Scramble sz6 and if you scramble does the sub fight?
15L G40 Majikforce (Axis) vs Axis-Dominion (Alies +16)
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Lol yah that’s pretty bad luck for u. Go ahead and add a ftr back in. Nobody shud suffer that much of a loss this early on…
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Thanks for the offer, that’s a class act on your part. But I will live my decision to stay and fight. My stubbornness killed those fighters, one of my many flaws. :wink:
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Yah I’m the same way more often than not. It sometime pays off, man O man it hurts when it goes all wrong. At least your decision to fight to the last earned you that med bonus, which helps to compensate at least a little.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Sumatra
1 infantry moved from Malaya to Shan State
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - French
1 cruiser moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from Algeria to Morocco
1 infantry moved from Tunisia to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from Southern France to Yugoslavia
4 armour moved from France to Yugoslavia
2 mech_infantrys moved from France to Yugoslavia
5 infantry moved from Bulgaria to Greece
1 tactical_bomber moved from Northern Italy to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 tactical_bombers moved from Western Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 fighter moved from Western Germany to Greece
1 infantry moved from Western Germany to Northern ItalyCombat - Germans
Battle in Greece
Germans attack with 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in Yugoslavia
Germans attack with 5 armour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Neutral_Allies defend with 2 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 5 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 aaGuns moved from Slovakia Hungary to Romania
2 fighters moved from Greece to Southern Italy
2 tactical_bombers moved from Yugoslavia to Romania
1 bomber moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
2 armour moved from Germany to Romania
3 aaGuns moved from Holland Belgium to Western Germany
3 fighters moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
2 bombers moved from Holland Belgium to Romania
1 tactical_bomber moved from Holland Belgium to Romania
1 fighter moved from Western Germany to Southern Italy
1 submarine moved from 112 Sea Zone to 119 Sea ZonePlace Units - Germans
1 factory_minor placed in Romania
3 submarines placed in 93 Sea Zone
1 bomber placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Damn those French guys are on fire this game!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
1 armour and 1 mech_infantry moved from Sikang to Caucasus
3 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to BelarusPlace Units - Russians
3 infantry placed in Novgorod
7 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 artilleries and 6 infantry moved from Anhwe to Hopei
1 bomber moved from Japan to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
6 fighters and 3 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Szechwan
Japanese attack with 6 fighters and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
6 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
2 fighters moved from 36 Sea Zone to Japan
2 fighters moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Kwangsi
3 bombers moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
1 aaGun and 6 infantry moved from Manchuria to Jehol
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 5 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 bomber placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 carrier moved from 101 Sea Zone to 89 Sea Zone
1 fighter moved from 30 Sea Zone to 89 Sea Zone
1 fighter moved from Hawaiian Islands to 89 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 89 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 9 infantry moved from Shensi to TsinghaiPlace Units - Chinese
5 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 72 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 fighters moved from United Kingdom to 106 Sea Zone
1 battleship and 2 cruisers moved from 88 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 aaGuns, 1 artillery and 8 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,1,5,3,6
British collect 23 PUs (7 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery moved from 97 Sea Zone to Northern Italy
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 armour moved from Slovakia Hungary to Romania
2 infantry moved from Bulgaria to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Albania to Romania
1 mech_infantry moved from Albania to Romania
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Albania to Bulgaria
1 bomber moved from Southern Italy to RomaniaPlace Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Sumatra to India
1 infantry moved from Shan State to BurmaPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 cruiser moved from 88 Sea Zone to 101 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 carrier, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the British
British win with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
2 fighters owned by the British forced to land in QuebecNon Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Romania
1 bomber placed in Western Germany
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 5 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Yugoslavia: 5 armour and 1 mech_infantry
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Adding units owned by Germans to Romania: 6 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 6 mech_infantrys
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Romania
1 bomber placed in Western Germany
3 mech_infantrys placed in Germany
3 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Greece: 4 infantry
EDIT: Adding units owned by Germans to Bulgaria: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Sorry about all the edits. I clicked done for my non combats before i moved any ground forces. DUH! Thats what i get for playing while watching blue bloods. LOL. If you have any issues with it just let me know. I saw you are part of that dark skies play test, that is gonna be fun to follow! Hope you have fun with it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 artillery moved from Belarus to Bryansk
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 armour and 1 mech_infantry moved from Caucasus to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Caucasus to Belarus
7 mech_infantrys moved from Russia to Belarus
1 infantry moved from Novgorod to BelarusPlace Units - Russians
3 artilleries placed in Novgorod
6 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 2 infantry
EDIT: Adding units owned by Russians to Belarus: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
7 infantry and 1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Non Combat Move - Japanese
1 aaGun and 6 infantry moved from Jehol to Chahar
3 artilleries moved from Hopei to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
2 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kwangsi to 6 Sea Zone
1 bomber moved from Japan to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 harbour placed in HainanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
3 bombers placed in Eastern United States
1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs