@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
15L Adam514 (Axis) vs rgp44 (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Eastern Poland to Baltic States
1 armour and 4 mech_infantrys moved from Romania to Baltic States
2 fighters moved from Iraq to 81 Sea Zone
1 tactical_bomber moved from Southern Italy to 81 Sea Zone
2 artilleries and 2 infantry moved from Alexandria to EgyptCombat - Italians
Battle in 81 Sea Zone
Italians attack with 2 fighters and 1 tactical_bomber
British defend with 1 transport
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Italians attack with 1 armour, 1 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians win, taking Baltic States from British with 1 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
Russians defend with 2 aaGuns, 3 artilleries, 1 fighter, 60 infantry and 1 mech_infantry; British defend with 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 23 infantry, 9 mech_infantrys and 1 tactical_bomber; Americans defend with 4 fighters
British win with 6 aaGuns, 2 armour, 4 artilleries, 10 fighters, 82 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Greece
1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from 81 Sea Zone to Alexandria
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
4 infantry moved from Romania to Eastern PolandPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 15 PUs (9 lost to blockades); end with 15 PUs total -
Killed a Russian inf in Egypt, feel free to edit the casualty if it doesn’t suit you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
4 fighters moved from 44 Sea Zone to Philippines
3 fighters moved from 34 Sea Zone to PhilippinesCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Philippines
ANZAC attack with 7 fighters
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA fire in Philippines : 0/3 hits
ANZAC roll dice for 7 fighters in Philippines, round 2 : 4/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Philippines
ANZAC win, taking 44 Sea Zone from Japanese with 7 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - ANZAC
7 fighters moved from Philippines to 34 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 34 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to 34 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
34 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 9 fighters, 3 infantry, 4 submarines and 2 transports
39 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 transport
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 75
Russians : 2 / 0
Japanese : 51 / 58
Americans : 72 / 87
Chinese : 10 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 24 / 15
ANZAC : 14 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Adding units owned by French to Tunisia: 1 infantry
EDIT: Removing units owned by French from Algeria: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Algeria to Morocco
1 destroyer moved from 71 Sea Zone to 75 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 1 infantry
Morocco : 1 infantry
Tunisia : 1 infantry
Novgorod : 1 infantry
75 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 75
Russians : 2 / 0
Japanese : 51 / 58
Americans : 72 / 87
Chinese : 10 / 12
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber, 8 fighters and 10 tactical_bombers moved from Greece to Egypt
17 armour, 8 artilleries, 28 infantry and 42 mech_infantrys moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Iraq to Egypt
2 bombers moved from India to Egypt
11 bombers moved from Western Germany to Egypt
1 infantry moved from Vologda to Archangel
Germans take Archangel from AmericansCombat - Germans
Battle in Egypt
Germans attack with 17 armour, 8 artilleries, 14 bombers, 8 fighters, 28 infantry, 46 mech_infantrys and 10 tactical_bombers
French defend with 1 fighter; Russians defend with 2 aaGuns, 3 artilleries, 1 fighter, 59 infantry and 1 mech_infantry; British defend with 4 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 23 infantry, 9 mech_infantrys and 1 tactical_bomber; Americans defend with 4 fighters
Germans win, taking Egypt from British with 10 armour, 14 bombers, 5 fighters and 10 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Germans: 7 armour, 8 artilleries, 3 fighters, 28 infantry and 46 mech_infantrys
Casualties for French: 1 fighter
Casualties for Russians: 2 aaGuns, 3 artilleries, 1 fighter, 59 infantry and 1 mech_infantry
Casualties for British: 4 aaGuns, 2 armour, 1 artillery, 5 fighters, 23 infantry, 9 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 4 fightersNon Combat Move - Germans
1 bomber moved from Egypt to Greece
11 bombers moved from Egypt to Tobruk
2 bombers moved from Egypt to Alexandria
5 fighters and 10 tactical_bombers moved from Egypt to Tobruk
1 infantry moved from Smolensk to Belarus
1 armour and 23 mech_infantrys moved from Eastern Poland to Baltic States
1 aaGun, 1 artillery and 2 infantry moved from Poland to Baltic States
3 mech_infantrys moved from Bryansk to Baltic States
1 aaGun moved from Bryansk to Russia
1 infantry moved from Russia to SmolenskPlace Units - Germans
2 fighters placed in Western Germany
1 infantry placed in Russia
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,5,2
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Evenkiyskiy : 1 infantry
Production/PUs Summary :
Germans : 60 / 82
Russians : 3 / 0
Japanese : 51 / 58
Americans : 71 / 87
Chinese : 10 / 12
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 14 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 fighters and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
6 fighters moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Kweichow
4 fighters and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from Szechwan to Sikang
1 fighter moved from Szechwan to Sikang
1 fighter moved from Szechwan to Kweichow
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 6 fighters
ANZAC defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Borneo from Americans, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Java
Battle in Kweichow
Japanese attack with 5 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Java from Americans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 artillery moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Hunan
2 infantry moved from French Indo China to Kwangsi
1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from India to Yunnan
3 artilleries and 10 infantry moved from India to Burma
1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 fighter moved from Sikang to French Indo China
2 bombers moved from Sikang to French Indo China
5 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 battleships moved from 35 Sea Zone to 36 Sea Zone
10 carriers and 17 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Aleutian Islands to Japan
1 infantry moved from Amur to Manchuria
2 infantry moved from Siberia to Amur
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
5 fighters and 3 tactical_bombers moved from 35 Sea Zone to Japan
3 fighters moved from 35 Sea Zone to Japan
1 tactical_bomber moved from 35 Sea Zone to Japan
6 fighters moved from 45 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters and 7 infantry placed in Japan
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1
Japanese collect 65 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode -
Oops, guess I’ll be scrambling 1 fig out of Western Germany to block the cruiser bombard in Denmark.
