it. A good Ukraine strafe, and a sweep of W. Russia allows for some KJF style action. But take too many hits in either battle and a Japan strategy falls apart before it ever gets started!
:-D
Here is a save showing one possible scenario for a round 3 India defense, using the artillery and double fighter fighter combo with UK…
Fairly standard Axis gameplay, perhaps not the most deadly Axis openings, but still shows how Japan can stack up vs India, even when you’re sending pretty much everything towards its defense, and even if you’re building steady Pacific Naval with USA. If you take a glance at India under the conditions of this game, you’ll see that squeezing the right build out of the India factory in the first two rounds is really critical. Here UK was able to build for a third round. At this point they might have considered switching to max tanks, allowing a quick evacuation the following round. Or they might just continue with the artillery/inf combo in the hopes you prompt Japan to push Szech, overtake them in total hitpoints against Burma and then stack India deeper into the endgame. Or maybe even 2 fighters at India to secure the solid defense, and later help clear sea lanes for USA or shoot up to protect the Russians. But can they hold India if they do this? Its like a total tight rope walk for the whole early game, and helpful to see how quickly Japan can go south if India is not well covered, or if the Allies have no response set up beforehand. You can see how in this particular game, the British were backed out of India by round 4, on account of Germany pushing south into Ukraine. You can also see how quickly Germany can sweep Africa, if they’re allowed to take Egypt, especially when USA doesn’t spend any money in the Atlantic to secure it. Again not necessarily the best openings, but shows how delicate the India balance is with Japan, even under a KJF focus when USA is spending heavily in the Pacific to distract them.
India defense round 3.tsvg
India abandon round 4.tsvg