• '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
                6 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber, 6 fighters and 2 tactical_bombers
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports
                    Americans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 5 transports
                    Casualties for Americans: 6 fighters
                Battle in 110 Sea Zone
                    Americans attack with 1 battleship, 4 carriers, 3 cruisers and 2 destroyers
                    Germans defend with 2 destroyers
                    Units damaged: 2 carriers owned by the Americans
                    Americans win with 1 battleship, 4 carriers, 3 cruisers and 2 destroyers remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 destroyers

    Non Combat Move - Americans
                1 bomber moved from 112 Sea Zone to United Kingdom
                2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                2 artilleries moved from Western United States to Central United States
                1 carrier, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 infantry placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
                Americans undo move 3.
                2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 artilleries and 2 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan
                3 artilleries and 4 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                4 artilleries and 1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - British

    Purchase Units - British
                British repair damage of 6x airfield; Remaining resources: 33 PUs;
                British buy 3 destroyers; Remaining resources: 9 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 7 PUs;

    Combat Move - British
                1 fighter moved from Tobruk to 99 Sea Zone
                1 armour moved from Tobruk to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 1 fighter
                    Italians defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - British
                1 fighter moved from 99 Sea Zone to Egypt
                4 mech_infantrys moved from Yunnan to Anhwe
                1 bomber moved from Egypt to India
                1 infantry moved from Quebec to Eastern United States
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
                2 transports moved from 81 Sea Zone to 71 Sea Zone

    Place Units - British
                3 destroyers placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,4
                British collect 32 PUs (3 lost to blockades); end with 41 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 18 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 2 destroyers
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 2 destroyers in 92 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in 98 Sea Zone
                    Italians attack with 1 cruiser, 2 destroyers and 2 fighters
                    British defend with 3 destroyers
                        Italians roll dice for 1 cruiser, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 :  4/5 hits
                        British roll dice for 3 destroyers in 98 Sea Zone, round 2 :  1/3 hits
                        1 destroyer owned by the Italians and 3 destroyers owned by the British lost in 98 Sea Zone
                    Italians win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 3 destroyers
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Greece
                2 infantry moved from Albania to Greece
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                1 fighter moved from 92 Sea Zone to Southern France
                1 bomber moved from 92 Sea Zone to France

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 mech_infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                2 fighters moved from South Australia to 56 Sea Zone
                2 fighters moved from South Australia to 55 Sea Zone
                1 fighter moved from South Australia to 55 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to South Australia
                2 fighters moved from 56 Sea Zone to South Australia

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

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