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If you go for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 7 infantry moved from Norway to 112 Sea Zone
3 artilleries and 7 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Novgorod to Denmark
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 mech_infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 45 Sea Zone
1 fighter moved from 34 Sea Zone to 45 Sea Zone
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Midway to Aleutian Islands
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Americans
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports
Germans defend with 1 fighter
Americans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports in 112 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Germans lost in 112 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 5 transports remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Battle in Denmark
Americans attack with 3 artilleries, 6 fighters and 7 infantry
Germans defend with 1 aaGun and 17 infantry
AA fire in Denmark : 1/3 hits
1 fighter owned by the Americans lost in Denmark
Americans roll dice for 3 artilleries, 5 fighters and 7 infantry in Denmark, round 2 : 4/15 hits
Germans roll dice for 1 aaGun and 17 infantry in Denmark, round 2 : 3/17 hits
1 aaGun owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Germans lost in Denmark
Americans roll dice for 3 artilleries, 5 fighters and 4 infantry in Denmark, round 3 : 4/12 hits
Germans roll dice for 14 infantry in Denmark, round 3 : 5/14 hits
1 artillery owned by the Americans, 4 infantry owned by the Americans and 4 infantry owned by the Germans lost in Denmark
Americans roll dice for 2 artilleries and 5 fighters in Denmark, round 4 : 1/7 hits
Germans roll dice for 10 infantry in Denmark, round 4 : 4/10 hits
2 artilleries owned by the Americans, 1 infantry owned by the Germans and 2 fighters owned by the Americans lost in Denmark
Germans win with 9 infantry remaining. Battle score for attacker is -34
Casualties for Germans: 1 aaGun and 8 infantry
Casualties for Americans: 3 artilleries, 3 fighters and 7 infantry
3 fighters owned by the Americans retreated
Battle in 35 Sea Zone
Americans attack with 3 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Aleutian Islands
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Philippines from Japanese, taking Aleutian Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 6 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 6/7 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Battle in 45 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from Denmark to 112 Sea Zone
2 fighters moved from Denmark to Norway
3 infantry moved from Finland to Norway
1 armour and 1 infantry moved from French West Africa to Nigeria
1 infantry moved from French Equatorial Africa to Nigeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
2 artilleries, 1 battleship, 11 carriers, 2 cruisers, 11 destroyers, 5 fighters, 3 infantry, 8 submarines and 3 transports moved from 34 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
5 fighters and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to Solomon Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 bombers moved from Aleutian Islands to British ColumbiaPlace Units - Americans
2 artilleries and 1 infantry placed in Norway
3 infantry placed in Finland
3 infantry placed in Novgorod
1 armour and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag
British Columbia : 2 bombers and 1 infantry
Solomon Islands : 2 fighters and 1 tactical_bomber
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 2 artilleries, 1 battleship, 11 carriers, 2 cruisers, 11 destroyers, 11 fighters, 2 infantry, 8 submarines, 3 tactical_bombers and 3 transports
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 submarine
35 Sea Zone : 1 transport
34 Sea Zone : 1 mech_infantry
26 Sea Zone : 2 carriers, 3 destroyers, 1 fighter and 2 submarines
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
8 Sea Zone : 1 transport
Central United States : 1 factory_major
Southeast Mexico : 1 aaGun and 1 infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Belgian Congo : 1 infantry
Nigeria : 1 armour and 2 infantry
French Equatorial Africa : 1 infantry
Norway : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Karelia : 1 flag
Vyborg : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 12 infantry and 4 mech_infantrys
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 5 transports
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 factory_minor and 3 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 82
Russians : 2 / 0
Japanese : 66 / 76
Americans : 62 / 87
Chinese : 9 / 12
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Jehol to Manchuria
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Shensi to Sikang
2 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Manchuria
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Manchuria, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Hopei
5 infantry moved from Anhwe to Hopei
3 infantry moved from Anhwe to HopeiPlace Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Kiangsi : 1 infantry
Manchuria : 2 infantry
Hopei : 18 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 60 / 82
Russians : 2 / 0
Japanese : 56 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 26 / 29
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
6 infantry moved from Norway to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Denmark
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 fighters moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 94 Sea Zone
6 fighters moved from 112 Sea Zone to DenmarkCombat - British
Battle in Denmark
British attack with 1 artillery, 6 fighters and 7 infantry
Germans defend with 9 infantry
British roll dice for 1 artillery, 6 fighters and 7 infantry in Denmark, round 2 : 4/14 hits
Germans roll dice for 9 infantry in Denmark, round 2 : 5/9 hits
4 infantry owned by the Germans and 5 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 6 fighters and 2 infantry in Denmark, round 3 : 2/9 hits
Germans roll dice for 5 infantry in Denmark, round 3 : 1/5 hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
British roll dice for 1 artillery, 6 fighters and 1 infantry in Denmark, round 4 : 5/8 hits
Germans roll dice for 3 infantry in Denmark, round 4 : 0/3 hits
3 infantry owned by the Germans lost in Denmark
