No… Germans left the Italians to suffer
15L Adam514 (Axis) vs rgp44 (Allies+15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Kenya
Germans take Kenya from British
5 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to French Equatorial Africa
2 bombers moved from Alexandria to French Equatorial Africa
2 armour moved from Egypt to Belgian Congo
1 bomber moved from Greece to Archangel
1 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Archangel
2 infantry moved from Baltic States to Belarus
1 fighter moved from Western Germany to BelarusCombat - Germans
Battle in Belgian Congo
Germans attack with 7 armour
Americans defend with 1 infantry
Germans win, taking Belgian Congo from British with 7 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Germans attack with 1 armour and 2 bombers
Americans defend with 1 infantry
Germans win, taking French Equatorial Africa from French with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Archangel from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Belarus from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Tsinghai from Chinese to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Belarus to Baltic States
1 bomber moved from Archangel to Baltic States
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Volgograd to Tsinghai
10 infantry moved from Western Germany to Denmark
1 armour moved from Egypt to Belgian Congo
2 bombers moved from French Equatorial Africa to Egypt
7 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Russia to Urals
3 mech_infantrys moved from Ukraine to Eastern Poland
5 fighters and 10 tactical_bombers moved from Tobruk to Western Germany
11 bombers moved from Tobruk to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
6 mech_infantrys placed in Germany
Germans undo move 3.
1 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Western Germany
1 mech_infantry placed in Germany
Germans undo move 7.
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Germans collect 62 PUs (3 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
just move the Russian guy somewhere cool
-
Haha I’ll leave him there probably, that’s where I don’t want him.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
6 fighters moved from 36 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
2 infantry moved from Kwangsi to Kiangsi
2 fighters moved from French Indo China to Kiangsi
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 mech_infantrys moved from Yunnan to Sikang
2 fighters and 1 tactical_bomber moved from French Indo China to Sikang
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 fighter moved from Japan to 8 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 6 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Philippines from Americans with 6 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 fighter moved from 8 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
12 fighters moved from Japan to 35 Sea Zone
6 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
2 fighters moved from Kiangsi to 35 Sea Zone
1 tactical_bomber moved from Japan to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 bombers moved from 41 Sea Zone to French Indo China
1 infantry moved from Yunnan to Szechwan
3 artilleries and 10 infantry moved from Burma to India
1 fighter moved from French Indo China to India
2 battleships, 10 carriers, 2 destroyers and 18 submarines moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Removing units owned by Japanese from Egypt: 1 mech_infantry
EDIT: Adding units owned by Japanese to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in India
4 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Should I play Germany and Japan back to back now?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
2 artilleries and 4 infantry moved from Norway to 112 Sea Zone
2 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
3 fighters moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to Denmark
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya -
scramble?
-
Yeah scramble a tactical why not.
-
I give
-
Good game, it’s rare that my Axis have difficulty winning. I probably shouldn’t have rushed Moscow and given you Norway and Gib I think.
-
I shouldn’t have let Italy take Gib so easily, every time I do that I regret it.
-
Yeah it can get ugly, but sometimes it’s also hard to reinforce it in the opening round.