Just trying to set up a new forum for a private game.
Me1945 vs. Infrastructure (Allies +15)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 bombers moved from Morocco to 93 Sea Zone
1 fighter moved from Western United States to 30 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 5 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer -
sub hit in SZ93.
OOL?
-
Ger AC takes the hit.
-
super lucky,
got 4 more hits. keep ftrs? -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Germans -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Germans -
@Infrastructure:
super lucky,
got 4 more hits. keep ftrs?Yep, you need luck.
Max defense. Lose fleet and keep ftrs pls. -
Sorry it has been so long.
Life and computer problems have added up.
I dont have the save game mid combat. Assuming you still want to continue I can roll the rest of the battle in forum after going through my dicey.
Let me know!
Thanks. -
Ha!
The save game is right there!
I have updated triplea and am good to go so will keep going! -
Ha!
Wound up not being a super good luck turn after all!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Morocco to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 49 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 5 bombers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport; Italians defend with 1 carrier and 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 5 bombers in 93 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 2 carriers, 2 destroyers, 2 fighters and 1 transport in 93 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Italians, 3 bombers owned by the Americans, 1 carrier owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Germans and 1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
Germans win with 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Italians: 1 carrier and 1 destroyer
Casualties for Americans: 3 bombers and 1 submarine
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
2 fighters owned by the Germans forced to land in Southern FranceNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 aaGun, 3 armour, 1 artillery, 5 infantry and 5 transports moved from 11 Sea Zone to 26 Sea Zone
1 aaGun, 3 armour, 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to Morocco
2 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from 93 Sea Zone to Morocco
3 artilleries and 6 infantry moved from Morocco to Algeria
1 aaGun moved from Morocco to AlgeriaPlace Units - Americans
1 infantry placed in Western United States
1 bomber and 3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
4 artilleries and 12 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakhstan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
4 artilleries and 12 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
1 fighter moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,1,6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5,2
British collect 26 PUs (4 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Bryansk to Tambov
3 fighters moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 artillery and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 3 fighters in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Tambov to Greece
2 fighters moved from Tambov to Volgograd
1 fighter moved from Libya to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 armour moved from Libya to Alexandria
3 artilleries and 2 infantry moved from Libya to Tobruk
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 armour and 1 mech_infantry
Gibraltar : 2 aaGuns, 1 artillery and 3 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun
Tobruk : 3 artilleries and 2 infantry
Northern Italy : 1 factory_major
Libya : 1 harbour
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Belarus : 1 flag
Bryansk : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery
Western Ukraine : 1 flag
Volgograd : 1 armour and 2 fighters
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 fighter
97 Sea Zone : 1 flag, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 armour and 1 infantryProduction/PUs Summary :
Germans : 51 / 70
Russians : 7 / 15
Japanese : 84 / 91
Americans : 54 / 74
Chinese : 0 / 5
British : 30 / 26
UK_Pacific : 6 / 3
Italians : 21 / 31
ANZAC : 8 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Rostov
1 transport moved from 64 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to Queensland
4 fighters moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Persia to Rostov
1 transport moved from 64 Sea Zone to 10 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Rostov
ANZAC win, taking Rostov from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Queensland
ANZAC attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 4 fighters and 2 infantry in Queensland, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
4 fighters moved from Queensland to New South Wales
1 fighter moved from Rostov to CaucasusPlace Units - ANZAC
3 infantry placed in Persia
2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1,3,4,5,6,2,6,1,5,3,5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,6,5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