British win, taking Denmark from Germans with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 9 infantry
Casualties for British: 6 infantry
Battle in Archangel
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
British attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 3/3 hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
British win, taking Belarus from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
6 fighters moved from Denmark to 112 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Belarus to Novgorod
1 bomber moved from Archangel to NovgorodPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
3 artilleries and 1 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Rhodesia : 1 infantry and 1 mech_infantry
Norway : 2 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Novgorod : 3 aaGuns, 1 armour, 6 artilleries, 1 bomber, 2 fighters, 8 infantry and 2 mech_infantrys
112 Sea Zone : 4 carriers, 1 destroyer, 7 fighters, 2 submarines and 4 transports
125 Sea Zone : 1 flag
96 Sea Zone : 1 submarine
94 Sea Zone : 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
71 Sea Zone : 2 cruisers and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 2 / 0
Japanese : 56 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 30 / 30
UK_Pacific : 0 / 0
Italians : 22 / 15
ANZAC : 10 / 26
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Greece to 94 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Alexandria to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 mech_infantry moved from Alexandria to Libya
1 artillery and 6 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine; Americans defend with 1 submarine
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 submarine
Casualties for Americans: 1 submarine
Battle in Denmark
Italians attack with 1 artillery and 6 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Denmark from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Western Germany to Denmark
4 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Alexandria to Ukraine
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Italians collect 23 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to 43 Sea Zone
1 fighter moved from 34 Sea Zone to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
3 fighters moved from 34 Sea Zone to Java
5 fighters moved from 42 Sea Zone to BorneoCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Borneo, round 2 : 2/7 hits
Japanese roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Java
ANZAC attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 3 infantry in Java, round 2 : 1/7 hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 artillery, 3 fighters and 2 infantry in Java, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
2 carriers, 1 cruiser, 2 destroyers and 4 submarines moved from 34 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
5 fighters moved from Borneo to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 10 fighters, 4 submarines and 2 transports
44 Sea Zone : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
62 Sea Zone : 1 submarine and 1 transport
80 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 82
Russians : 2 / 0
Japanese : 48 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 18 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 75 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - French
1 infantry moved from Tunisia to AlgeriaTurn Complete - French
Territory Summary for French :
41 Sea Zone : 1 destroyer
United Kingdom : 1 infantry
Morocco : 1 infantry
Algeria : 1 infantry
Novgorod : 1 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 2 / 0
Japanese : 48 / 76
Americans : 62 / 87
Chinese : 19 / 19
British : 27 / 30
UK_Pacific : 0 / 0
Italians : 23 / 29
ANZAC : 18 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Kenya
Germans take Kenya from British
5 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to French Equatorial Africa
2 bombers moved from Alexandria to French Equatorial Africa
2 armour moved from Egypt to Belgian Congo
1 bomber moved from Greece to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Belgian Congo
Germans attack with 7 armour
Americans defend with 1 infantry
Germans win, taking Belgian Congo from British with 7 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour and 2 bombers
Americans defend with 1 infantry
Germans win, taking French Equatorial Africa from French with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Archangel from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belarus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tsinghai from Chinese to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Belarus to Baltic States
1 bomber moved from Archangel to Baltic States
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Tsinghai
10 infantry moved from Western Germany to Denmark
1 armour moved from Egypt to Belgian Congo
2 bombers moved from French Equatorial Africa to Egypt
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Ukraine to Eastern Poland
5 fighters and 10 tactical_bombers moved from Tobruk to Western Germany
11 bombers moved from Tobruk to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 7.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
just move the Russian guy somewhere cool
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Haha I’ll leave him there probably, that’s where I don’t want him.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
6 fighters moved from 36 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kwangsi to Kiangsi
2 fighters moved from French Indo China to Kiangsi
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Yunnan to Sikang
2 fighters and 1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Japan to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Philippines from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
12 fighters moved from Japan to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from 41 Sea Zone to French Indo China
1 infantry moved from Yunnan to Szechwan
3 artilleries and 10 infantry moved from Burma to India
1 fighter moved from French Indo China to India
2 battleships, 10 carriers, 2 destroyers and 18 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Removing units owned by Japanese from Egypt: 1 mech_infantry
EDIT: Adding units owned by Japanese to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in India
4 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs