You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.
15L Adam514 (Axis) vs rgp44 (Allies+15)
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Yeah you do, the attacking subs fire before and you need to choose the casualty right away.
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Or at the very least it’s what seems logical to me…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British -
1 hit on second round, OOL?
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http://www.axisandallies.org/forums/index.php?topic=28562.330
triple a handles this wrong, see above, when there is no first strike for subs (dd present), casualty choice isn’t made until after all attacker rolls.
with 2 total hits my choice is sub and dd
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I got 3 hits so second round should be: 2 figs cruiser bomber vs cruiser sub dd? How do you suggest we handle the combat now?
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you meant 1 hit on the 2nd round I thought you meant the 2nd “phase” ok I’ve caught up now. You got 1 hit in 2nd round so i’ll take the hit on the DD and then I roll cruiser & dd (sub already missed) You can roll it in the forum.
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How do you know the sub missed? And how do I roll on the forum?
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I was looking at the dice rolls on the server and saw the sub rolled a 6 but now I notice that it says round 2 which is actually round 1, the dice server seems to always call round 1 round 2 for some reason. How did you roll 3 w/o rolling my sub beforehand? it has a 1st shot it should have rolled first unless you told it to submerge?? if you did I’m fine with that but if not I’m not sure why the sub wouldn’t have already fired.
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Yeah I didn’t take your casualties correctly since I thought the OOL you wrote was hits after sub not total hits.
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this explains how to roll in the forums, I would suggest you test it out first before you roll for the battle, we’ll just say no rolls count until you post a prior message saying the next rolls are good.
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Right now in the battle it’s 2 figs 1 cruiser 1 bomber vs damaged carrier cruiser fig.
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well then I should roll the sub too, but to be fair if I had been given the option to submerge the sub which I can do since you don’t have a DD I probably would have taken it and I could do so prior to the next round anyway since you’ve already fired and only got 1 hit. Â So I say we pretend I submerged the sub, I take the DD as a casualty and then we fire the cruiser and DD and proceed from there.
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Yeah I would have also kept a DD if I had kept your correct OOL in order to kill the sub. Alright sounds good and seems fair, going to test rolling.
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Rolling 1d6:
(6) -
Rolling 1 dd 1 cruiser (first dice is the one with the lowest combat value)
Rolling 2d6:
(2, 2) -
1 fig and 1 cruiser lost, 1 fig 1 bomber vs 1 cruiser:
Rolling 2d6:
(1, 6)
cruiser:
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs total -
Convoy: (forgot to edit sub back)
Rolling 2d6:
(1, 3) -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Gibraltar
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the British
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
1 bomber moved from 97 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Romania
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Italians collect 13 PUs; end with 14 PUs total
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 14 to 10
EDIT: Turning off Edit Mode