Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.
15L G40 Majikforce (Axis) vs Axis-Dominion (Alies +16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 artillery, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Baltic States to Smolensk
Germans take Smolensk from Russians
3 infantry moved from Novgorod to Archangel
3 bombers moved from Finland to Archangel
4 armour moved from Ukraine to Volgograd
1 bomber moved from Western Ukraine to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 3 bombers and 3 infantry
Russians defend with 2 artilleries
Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Volgograd
Germans attack with 4 armour and 1 bomber
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber
Casualties for Russians: 1 aaGun and 2 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 armour moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 aaGun, 1 artillery and 17 infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 artillery moved from Novgorod to Belarus
3 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Vyborg to Novgorod
1 artillery moved from Finland to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 5 infantry moved from Finland to Karelia
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
4 submarines moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
3 bombers moved from Archangel to Germany
1 aaGun moved from Western Germany to Germany
2 tactical_bombers moved from Bessarabia to UkrainePlace Units - Germans
1 artillery placed in France
3 mech_infantrys placed in Romania
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 infantry placed in Germany
3 infantry placed in Western Germany
2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
The French on fire! Hot AA guns! It must be March Madness! Have a good weekend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Russia to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 aaGun and 2 artilleries
Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 aaGun and 2 artilleries
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 12 infantry moved from Novosibirsk to Samara
1 infantry moved from Vologda to Russia
1 aaGun and 2 infantry moved from Kansu to Tsinghai
2 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
6 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
The French on fire! Hot AA guns! It must be March Madness! Have a good weekend!
every one is french to you lol
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I cant help it. After turn 1 all I see is BLUE! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Formosa
1 fighter moved from 35 Sea Zone to Formosa
4 infantry moved from Hopei to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Suiyuyan
2 bombers moved from Yunnan to Shensi
2 infantry moved from Hopei to Shensi
1 artillery moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Shan State to Burma
2 bombers, 1 fighter and 6 tactical_bombers moved from Yunnan to Burma
1 infantry moved from Hopei to Suiyuyan
1 carrier moved from 35 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Formosa
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Formosa from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 6 tactical_bombers
British defend with 1 aaGun and 4 infantry
Japanese win, taking Burma from UK_Pacific with 4 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
5 tactical_bombers moved from Burma to Yunnan
2 bombers moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
4 mech_infantrys moved from Hopei to Kweichow
2 bombers moved from Shensi to Yunnan
3 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Hopei to Chahar
1 aaGun moved from Hopei to Kweichow
1 tactical_bomber moved from Suiyuyan to Kweichow
1 fighter moved from Suiyuyan to Kweichow
2 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Formosa to 20 Sea Zone
1 tactical_bomber moved from Formosa to 20 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to French Indo China
1 fighter moved from 6 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 destroyer and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 92 Sea Zone to 95 Sea Zone
4 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 2 submarines; Italians defend with 1 destroyer
Americans win, taking Philippines from Japanese with 4 bombers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 submarines
Casualties for Italians: 1 destroyerNon Combat Move - Americans
4 bombers moved from 95 Sea Zone to Gibraltar
4 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western United States to Gibraltar
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - Americans
5 bombers placed in Western United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Eastern Persia to Burma
4 fighters moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from Russia to Caucasus
1 bomber moved from Russia to CyprusCombat - British
Battle in Burma
British attack with 4 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 4 artilleries and 2 mech_infantrys
British win, taking Burma from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 4 artilleries and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Cyprus
British attack with 1 bomber
Italians defend with 1 infantry
Italians win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
British win, taking 99 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caucasus
British attack with 1 fighter and 1 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Cyprus from Italians to British
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Persia to Eastern Persia
4 fighters and 1 tactical_bomber moved from Burma to India
2 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Samara to Russia
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Scotland to Gibraltar
2 aaGuns, 2 fighters and 3 infantry moved from Scotland to United Kingdom
1 destroyer moved from 119 Sea Zone to 108 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour moved from 92 Sea Zone to AlgeriaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 99 Sea Zone: 1 transport
EDIT: Adding units owned by British to Cyprus: 1 artillery
EDIT: Adding units owned by British to Syria: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
EDIT: Adding units owned by British to Syria: 2 mech_infantrys
EDIT: Removing units owned by British from Iraq: 2 infantry
EDIT: Adding units owned by British to Syria: 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 81 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 fighter -
I see the UK had some logistics issues near the island of Cyprus. :wink: For future reference just a heads up would be cool since you made edits to a combat area post dice rolls. I’m cool with what went down I’ve forgotten to unload before, just seems right to check with your opponent first since it’s really up to them if they will allow the edits. Also I am one of those annoying people that like to be asked about any scramble/intercept opportunities I may have, I always do the same for my opponent unless they give me permission to make those decisions. Now back to the game!
p.s. Hope I didn’t come off like a jerk, just trying to be fair and courteous. Game On!
