XPAD2 Game 21 Dicer's Creed (axis) vs Team GARL (allies+12)

  • '10

    *know. heh. Auto-correct is dumber than my 7 year old.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Kill!

  • Liaison TripleA '11 '10

    FYI

    America and her allies are well aware that it’s nip killing time.

    But due to moving on Sunday,  my forces haven’t been realigned yet. :p

    Hoping to post tonight or tomorrow if possible.

  • Liaison TripleA '11 '10

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 bombers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 fighter moved from Guam to Iwo Jima
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Iwo Jima
                        Americans roll dice for 1 artillery and 1 fighter in Iwo Jima, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 fighter in Iwo Jima, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 4 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter and 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 89 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 fighters moved from 16 Sea Zone to 17 Sea Zone
                1 carrier moved from 26 Sea Zone to 17 Sea Zone
                1 battleship moved from 26 Sea Zone to 17 Sea Zone
                2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
                1 bomber moved from 16 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone
                1 submarine moved from 56 Sea Zone to 54 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Central United States to Western United States
                1 armour moved from Central United States to 101 Sea Zone
                1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from Western United States to Wake Island
                1 submarine moved from 89 Sea Zone to 28 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 28 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.125
            Median : 4.500
            Variance : 1.067
            Standard Deviation : 1.033
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.417
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.917
            Median : 4.000
            Variance : 0.522
            Standard Deviation : 0.722
            Total rolls : 24

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.417
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

  • Liaison TripleA '11 '10

    My ally reserves VETO right over the American Atlantic navies switch to the Pacific, and can send it back on his British turn.

  • Liaison TripleA '11 '10

    Chinese Placement is also a possible adjustment.

  • Liaison TripleA '11 '10


  • I need to see it on a map, but I’m leaning towards vetoing the sub edit. That sub was moved prior to combat rolls and then edited after said rolls and I have no idea about the movement from the edited location either.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - British
                British buy 1 armour, 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 6x factory_major; Remaining resources: 15 PUs;
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 79 Sea Zone to 80 Sea Zone
                1 cruiser moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 armour moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Malta to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 submarine moved from 97 Sea Zone to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
                1 fighter moved from Iceland to United Kingdom

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Battle in Iraq
                    British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from Iraq to Persia
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 fighters and 1 tactical_bomber moved from India to Eastern Persia
                2 fighters moved from Eastern Persia to West India
                1 tactical_bomber moved from Eastern Persia to West India
                1 aaGun moved from India to West India
                1 artillery and 9 infantry moved from India to West India
                2 infantry moved from Union of South Africa to Rhodesia
                1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Trans-Jordan

    Place Units - British
                1 factory_minor placed in Persia
                1 carrier placed in 106 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from West India: 1 infantry
                EDIT: Adding units owned by British to Burma: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Hm, I may make a change here.

    Hold on…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    na, never mind


  • I’m going to stick with that sub veto. So you have a sub in 91 and one less in 28. Does this change anything with the allies before Italy goes?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Did the sub engage in combat or get in a combat situation?

    If not, then it was an illegal move, thus I think Garg would be entitled to change it.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Yeah, that sub did not engage in combat, so Garg can edit it.  I don’t know what difference it would make anyway.  He could have not moved it and then changed it on ncm as many times as he wanted.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Indeed, don’t we all make NCM on combat moves?  I do mostly just because I know I may forget something by the time I get to NCM…… I don’t have a problem with it.  :|


  • The only units allowed to move in both combat and ncm phases are air units regardless of whether or not they were involved in combat. Technically the only units that should move in the combat phase are units that will or conceivably could be involved in combat should a scramble or intercept decision be made. People make what should have been strictly ncm moves in the combat move phase. I don’t mind that bit, but once dice have been rolled I’m pretty hesitant to allow those units to move elsewhere.

    No dice were rolled in the Atlantic, but they were in the pac and that’s the direction that those fleet units headed toward. Maybe that was the intention all along or maybe the results influenced that decision (consciously or subconsciously). I don’t know, I’m not a mind reader. I’m not trying to imply anything, I’m simply standing by my previous statement about edits after combat dice.


  • If he hadn’t moved it during the combat move phase  then I wouldn’t have ANY issue with that edit. It’s simply the fact that it moved once prior to combat rolls and then edited it after those rolls.

Suggested Topics

  • 139
  • 59
  • 70
  • 89
  • 98
  • 126
  • 29
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

56

Online

17.8k

Users

40.5k

Topics

1.8m

Posts