I don’t remember the sz, but, the BB that starts with the FEC navy, is that British or Fec? Doesn’t really make a difference, but since the FEC cannot produce BB at the start, the question came up.
I could see doing that on a larger map, but I’m concerned that the current map is too small for that. Then again, the game includes air bases, so maybe naval bases/ports aren’t exactly out of the question. Either way, I like the specifics of your suggestion.
I believe it for the gamesmanship. It makes Greece a little more of a fight. One legitamate territory is now split into three destinct territories. Exagerating the canal into a full blown body of water makes the British or Italians produce or keep transports just to get to Corinth instead of just walking in. Hightens the challenge. The map is not exactly geographically accurate in a couple of places but it adds to the playability of the game. Look at North Africa. In Global 39 the Sahara desert is reduced in comparison to Europe 1940 in order to add more French territories to fight over.
Those are house rules in Garg’s group that plays. Those are house rules that they added to there game while playing and will find out how many and if any other changes to rules coming out soon in 7.0 . We only use 3 or 4 of Gar’s 6.1 rules in are games right now.
Tigerman’s rules say no capital ships in Calcutta and Anzac. Thats the way we play until 7.0 rules come out.
Japan can build an IC on any of its original territories. Since Japan begins the game possessing much of North East China, it may build minor ICs on those territories which have a value of 2.
He saw the planes. He knew the risk. It’s not like you were hiding anything or doing anything sneaky. If he was 100% sure what the pieces were he should have doubled checked before calling done to his turn. No do overs. I normally don’t allow do overs on phases of a turn let alone whole turn. Once you say That’s all the combat moves no going back during Non-com and finding a combat you missed.