Redrum's and P@nther's battle thread

  • TripleA

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 6 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Vologda
                3 fighters moved from Karelia S.S.R. to Vologda
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Belorussia to West Russia
                2 fighters moved from Southern Europe to West Russia
                1 bomber moved from Germany to West Russia
                1 transport moved from 17 Sea Zone to 15 Sea Zone
                1 infantry moved from Libya to 15 Sea Zone
                1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Trans-Jordan
                1 artillery and 4 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Anglo-Egyptian Sudan to Union of South Africa
                      Germans take Belgian Congo from British
                      Germans take Union of South Africa from British

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber, 2 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 2 infantry in West Russia, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in West Russia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Germans attack with 1 artillery and 5 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 battleship in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Vologda
                    Germans attack with 3 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters and 1 infantry in Vologda, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Vologda to Karelia S.S.R.
                2 fighters moved from West Russia to Karelia S.S.R.
                1 bomber moved from West Russia to Karelia S.S.R.
                2 artilleries and 10 infantry moved from Karelia S.S.R. to Archangel
                1 armour moved from Karelia S.S.R. to Archangel
                1 infantry moved from Poland to Ukraine S.S.R.
                1 artillery and 1 infantry moved from Poland to Belorussia
                5 artilleries and 3 infantry moved from Baltic States to Karelia S.S.R.
                2 infantry moved from Germany to Poland
                1 artillery and 5 infantry moved from Germany to Baltic States

    Place Units - Germans
                2 artilleries placed in Karelia S.S.R.
                4 artilleries and 6 infantry placed in Germany
                2 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.231
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Germans Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry and 1 transport moved from 22 Sea Zone to 27 Sea Zone
                2 infantry moved from 27 Sea Zone to Union of South Africa
                1 infantry moved from Rhodesia to Union of South Africa
                1 cruiser moved from 22 Sea Zone to 27 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour and 1 infantry moved from 13 Sea Zone to Morocco

    Combat - British
                Battle in Union of South Africa
                    British attack with 3 infantry
                    Germans defend with 1 armour
                        British roll dice for 1 cruiser in Union of South Africa, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Union of South Africa, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Union of South Africa
                    British win, taking Union of South Africa from Germans with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Morocco

    Non Combat Move - British
                1 destroyer moved from 1 Sea Zone to 7 Sea Zone
                1 armour moved from Russia to Persia
                1 fighter moved from Russia to Persia
                1 aaGun, 2 artilleries and 4 infantry moved from India to Persia
                1 submarine moved from 22 Sea Zone to 13 Sea Zone
                2 fighters moved from United Kingdom to 7 Sea Zone
                1 bomber moved from United Kingdom to Persia

    Place Units - British
                1 carrier and 2 transports placed in 7 Sea Zone

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                7 artilleries and 9 infantry moved from Burma to India
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from East Indies to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                1 infantry moved from Szechwan to Kazakh S.S.R.
                1 infantry moved from Sinkiang to Kazakh S.S.R.
                2 infantry moved from Sinkiang to Novosibirsk
                1 armour and 4 infantry moved from Yakut S.S.R. to Evenki National Okrug
                4 fighters moved from Burma to Kazakh S.S.R.
                1 bomber moved from Burma to Novosibirsk
                2 battleships moved from 36 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Novosibirsk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                        Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Novosibirsk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakh S.S.R.
                    Japanese attack with 4 fighters and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 fighters and 2 infantry in Kazakh S.S.R., round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
                    Japanese win, taking Kazakh S.S.R. from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Evenki National Okrug
                    Japanese attack with 1 armour and 4 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 4 infantry in Evenki National Okrug, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Evenki National Okrug, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Evenki National Okrug
                    Japanese win, taking Evenki National Okrug from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in India
                    Japanese attack with 7 artilleries and 11 infantry
                    British defend with 1 factory and 1 infantry
                        Japanese roll dice for 2 battleships in India, round 2 :  2/2 hits
                        British roll dice for 1 infantry in India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese win, taking India from British with 7 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Kazakh S.S.R. to Sinkiang
                1 bomber moved from Novosibirsk to Sinkiang
                1 carrier and 2 fighters moved from 36 Sea Zone to 37 Sea Zone
                2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 destroyers moved from 36 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser and 1 submarine moved from 51 Sea Zone to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 62 Sea Zone
                1 artillery and 1 infantry moved from Japan to 60 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Burma
                2 infantry moved from Japan to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to Buryatia S.S.R.

    Place Units - Japanese
                2 artilleries and 2 infantry placed in East Indies
                1 transport placed in 62 Sea Zone
                2 artilleries and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.739
            Median : 3.000
            Variance : 1.773
            Standard Deviation : 1.331
            Total rolls : 23

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from Eastern United States to 11 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
                1 aaGun and 1 infantry moved from 13 Sea Zone to Morocco
                1 destroyer moved from 2 Sea Zone to 13 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 11 Sea Zone to 13 Sea Zone
                2 submarines moved from 13 Sea Zone to 15 Sea Zone
                2 fighters moved from 11 Sea Zone to 13 Sea Zone
                1 fighter moved from Russia to Persia
                1 infantry moved from Caucasus to Persia
                2 fighters moved from 11 Sea Zone to 13 Sea Zone
                1 bomber moved from United Kingdom to Morocco

    Place Units - Americans
                3 transports placed in 11 Sea Zone
                2 armour, 1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 2 armour and 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Caucasus to West Russia
                1 artillery moved from Russia to West Russia
                2 fighters moved from Persia to West Russia

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking West Russia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                5 artilleries and 4 infantry moved from Caucasus to Persia
                1 artillery and 8 infantry moved from Russia to Caucasus
                2 fighters moved from West Russia to Persia