Now I have to figure out how I’m gonna get out of the pickle you’ve put me in! :? :? :?
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yah i plain forgot to unload. the way i see it, if we were playing f2f that wouldn’t be an issue, since i’d just roll and we’d both know what i was after. it’d be clear beyond any question.
as for intercepting, ok, well many players wouldn’t wanna be bothered when it’s overwhelming force like that, and anyway, we could always re-roll. but as you wish.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 5 PUs;Combat Move - Italians
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Romania to 100 Sea Zone
1 bomber moved from 100 Sea Zone to Caucasus
3 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer and 2 submarines
2 submarines owned by the Americans Submerged
Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 fighter and 2 submarines
British defend with 1 destroyer and 1 transport
Italians win, taking 99 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 9
Casualties for British: 1 destroyer and 1 transport
Casualties for Italians: 1 submarine
Battle in Caucasus
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
1 bomber moved from Caucasus to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from India to PersiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 cruiser moved from 101 Sea Zone to 11 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
1 artillery moved from Rostov to Tambov
1 armour moved from Rostov to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Volgograd
1 tactical_bomber moved from Ukraine to Tambov
2 bombers moved from Germany to Bryansk
4 infantry moved from Ukraine to Bryansk
2 infantry moved from Archangel to Smolensk
3 mech_infantrys moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 bomber moved from Germany to Smolensk
2 infantry moved from Ukraine to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Tambov
Germans attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 6 infantry
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 aaGun, 1 artillery, 18 infantry and 1 mech_infantry moved from Ukraine to Rostov
2 bombers moved from Bryansk to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 tactical_bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Volgograd to Ukraine
1 transport moved from 115 Sea Zone to 113 Sea Zone
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery and 5 infantry moved from Karelia to Novgorod
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from France to Western GermanyPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Romania
1 bomber and 1 fighter placed in Western Germany
2 destroyers and 1 transport placed in 113 Sea Zone
Germans undo move 5.
1 destroyer and 1 transport placed in 113 Sea Zone
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6,4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 armour, 4 artilleries, 14 infantry and 9 mech_infantrys moved from Russia to Smolensk
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 infantry
Battle in Bryansk
Russians attack with 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 5 infantry
3 infantry owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Germans win with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 armour, 4 artilleries, 14 infantry and 9 mech_infantrys
Germans defend with 1 artillery, 1 infantry and 3 mech_infantrys
Russians win, taking Smolensk from Germans with 1 armour, 4 artilleries, 13 infantry and 9 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Samara to Kazakhstan
1 aaGun and 3 infantry moved from Samara to Russia
1 submarine moved from 125 Sea Zone to 123 Sea ZonePlace Units - Russians
2 artilleries, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Kweichow to Sikang
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Korea to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 infantry moved from Sakha to Buryatia
1 infantry moved from Korea to Amur
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Kweichow to Shensi
2 mech_infantrys moved from Kwangsi to Burma
2 fighters moved from French Indo China to Burma
3 bombers moved from French Indo China to Burma
2 bombers moved from Yunnan to Sikang
2 tactical_bombers moved from Yunnan to Sikang
2 tactical_bombers moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from Shan State to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 cruisers moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Philippines
3 fighters moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 2 cruisers and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 42 Sea Zone
2 destroyers moved from 37 Sea Zone to 42 Sea Zone
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 artillery moved from Yunnan to Shan State
3 bombers moved from Burma to French Indo China
2 fighters moved from Burma to Shan State
1 tactical_bomber moved from Burma to Shan State
2 bombers moved from Sikang to French Indo China
2 tactical_bombers moved from Sikang to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Kiangsu to Hopei
2 tactical_bombers moved from Shensi to Hopei
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
6 bombers moved from Gibraltar to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
scramble in 97?
-
2 German and 1 Italian fighter please