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Redrum's and P@nther's battle thread

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 fighter moved from Eastern United States to Western United States
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia

  • TripleA

    SZ97: Scramble? And if so then OOL?


  • Thanks, no scramble.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - British
                British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 4 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the Italians, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 18
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 battleship
                        British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 destroyer
                Battle in Ethiopia
                    British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 :  1/6 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 :  0/3 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 3 :  2/6 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                1 fighter moved from 96 Sea Zone to Malta
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                2 infantry moved from Union of South Africa to Rhodesia
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter and 1 tactical_bomber moved from India to Syria
                1 fighter moved from Burma to India
                3 aaGuns and 5 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
                1 armour and 1 infantry moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 transport moved from 109 Sea Zone to 106 Sea Zone

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 3.736
            Median : 4.000
            Variance : 0.981
            Standard Deviation : 0.990
            Total rolls : 53

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 4.148
            Median : 4.000
            Variance : 1.038
            Standard Deviation : 1.019
            Total rolls : 27

    Italians Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.100
            Median : 5.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                2 infantry moved from 93 Sea Zone to Southern France
                2 artilleries and 2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    French defend with 1 cruiser and 1 destroyer
                    Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 submarine
                    Casualties for French: 1 cruiser and 1 destroyer
                Battle in Southern France
                    Italians attack with 2 artilleries and 4 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to Yugoslavia
                1 armour moved from Northern Italy to Albania
                1 aaGun moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,5,6,6
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 9 times
            Average roll : 3,450
            Median : 3,000
            Variance : 1,231
            Standard Deviation : 1,109
            Total rolls : 40

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 5,167
            Median : 6,000
            Variance : 2,400
            Standard Deviation : 1,549
            Total rolls : 6

    Italians Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3,231
            Median : 3,000
            Variance : 1,920
            Standard Deviation : 1,386
            Total rolls : 26

    French Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2,875
            Median : 2,500
            Variance : 0,571
            Standard Deviation : 0,756
            Total rolls : 8


  • Anzac and France complete the first round.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Queensland to Northern Territory
                1 artillery and 1 infantry moved from Queensland to New South Wales
                1 infantry moved from Egypt to Alexandria

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French West Africa to Nigeria
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone

    Turn Complete - French

  • TripleA

    Round 1 complete. The politics definitely seem to be the hardest thing to get adjusted to so far. Something the AI also doesn’t really handle and I’m not sure exactly how I plan to have it do so.


  • Test summary from TripleA, engine version: 1.8.0.5, time: 10:31:46


  • Just testing the log-in/log-out issue with the latest prerelease.

    Please see my comment
    http://www.axisandallies.org/forums/index.php?topic=35897.msg1427711#msg1427711


  • @P@nther:

    Just testing the log-in/log-out issue with the latest prerelease.

    Please see my comment
    http://www.axisandallies.org/forums/index.php?topic=35897.msg1427711#msg1427711

    Funny thing is that my browser of course does not realize my “Online” status after posting via TripleA.
    So I have to log in via my browser again in order to be able to post.
    And I need to log in via my browser to be able to achieve an Offline status.


  • @redrum:

    Round 1 complete. The politics definitely seem to be the hardest thing to get adjusted to so far. Something the AI also doesn’t really handle and I’m not sure exactly how I plan to have it do so.

    Yes, I can imagine how difficult this will be.

    There is a special official scenario
    http://www.axisandallies.org/forums/index.php?topic=34278.0
    that already exists as a map in tripleA.

    In this scenario all politics are already done.

    "ALL Powers begin the game AT WAR. Both the Soviet
    Union and the US may attack anyone from the onset of
    the game. "

    Maybe this could serve as a starting point?


  • Test summary from TripleA, engine version: 1.8.0.5, time: 11:18:57


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 14 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour, 2 artilleries and 2 mech_infantrys moved from France to Normandy Bordeaux
                1 fighter moved from Tobruk to 96 Sea Zone
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
                2 bombers moved from Western Germany to 97 Sea Zone
                2 fighters and 3 tactical_bombers moved from Holland Belgium to 97 Sea Zone


  • OOL for SZ 97 please, just in case…

  • TripleA

    Well it could depend on the rolls but keep the cruiser alive as long as possible. So something like:

    1. Carrier (dmg and kill)
    2. Destroyer
    3. Fighters
    4. Cruiser

    If for some reason you have really bad rolls and you would retreat given the above OOL then please post so I can adjust as the rolls are made.

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Axis & Allies Boardgaming Custom Painted Miniatures

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