Redrum's and P@nther's battle thread


  • Also I should add, that Gamerman01 in this thread

    http://www.axisandallies.org/forums/index.php?topic=31667.0

    provides a list of currently unresolved issues when playing Global1940 with TripleA.

    Many of them are already part of the game notes provided with the map.

    It’s by far not a game breaker … but these are aspects to keep in mind.

  • TripleA

    Excellent! Thanks for all the resources! I’ll glance over them but let’s go ahead and get started. I definitely learn much better by making mistakes than reading the rule book :)

    I have a feeling our first G40 game will be pretty lopsided but I hope to be competitive in the second one.

  • TripleA

    Also, I’d prefer to play whichever side goes second if you don’t mind (so I can play more reactionary early on). Unless you feel one side is easier for beginners than the other.


  • Allright, I will start with G1 soon, but not before tomorrow or probably Tuesday. My last competitive game of Global1940 was around Autumn 2012, so I have to deal with it a bit more…

    As always, the Allies need a well coordinated play, but I have no doubt, that you will manage that perfectly.
    And I have learnt from our games so far that playing against you is a huge challenge for me.

    So I am curious about how this will work out …

    I recommend to use the option “Also post after combat move” in TripleA more often, as on this map the need of orders (scramble, OOL etc.) occurs more frequent than on other maps.


  • Some additional hints before we start:

    • Carriers are two hit units such as Battleships in this game

    • Damaged Battleships and Carriers don’t autorepair after the combat phase. They are repaired during the next Purchase and Repair Phase, but they need to be in a SZ adjacent to a friendly Naval Base in order to be repaired.

    • Tacs can land on carriers. Air units can’t land on damaged carriers. Cargo Air units cannot start from damaged carriers.

    • Naval and Air Bases enhance ships/air units movement points by 1 when starting from there. They are subject to damage (by bombing).

    • Fighters and Tacs may scramble from Air Bases (see “Scramble” in the rulebook")

    • Major ICs produce up to 10 units, minor ICs up to 3 - both regardless of the territory value. Minors can be built on territories with a value of two or more, Majors of three or more. Major industrial complexes can be built only in originally controlled (not captured) territories. You can’t build ICs on islands.

  • TripleA

    Thanks for the hints. The repairing and bombing are definitely pretty different. I’m pretty good on scrambling and bases since the AI already handles these to some extent.

    Think you’ll have your turn up today?


  • @redrum:

    Think you’ll have your turn up today?

    Yes, I’m optimistic to find some time this evening.  :-)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                      Germans take 119 Sea Zone from Neutral
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone


  • Awaiting scramble orders for SZ 110 and 111…

  • TripleA

    Scramble 1 UK fighter to SZ111 and none to SZ110.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                1 fighter moved from Holland Belgium to 110 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 108 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                      Germans take 119 Sea Zone from Neutral
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone

    Combat - Germans
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Neutral_Allies: 5 infantry
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                    Casualties for Germans: 7 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Germans
                    Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 battleship and 1 cruiser
                    Casualties for French: 1 cruiser
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                    Units damaged: 1 battleship owned by the British
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter and 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

    Non Combat Move - Germans
                1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 fighter moved from Yugoslavia to Tobruk
                2 aaGuns moved from Western Germany to Holland Belgium
                1 aaGun moved from Western Germany to France
                2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                2 infantry moved from Denmark to Western Germany
                1 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 127 Sea Zone to 124 Sea Zone
                2 infantry moved from Baltic States to Belarus
                1 infantry moved from Archangel to Belarus
                2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 aaGuns moved from Russia to Bryansk
                6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Sakha to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                5 infantry moved from Amur to Buryatia
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Japanese
                Japanese buy 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                2 bombers moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 fighter moved from Formosa to Hunan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia

    Combat - Japanese
                Battle in Siberia
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Siberia from Russians, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter moved from Korea to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
                1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Anhwe
                1 aaGun moved from Manchuria to Jehol
                3 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 mech_infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs


  • Three nations to play for you now:
    US - China - UK
    :-)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                1 bomber moved from Central United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
                2 aaGuns moved from Eastern United States to Central United States
                1 fighter moved from Eastern United States to Western United States
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Guam

    Place Units - Americans
                1 battleship and 2 carriers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Szechwan to Yunnan
                3 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  2/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  2/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.200
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Combat Move - British
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia

  • TripleA

    SZ97: Scramble? And if so then OOL?


  • Thanks, no scramble.

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