@Ragnell804 gross
G40 AK vs Vold (No bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 112 Sea Zone
1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
6 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports
Americans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports
Casualties for Americans: 6 fighters
Battle in 110 Sea Zone
Americans attack with 1 battleship, 4 carriers, 3 cruisers and 2 destroyers
Germans defend with 2 destroyers
Units damaged: 2 carriers owned by the Americans
Americans win with 1 battleship, 4 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyersNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 artilleries moved from Western United States to Central United States
1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
Americans undo move 3.
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 2 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
3 artilleries and 4 infantry moved from Kweichow to HunanPlace Units - Chinese
4 artilleries and 1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - British
Purchase Units - British
British repair damage of 6x airfield; Remaining resources: 33 PUs;
British buy 3 destroyers; Remaining resources: 9 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 7 PUs;Combat Move - British
1 fighter moved from Tobruk to 99 Sea Zone
1 armour moved from Tobruk to Tunisia
British take Tunisia from ItaliansCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
4 mech_infantrys moved from Yunnan to Anhwe
1 bomber moved from Egypt to India
1 infantry moved from Quebec to Eastern United States
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
2 transports moved from 81 Sea Zone to 71 Sea ZonePlace Units - British
3 destroyers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4
British collect 32 PUs (3 lost to blockades); end with 41 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 2 destroyers
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 2 destroyers and 2 fighters
British defend with 3 destroyers
Italians roll dice for 1 cruiser, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 4/5 hits
British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits
1 destroyer owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
Italians win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 3 destroyers
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to FrancePlace Units - Italians
1 submarine placed in 97 Sea Zone
1 mech_infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;Combat Move - ANZAC
2 fighters moved from South Australia to 56 Sea Zone
2 fighters moved from South Australia to 55 Sea Zone
1 fighter moved from South Australia to 55 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to South Australia
2 fighters moved from 56 Sea Zone to South AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French