@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
15L Adam514 (Axis) vs rgp44 (Allies+15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Anhwe
8 infantry moved from Kweichow to Shensi
1 infantry moved from Kweichow to Shensi
10 infantry moved from Kweichow to Anhwe
2 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Anhwe
Chinese attack with 13 infantry
Japanese defend with 2 infantry
Chinese roll dice for 13 infantry in Anhwe, round 2 : 2/13 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Shensi
Chinese attack with 10 infantry
Japanese defend with 2 mech_infantrys
Chinese roll dice for 10 infantry in Shensi, round 2 : 4/10 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 9 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Anhwe
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs totalTerritory Summary for Chinese :
Shensi : 10 infantry
Anhwe : 15 infantryProduction/PUs Summary :
Germans : 53 / 68
Russians : 18 / 0
Japanese : 56 / 69
Americans : 55 / 75
Chinese : 13 / 15
British : 31 / 39
UK_Pacific : 0 / 0
Italians : 23 / 13
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 artilleries, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
6 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 bomber moved from Egypt to PersiaCombat - British
Battle in Persia
British attack with 1 artillery, 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 6 infantry in Persia, round 2 : 2/9 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 artillery, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Tobruk to Alexandria
2 artilleries moved from Egypt to Alexandria
1 bomber moved from Persia to Egypt
1 fighter moved from Persia to Egypt
2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea Zone
3 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
2 fighters moved from Norway to United KingdomPlace Units - British
1 carrier and 1 transport placed in 109 Sea Zone
3 artilleries placed in United Kingdom
1 artillery placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Alexandria : 2 artilleries and 2 infantry
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Norway : 2 aaGuns, 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 4 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 transports
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 infantry
81 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 18 / 0
Japanese : 54 / 69
Americans : 55 / 75
Chinese : 13 / 15
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 23 / 13
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Samara to Tambov
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to TunisiaPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Italians collect 14 PUs (9 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 2 artilleries and 5 infantry moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 infantry placed in New South Wales
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 artillery, 3 fighters and 2 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 3 artilleries and 5 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Northwest Persia : 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 51 / 68
Russians : 18 / 0
Japanese : 54 / 69
Americans : 55 / 75
Chinese : 13 / 15
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 1 infantry
Morocco : 2 infantry
109 Sea Zone : 1 infantry
Iraq : 2 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 51 / 68
Russians : 18 / 0
Japanese : 54 / 69
Americans : 55 / 75
Chinese : 13 / 15
British : 35 / 40
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 1 infantry, 11 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Vologda to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 infantry moved from Samara to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Timguska
1 armour and 1 mech_infantry moved from Vologda to Timguska
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from British
1 infantry moved from Samara to Volgograd
Germans take Volgograd from Russians
1 fighter moved from Russia to KazakhstanCombat - Germans
Battle in Timguska
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 mech_infantrys moved from Vologda to Evenkiyskiy
13 armour, 8 artilleries, 25 infantry and 16 mech_infantrys moved from Samara to Volgograd
1 infantry moved from Tambov to Volgograd
6 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 mech_infantry moved from Novgorod to Vyborg
1 armour and 2 mech_infantrys moved from Western Ukraine to Tambov
3 mech_infantrys moved from Ukraine to Tambov
3 mech_infantrys moved from Eastern Poland to Bryansk
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Normandy Bordeaux to Western Germany
6 mech_infantrys moved from Denmark to Western Germany
6 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
2 infantry moved from Western Germany to Denmark
1 infantry moved from Vologda to SamaraPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,5
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Yenisey to Yakut S.S.R.
