I think we ran out of chips a few rounds ago.
XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Chahar to Jehol
1 fighter moved from Hopei to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Jehol
retreated to Jehol
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hopei to Chahar
10 infantry moved from Hopei to Kweichow
1 fighter moved from Jehol to KweichowPlace Units - Chinese
2 infantry placed in Hopei
1 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.655
Median : 4.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.273
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
For a graphic display of what happened in Java…
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Java omg… COWDICE
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Fortune favours the bold or or in this case the garg.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Persia to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 fighter moved from Persia to 79 Sea Zone
2 infantry moved from Eastern Persia to West India
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to West IndiaCombat - British
Battle in West India
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking West India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northern Italy
British attack with 1 armour
Italians defend with 4 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 20
Casualties for Italians: 4 aaGuns
Battle in 79 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 79 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 bomber moved from West India to Persia
1 fighter and 1 tactical_bomber moved from West India to Persia
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour placed in Persia
1 transport placed in 80 Sea Zone
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 33 PUs; end with 34 PUs totalTurn Complete - UK_Pacific
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what the….???
Battle in Northern Italy
British attack with 1 armour
Italians defend with 4 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 20 -
what the….???
Battle in Northern Italy
British attack with 1 armour
Italians defend with 4 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 20Karl felt that going for the capital was too high risk.
Nuking 4 aa guns + a major factory, and grabbing 4 IPCS that Italy can’t get back. Doesn’t seem all that bad as an alternative.
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what the….???
Battle in Northern Italy
British attack with 1 armour
Italians defend with 4 aaGuns and 1 factory_major
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour remaining. Battle score for attacker is 20What were you expecting?
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Hey bold it’s been like an hour since the last move And a week since anyone has heard from Seth, how come you’re not jumping up and down about schedule???
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Hey bold it’s been like an hour since the last move And a week since anyone has heard from Seth, how come you’re not jumping up and down about schedule???
haha… well, seth was already shell-shocked BEFORE you annihilated java. it will be a miracle if he’s still breathing now. losing northern italy and 4 aa guns may have been the last straw.
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at least his cruiser killed an american bomber in z92. gotta look on the bright side.
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at least his cruiser killed an american bomber in z92. gotta look on the bright side.
Yeah, and that damn cruiser got my French fighter too!
Dice rape.
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This is a very interesting turn for Italy. A lot of strategic decisions to make, and a lot of variables.
Tough to say for sure what I would do.
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The wisest course of action would be for Italy to declare war on the neutrals. It will really open things up…. lots of possibilities there…
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Wisdom. :)
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Fortune favors the bold UNLESS your name is Bold.
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I think I have a good idea of what I’m going to do, just waiting on input from my partner. He’s busy right now, but he should be coming back to me later, so expect Italy to post sometime tonight.
And man oh man . . . Java was just simply . . . wow those were some DICE! I’ve sacrificied a lamb to the dice gods and performed a ritual cleansing in order to appease their wrath … . hopefully it has an effect.
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@seththenewb:
I think I have a good idea of what I’m going to do, just waiting on input from my partner. He’s busy right now, but he should be coming back to me later, so expect Italy to post sometime tonight.
And man oh man . . . Java was just simply . . . wow those were some DICE! I’ve sacrificied a lamb to the dice gods and performed a ritual cleansing in order to appease their wrath … . hopefully it has an effect.
LOL - Glad to have you back man.
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Fortune favors the bold UNLESS your name is Bold.
or Dicer’s Creed…
then it just knifes you in the back.
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KILL!
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