Sweet, thanks for the quick reply, barnee, you’re always there, like a genie. Just rub the lamp!
LIGA RELONCHIS V2 MaeseBolo (Axis) VS DonGuti (Allies +27)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from French Indo China to 35 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from French Indo China to Philippines
2 infantry and 1 tactical_bomber moved from Burma to India
2 fighters moved from French Indo China to India
2 mech_infantrys moved from Chahar to Hopei
1 tactical_bomber moved from Kweichow to Hopei
2 mech_infantrys and 1 tactical_bomber moved from Kweichow to Shensi
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Kweichow to SzechwanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Kweichow to 6 Sea Zone
1 bomber moved from 35 Sea Zone to Japan
1 bomber moved from Philippines to Kwangtung
2 mech_infantrys moved from Burma to Yunnan
6 armour and 2 mech_infantrys moved from Kweichow to Yunnan
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Szechwan to Kweichow
1 tactical_bomber moved from Hopei to Kweichow
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 submarines moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 5 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 armour, 2 carriers, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys, 2 tactical_bombers and 5 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 5 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy BordeauxNon Combat Move - Americans
4 bombers moved from Eastern United States to United Kingdom
2 artilleries, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 5 infantry, 1 mech_infantry, 2 submarines, 4 tactical_bombers and 4 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Western United StatesPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 aaGuns, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from West India to India
2 fighters moved from Eastern Persia to India
2 infantry moved from Persia to Northwest Persia
1 bomber moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 bomber and 2 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in India
British attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from India to 39 Sea Zone
2 transports moved from 80 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from West India to 79 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 39 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to Ceylon
1 battleship moved from 26 Sea Zone to 54 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
4 aaGuns and 1 artillery moved from United Kingdom to 110 Sea Zone
4 aaGuns, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Iraq to Persia
1 bomber moved from Northwest Persia to Persia
1 mech_infantry moved from Alexandria to Trans-JordanPlace Units - British
2 aaGuns, 3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
Non Combat Move - Italians
1 aaGun and 7 infantry moved from Western Germany to Denmark
6 infantry moved from Northern Italy to Western Germany
3 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Western Germany to Northern Italy
2 bombers moved from Bulgaria to Western Germany
2 fighters moved from Bryansk to Germany
1 armour moved from Caucasus to BryanskPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Dutch New Guinea to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 35 Sea Zone to Queensland
1 carrier and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
2 infantry moved from Persia to Eastern PersiaPlace Units - ANZAC
1 artillery and 1 tactical_bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries and 11 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 mech_infantry moved from Samara to Sikang
Germans take Sikang from Chinese
1 infantry moved from Vologda to Urals
Germans take Urals from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Samara to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Tambov
2 armour and 4 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
3 armour moved from Vyborg to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Denmark
6 bombers and 2 fighters moved from Southern Italy to Western Germany
3 tactical_bombers moved from Bryansk to Germany
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 122 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from France to Northern Italy
1 artillery and 3 infantry moved from France to Western Germany
1 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
3 armour and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kwangtung to Shensi
3 tactical_bombers moved from Kweichow to Shensi
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Battle in Shensi
Japanese attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Siberia from Russians with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 mech_infantry moved from Hopei to Jehol
3 mech_infantrys moved from Shantung to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
10 fighters and 4 tactical_bombers moved from 6 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from India to Burma
3 tactical_bombers moved from Shensi to Burma
6 armour and 4 mech_infantrys moved from Yunnan to Shan State
6 mech_infantrys moved from Kweichow to Shan State
1 armour and 1 mech_infantry moved from Szechwan to Shan State
1 bomber moved from Shensi to Anhwe
1 bomber moved from Japan to AnhwePlace Units - Japanese
3 armour placed in Shantung
3 armour placed in Kiangsu
2 transports placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,5,5,1,4,1,2,2
Japanese collect 47 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 3 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
4 bombers moved from United Kingdom to Northern Italy
2 artilleries, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Northern Italy
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5,5,6 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.Non Combat Move - Americans
3 bombers moved from Northern Italy to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
9 bombers moved from Western United States to Normandy Bordeaux
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 submarines and 4 tactical_bombers moved from 54 Sea Zone to 35 Sea ZonePlace Units - Americans
1 airfield, 1 fighter and 2 tactical_bombers placed in Normandy Bordeaux
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 17 infantry moved from Kansu to ShensiPlace Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from West India to India
1 bomber moved from Persia to India
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from ItaliansCombat - British
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 54 Sea Zone to 35 Sea Zone
5 armour and 2 mech_infantrys moved from Persia to Turkmenistan
2 fighters and 2 tactical_bombers moved from Eastern Persia to Turkmenistan
1 bomber moved from India to Turkmenistan
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to United Kingdom
1 mech_infantry moved from Trans-Jordan to PersiaPlace Units - British
4 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,1,1,4
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 artillery and 5 infantry moved from Western Germany to Denmark
3 aaGuns, 1 artillery and 11 infantry moved from Northern Italy to Western Germany
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
3 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Iraq to Persia
3 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
6 bombers moved from Western Germany to United Kingdom
2 mech_infantrys moved from Volgograd to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 16 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Western Germany to Southern France
6 bombers moved from Western Germany to United Kingdom
2 mech_infantrys moved from Volgograd to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to UralsCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: harbour
Bombing raid in United Kingdom rolls: 6,6,6 and causes: 18 damage to unit: factory_major
Bombing raid in United Kingdom causes 29 damage total. Damaged units is as follows: airfield = 6, harbour = 5, factory_major = 18
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 bombers moved from United Kingdom to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 fighters moved from Southern France to Western Germany
2 tactical_bombers moved from Caucasus to Bryansk
3 tactical_bombers moved from Germany to Bryansk
2 tactical_bombers moved from Western Germany to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to Vologda
1 artillery, 1 infantry and 3 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Yugoslavia to Northern Italy
8 armour and 8 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Sikang to Volgograd
2 submarines moved from 106 Sea Zone to 89 Sea ZonePlace Units - Germans
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
1 armour, 1 infantry and 8 mech_infantrys placed in Western Germany
9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 infantry moved from Olgiy to Timguska
Russians take Timguska from Germans
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Jehol to Chahar
2 bombers moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
7 artilleries and 7 infantry moved from Burma to IndiaCombat - Japanese
Battle in India
Japanese attack with 7 artilleries and 7 infantry
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 7 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Aleutian Islands
Battle in Chahar
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans, taking Chahar from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
6 mech_infantrys moved from Jehol to Kweichow
3 armour moved from Kiangsu to Kweichow
3 armour moved from Shantung to Kweichow
7 infantry moved from Manchuria to Amur
1 aaGun moved from Burma to India
5 armour and 5 mech_infantrys moved from Shan State to India
1 mech_infantry moved from Shan State to India
1 armour and 3 mech_infantrys moved from Shan State to Kweichow
1 armour and 2 mech_infantrys moved from Shan State to Yunnan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
4 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from Jehol to Japan
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 8 carriers, 2 cruisers, 3 destroyers, 2 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
4 fighters and 4 tactical_bombers moved from Jehol to 20 Sea Zone
2 fighters and 4 tactical_bombers moved from Burma to 20 Sea Zone
2 bombers moved from Chahar to JapanPlace Units - Japanese
2 carriers and 3 submarines placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kansu to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
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