dice…
Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 infantry moved from Archangel to Novgorod
2 infantry moved from Belarus to Novgorod
1 fighter moved from Bryansk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Novgorod, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/6 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
3 artilleries and 6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
2 aaGuns and 9 infantry moved from Vologda to Archangel
1 artillery and 1 infantry moved from Smolensk to Bryansk
4 artilleries and 2 infantry moved from Russia to Bryansk
1 fighter moved from Novgorod to BryanskPlace Units - Russians
3 artilleries placed in Ukraine
1 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 12 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.423
Median : 2.500
Variance : 3.440
Standard Deviation : 1.855
Total rolls : 26Germans Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.000
Variance : 3.294
Standard Deviation : 1.815
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
3 fighters moved from Hunan to Burma
1 bomber moved from Hunan to Malaya
1 infantry moved from Shan State to Burma
2 armour and 1 artillery moved from Shan State to Malaya
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 2 armour, 1 artillery and 1 bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from Malaya to Yunnan
3 fighters moved from Burma to Yunnan
1 bomber moved from 42 Sea Zone to Philippines
4 transports moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 7 infantry moved from Philippines to 35 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 7 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from 37 Sea Zone to Philippines
1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Hunan
2 infantry moved from Kweichow to Hunan
1 battleship and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 3 infantry placed in Japan
3 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Japanese collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
8 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
8 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone -
Well I think its finally time for some big battles!
Would you like to scramble anything to SZ112?
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Brilliant move in the Pacific. For any reason I did not see that coming…
No scramble in 112.
Please see your PM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
Americans take 41 Sea Zone from Japanese
2 fighters moved from 42 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
8 infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
8 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
8 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Morocco to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 4 transports in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 battleships, 3 carriers, 2 cruisers and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in 37 Sea Zone
Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 destroyer and 4 transports
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
4 transports owned by the Japanese lost in 37 Sea Zone
Americans win, taking Java from Japanese with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship, 1 destroyer and 4 transports
Battle in Norway
Americans attack with 8 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 8 infantry and 2 mech_infantrys in Norway, round 2 : 2/10 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in DenmarkNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to India
2 fighters moved from 43 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to AlgeriaPlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.586
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.652
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 3 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.442
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 43Germans Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.652
Median : 4.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
2 destroyers, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 113 Sea Zone
British take 109 Sea Zone from Neutral
3 fighters moved from Scotland to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 bombers moved from Gibraltar to 113 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from India to Burma
1 fighter moved from India to Burma -
Big battle #2!
SZ113: Scramble? OOL?
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No chance in 113 either way… so no scramble.
OOL: damage carrier, sub, carrier, destroyer, cruiser, tac, fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 destroyers, 3 submarines and 1 tactical_bomber moved from 109 Sea Zone to 113 Sea Zone
British take 109 Sea Zone from Neutral
3 fighters moved from Scotland to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 bombers moved from Gibraltar to 113 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Sumatra
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Sumatra from Japanese, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 113 Sea Zone
British attack with 2 bombers, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
British roll dice for 3 submarines in 113 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 2 bombers, 2 destroyers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 5/10 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 113 Sea Zone, round 2 : 1/5 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 submarine owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
3 transports owned by the Germans lost in 113 Sea Zone
British roll dice for 2 submarines in 113 Sea Zone, round 3 : 0/2 hits
British win with 2 bombers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 78
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Casualties for British: 1 submarineNon Combat Move - British
2 bombers moved from 113 Sea Zone to Norway
1 artillery and 7 infantry moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 artillery, 1 carrier, 9 infantry and 5 transports moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 9 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 112 Sea Zone
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to Norway
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Burma to India
1 battleship moved from 79 Sea Zone to 39 Sea Zone
1 armour, 1 artillery and 1 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Iraq to India
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 5 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 submarine moved from 58 Sea Zone to 37 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 submarine placed in 71 Sea Zone
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantryDice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.840
Median : 4.000
Variance : 0.958
Standard Deviation : 0.979
Total rolls : 25Germans Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.778
Median : 4.500
Variance : 1.765
Standard Deviation : 1.328
Total rolls : 18Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I returned today and hope to find time to continue tomorrow :-)
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Sounds good. Glad to hear your back!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
Italians undo move 1.
2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,5,5,3
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs total -
You did some pretty decisive moves… and there were terrible battles as well.
I can’t see how to recover from that and turn the tide.But it would be just interesting to see how this continues.
Is it ok to just go on a bit?If it gets boring I would resign of course and we can start another one.
What do you think? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to PersiaTurn Complete - French
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I’ll continue as long as you have the will to fight on! The 2 major battles (1 in each threatre) were major blows to the Axis and to boot I got better than expected results (though both were pretty much guaranteed wins).
Given my play style, I think it’ll essentially be a slow and methodical economic victory where the Axis income slowly dries up (you’ll see both Germany’s and Japan’s income this round is gonna already suffer due to NOs as the battles not only had a major TUV swing but also provided positional advantages for blocking Axis NOs). You can probably hold onto the Axis capitals for at least another 5 turns as you have plenty of forces in Europe unless I go all in for one of them which is risky.
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OK, fine.
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No, not fine… :wink:
Having reviewed the map again and having thought about an intelligent next German move I actually don’t want to continue this one and give up again.
I mean I could just turtle in Europe and watch what happens. And Japan can’t help out. I did not feel that bad with Japan - but only until your last moves in the Pacifc…You are definitely playing in a higher league than me. :-)
Anyway this does not disencourage me from starting another one as I am learning a lot. Maybe you can show me how to win with the Axis now?





