@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 aaGun and 1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
2 artilleries moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery placed in Queensland
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Finland to 115 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
4 bombers moved from Bryansk to Trans-Jordan
3 bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Trans-Jordan
Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 2 armour
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 bomber
Casualties for Americans: 2 armour
Battle in 98 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Novgorod
Germans attack with 1 armour, 3 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 armour, 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Novgorod to Western Germany
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
6 armour moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
3 bombers moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Western Germany to France
Place Units - Germans
2 bombers placed in Western Germany
1 fighter and 2 tactical_bombers placed in Greece
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Volgograd
Germans undo move 4.
3 mech_infantrys placed in Volgograd
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Novosibirsk to Kansu
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Chahar to Suiyuyan
2 aaGuns and 13 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Non Combat Move - Japanese
3 bombers moved from Iraq to Southern Italy
2 carriers, 1 fighter, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 bombers moved from French Indo China to Persia
1 tactical_bomber moved from French Indo China to Kazakhstan
Place Units - Japanese
1 armour and 1 infantry placed in Persia
1 destroyer placed in 80 Sea Zone
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,6,4,1,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,2,2,5,1,3
Japanese collect 10 PUs (11 lost to blockades); end with 10 PUs total
bump
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry, 1 tactical_bomber and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 34 Sea Zone to 36 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 bombers moved from Tobruk to Egypt
2 infantry moved from Tunisia to Libya
3 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 bombers moved from Gibraltar to Egypt
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
1 carrier moved from 64 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Buryatia to Yakut S.S.R.
Combat - Americans
Battle in French Indo China
Americans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
3 destroyers and 1 transport placed in 101 Sea Zone
1 fighter, 3 infantry and 2 mech_infantrys placed in Eastern United States
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
8 infantry moved from Yunnan to Szechwan
8 infantry moved from Kwangsi to Yunnan
4 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsu to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
3 armour moved from Iraq to Trans-Jordan
1 infantry moved from Samara to Kazakhstan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 3 armour
Americans defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to Southern Italy
2 aaGuns moved from Western Germany to Northern Italy
2 infantry moved from France to Northern Italy
2 artilleries moved from France to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
3 mech_infantrys placed in Iraq
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,1
Italians collect 14 PUs (6 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 cruiser and 6 destroyers moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 artilleries moved from Queensland to Northern Territory
Combat - ANZAC
Battle in Ceylon
Battle in Borneo
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
Combat - French
Battle in 109 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
French win, taking 109 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to Egypt
2 fighters and 2 tactical_bombers moved from Greece to Egypt
3 bombers moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
I got 9 hits on Egypt. OOL?
2 aa guns
4 bombers
3 inf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 5 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to Egypt
2 fighters and 2 tactical_bombers moved from Greece to Egypt
3 bombers moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
Combat - Germans
Battle in Egypt
Germans attack with 9 bombers, 3 fighters and 3 tactical_bombers
British defend with 3 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry; French defend with 1 infantry; Americans defend with 1 armour, 4 bombers, 1 infantry and 1 mech_infantry
Germans win with 5 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Germans: 4 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 3 aaGuns, 2 armour, 2 fighters and 1 infantry
Casualties for French: 1 infantry
Casualties for Americans: 1 armour, 4 bombers, 1 infantry and 1 mech_infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
5 bombers, 2 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Caucasus to Iraq
6 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun moved from Bryansk to Russia
1 armour moved from Novgorod to Bryansk
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Novgorod to 115 Sea Zone
1 aaGun moved from Novgorod to Archangel
2 infantry moved from 115 Sea Zone to Finland
1 artillery and 1 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from France to Northern Italy
Place Units - Germans
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
3 tactical_bombers placed in Greece
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 60 PUs (6 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
After Russia goes, Japan is going to SBR Gibraltar with 3 bombers. You want to intercept?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Anhwe to Kweichow
Turn Complete - Russians
max intercept