4 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Amur
2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to EgyptTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns, 6 infantry and 1 tactical_bomber
Yakut S.S.R. : 1 armour and 1 mech_infantry
Buryatia : 4 infantry
Egypt : 2 fighters
Northwest Persia : 2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 59 / 70
Russians : 12 / 0
Japanese : 54 / 69
Americans : 55 / 75
Chinese : 13 / 15
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Novosibirsk
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Non Combat Move - Japanese
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Kiangsi
3 mech_infantrys moved from India to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter moved from Kiangsi to French Indo China
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to French Indo China
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to French Indo China
3 artilleries and 2 infantry moved from Eastern Persia to West IndiaPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
2 infantry placed in India
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Finland
1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to Finland
2 artilleries, 3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 battleship and 2 cruisers moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Java, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Finland
Americans attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
1 aaGun and 2 infantry moved from United Kingdom to 109 Sea Zone
1 carrier moved from 109 Sea Zone to 125 Sea Zone
1 cruiser and 1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 aaGun, 3 infantry and 3 transports moved from 109 Sea Zone to 125 Sea Zone
1 aaGun and 2 infantry moved from 125 Sea Zone to Norway
2 fighters moved from 109 Sea Zone to 125 Sea Zone
2 fighters moved from 109 Sea Zone to Norway
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry and 1 mech_infantry moved from 63 Sea Zone to New Zealand
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
9 carriers, 8 destroyers, 15 fighters, 7 submarines and 2 tactical_bombers moved from 33 Sea Zone to 42 Sea ZonePlace Units - Americans
1 carrier placed in 125 Sea Zone
1 carrier and 2 destroyers placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Norway
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
New Zealand : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Java : 1 flag, 2 artilleries, 3 infantry and 1 mech_infantry
42 Sea Zone : 1 battleship, 9 carriers, 2 cruisers, 8 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 3 transports
26 Sea Zone : 1 destroyer, 3 submarines and 1 transport
10 Sea Zone : 1 carrier and 2 destroyers
63 Sea Zone : 1 carrier, 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Quebec : 1 aaGun
British Guiana : 2 infantry
Norway : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 4 infantry and 1 mech_infantry
125 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
109 Sea Zone : 2 fighters
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 70
Russians : 12 / 0
Japanese : 52 / 66
Americans : 61 / 81
Chinese : 11 / 15
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Anhwe to Kiangsu
2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kiangsu, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
13 infantry moved from Anhwe to Hopei
6 infantry moved from Shensi to HopeiPlace Units - Chinese
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs totalTerritory Summary for Chinese :
Kiangsu : 2 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Hopei : 24 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 12 / 0
Japanese : 46 / 66
Americans : 61 / 81
Chinese : 17 / 17
British : 33 / 40
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.Non Combat Move - British
1 bomber moved from Ukraine to Northwest Persia
1 aaGun, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 2 artilleries, 4 carriers, 1 destroyer, 7 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 4 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from 125 Sea Zone to Norway
1 mech_infantry moved from 125 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to 125 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 2 artilleries and 2 infantry
Gibraltar : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 11 infantry
Norway : 3 aaGuns, 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag, 4 carriers, 1 destroyer, 6 fighters, 2 submarines and 4 transports
Eire : 1 flag
99 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 2 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 8 infantry and 2 mech_infantrys
Persia : 1 flag
98 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 70
Russians : 12 / 0
Japanese : 46 / 66
Americans : 61 / 81
Chinese : 17 / 17
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 23 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tambov to Caucasus
Italians take Caucasus from Russians
1 fighter moved from Normandy Bordeaux to Western GermanyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Normandy Bordeaux
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Italians collect 20 PUs (5 lost to blockades); end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 42 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Caroline Islands to Queensland
1 fighter moved from Caroline Islands to 42 Sea Zone
1 fighter moved from Caroline Islands to JavaPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 artillery, 1 fighter and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 2 transports
37 Sea Zone : 1 flag
39 Sea Zone : 1 flag
62 Sea Zone : 2 submarines and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 10 / 0
Japanese : 46 / 66
Americans : 61 / 81
Chinese : 17 / 17
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 25 / 20
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 fighter
United Kingdom : 1 infantry
Morocco : 2 infantry
Norway : 1 infantry
Northwest Persia : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 57 / 70
Russians : 10 / 0
Japanese : 46 / 66
Americans : 61 / 81
Chinese : 17 / 17
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 25 / 20
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 64 PUs;
Germans buy 3 armour, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Kazakhstan to Tsinghai
2 fighters and 1 tactical_bomber moved from Russia to Tsinghai
1 armour and 1 mech_infantry moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Russia to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Yakut S.S.R.
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans win, taking Yakut S.S.R. from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Tsinghai
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Tsinghai to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
13 armour, 8 artilleries, 27 infantry and 22 mech_infantrys moved from Volgograd to Caucasus
1 infantry moved from Samara to Kazakhstan
1 armour and 5 mech_infantrys moved from Tambov to Caucasus
3 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Rostov to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 mech_infantry moved from Timguska to Kazakhstan
1 aaGun moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Denmark
1 tactical_bomber moved from Western Germany to Caucasus
1 fighter and 2 tactical_bombers moved from Western Germany to Caucasus
1 mech_infantry moved from Vyborg to Baltic States
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Eastern Poland
1 fighter moved from Western Germany to CaucasusPlace Units - Germans
1 bomber placed in Western Germany
3 armour placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Caucasus: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Caucasus: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 3.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 3 artilleries, 60 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Amur to Buryatia
1 tactical_bomber moved from Amur to Buryatia
2 fighters moved from Egypt to IraqTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag
Amur : 2 aaGuns and 5 infantry
Buryatia : 5 infantry and 1 tactical_bomber
Iraq : 2 aaGuns, 3 artilleries, 2 fighters, 60 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 60 / 76
Russians : 8 / 0
Japanese : 46 / 66
Americans : 61 / 81
Chinese : 16 / 17
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 25 / 20
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Kansu
1 bomber moved from French Indo China to Kansu
2 fighters moved from Japan to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Kiangsu
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking 39 Sea Zone from ANZAC, taking Kiangsu from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Korea
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in ManchuriaNon Combat Move - Japanese
1 bomber moved from Kansu to Caucasus
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to French Indo China
1 artillery and 6 infantry moved from Philippines to 35 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 12 fighters, 11 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to French Indo China
2 fighters moved from Philippines to 36 Sea Zone
1 aaGun moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Kiangsi
3 artilleries and 2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from India to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 6 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Kansu
1 bomber moved from French Indo China to Kansu
2 fighters moved from Japan to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 infantry moved from Kiangsi to Kiangsu
1 mech_infantry moved from Kwangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Kiangsu
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking 39 Sea Zone from ANZAC, taking Kiangsu from Chinese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Korea
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Korea from Russians, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in ManchuriaNon Combat Move - Japanese
1 bomber moved from Kansu to Caucasus
1 carrier moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to French Indo China
1 artillery and 6 infantry moved from Philippines to 35 Sea Zone
1 artillery, 6 infantry and 4 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 6 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 7 carriers, 1 cruiser, 5 destroyers, 12 fighters, 11 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to French Indo China
2 fighters moved from Philippines to 36 Sea Zone
1 aaGun moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to Kiangsi
3 artilleries and 2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from India to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 submarine moved from 6 Sea Zone to 36 Sea Zone
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 submarine moved from 42 Sea Zone to 41 Sea Zone
8 fighters and 2 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Norway to NovgorodCombat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Novgorod causes 3 damage total.
Battle in 41 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 8 fighters and 2 tactical_bombers in 41 Sea Zone, round 2 : 3/10 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Neutral with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
8 fighters and 2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 3 transports moved from 125 Sea Zone to 112 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Finland to Norway
2 fighters moved from 112 Sea Zone to Norway
1 bomber moved from Novgorod to Norway
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 aaGun moved from Quebec to Eastern United States
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
1 infantry placed in Western United States
1 harbour placed in Norway
1 factory_minor placed in FinlandTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Java : 1 flag, 2 artilleries, 4 infantry and 2 mech_infantrys
42 Sea Zone : 1 battleship, 10 carriers, 2 cruisers, 9 destroyers, 13 fighters, 7 submarines, 2 tactical_bombers and 4 transports
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 infantry
French West Africa : 2 infantry
Norway : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour and 2 infantry
Karelia : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
125 Sea Zone : 2 fighters
87 Sea Zone : 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
97 Sea Zone : 2 submarines
Brazil : 1 flag
Finland : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 76
Russians : 5 / 0
Japanese : 58 / 63
Americans : 62 / 82
Chinese : 7 / 17
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 25 / 20
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
24 infantry moved from Hopei to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 24 infantry
Japanese defend with 1 infantry
Chinese roll dice for 24 infantry in Shensi, round 2 : 8/24 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 29 infantry
Production/PUs Summary :
Germans : 59 / 76
Russians : 5 / 0
Japanese : 57 / 63
Americans : 62 / 82
Chinese : 8 / 10
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 25 / 20
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0