    Place Units - Russians
                2 armour and 2 artilleries placed in Caucasus

    Turn Complete - Russians
                Russians collect 14 PUs; end with 14 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 5

    Germans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,500
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Russia
                1 armour, 2 artilleries and 10 infantry moved from Archangel to Russia
                6 armour moved from Karelia S.S.R. to Russia
                1 infantry moved from Ukraine S.S.R. to West Russia
                1 infantry moved from Belorussia to West Russia
                1 infantry moved from Karelia S.S.R. to West Russia
                5 fighters moved from Karelia S.S.R. to West Russia
                1 bomber moved from Karelia S.S.R. to West Russia
                1 infantry moved from Trans-Jordan to 17 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to French Madagascar
                      Germans take French Madagascar from British

    Combat - Germans
                Battle in West Russia
                    Germans attack with 1 bomber, 5 fighters and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 bomber, 5 fighters and 3 infantry in West Russia, round 2 :  6/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in West Russia, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in West Russia
                    Germans win, taking West Russia from Russians with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 2 artilleries and 11 infantry
                    Russians defend with 1 factory and 1 infantry
                        Germans roll dice for 7 armour, 2 artilleries and 11 infantry in Russia, round 2 :  4/20 hits
                        Russians roll dice for 1 infantry in Russia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Russia
                    Germans captures 14PUs while taking Russians capital
                    Germans win, taking Russia from Russians with 7 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber and 5 fighters moved from West Russia to Germany
                7 artilleries moved from Karelia S.S.R. to Belorussia
                1 artillery moved from Baltic States to Belorussia
                2 infantry moved from Baltic States to Karelia S.S.R.
                1 infantry moved from Poland to Ukraine S.S.R.
                1 infantry moved from Poland to Belorussia
                3 infantry moved from Baltic States to Belorussia
                1 aaGun moved from Germany to Italy
                1 aaGun moved from Baltic States to Germany
                1 artillery moved from Germany to Italy
                3 infantry moved from Germany to Italy
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                3 infantry moved from Germany to Italy

    Place Units - Germans
                3 infantry placed in Italy
                2 infantry placed in Karelia S.S.R.
                3 artilleries, 1 fighter and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 58 PUs; end with 72 PUs total

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.781
            Median : 4.500
            Variance : 1.419
            Standard Deviation : 1.191
            Total rolls : 32

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.621
            Median : 4.000
            Variance : 1.107
            Standard Deviation : 1.052
            Total rolls : 29

    Russians Combat
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 5.333
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • TripleA

    The capture of Moscow! Looking pretty grim for the Allies especially with Germany’s 72 PUs for next turn! (7 fighters sounds like a good way to neutralize those pesky navies)

    Anyways, I’m gonna be on vacation for about the next week. I’m guessing you’re probably going to resign this one. If so then go ahead and pick the next map!


  • You are right, I am going to resign again. That one felt lost from the early beginning…

    Enjoy your vacation  :-)


  • I will wait for your return - so that we can discuss how to continue then.

  • TripleA

    I’m back and ready to continue :)

    Let me know what map you’d like to play next.


  • Welcome back. I hope you enjoyed your vacation.

    Is 1941 (ww2v6) interesting enough for your project?

    It’s “only” Global1940 that will be left otherwise…

  • TripleA

    Let’s skip v6 as its really basic and doesn’t seem very popular. I think I’m ready to take the dive into Global!


  • OK, I’m fine with that. How familiar are you with the Global1940 2nd edition ruleset?

  • TripleA

    Not familiar at all (never played it). If you can outline any of the major differences and any tips that would be much appreciated.


  • Just in case…

    http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Europe-1940-Second-Edition.pdf
    http://www.axisandallies.org/wp-content/uploads/2011/12/Axis-Allies-Pacific-1940-Second-Edition.pdf

    http://www.wizards.com/AvalonHill/rules/AA_Europe_1940_2nd_Edition_FAQ.pdf
    http://www.wizards.com/AvalonHill/rules/AA_Pacific_1940_2nd_Edition_FAQ.pdf

    In brief the global rules are the close to those of 1942 2nd edition but with the following enhancements:

    • Many more playable nations
    • UK as one Power with two economies
    • More unit types, more combined arms, different factories (allowing different placements)
    • More canals/narrow straits
    • Facilities such as harbors and air bases
    • Convoy disruption
    • Polititcs
    • National Objectives
    • Strict neutrals, friendly neutrals, unfriendliy neutrals - and how to handle them
    • Kamikaze strikes
    • Scramble air units
    • Fighter escorts and interceptors
      (- optional: Research and Development)

    … just to name those that just came to my mind …

    Let me know how I can help.


  • @redrum:

    Not familiar at all (never played it). If you can outline any of the major differences and any tips that would be much appreciated.

    In this case I really recommend to read the rules and FAQ before playing. The complexity is huge compared to the other maps.

    I’m happy to guide you through the rules as much as you need. Just ask…


  • Also I should add, that Gamerman01 in this thread

    http://www.axisandallies.org/forums/index.php?topic=31667.0

    provides a list of currently unresolved issues when playing Global1940 with TripleA.

    Many of them are already part of the game notes provided with the map.

    It’s by far not a game breaker … but these are aspects to keep in mind.

  • TripleA

    Excellent! Thanks for all the resources! I’ll glance over them but let’s go ahead and get started. I definitely learn much better by making mistakes than reading the rule book :)

    I have a feeling our first G40 game will be pretty lopsided but I hope to be competitive in the second one.

  • TripleA

    Also, I’d prefer to play whichever side goes second if you don’t mind (so I can play more reactionary early on). Unless you feel one side is easier for beginners than the other.


  • Allright, I will start with G1 soon, but not before tomorrow or probably Tuesday. My last competitive game of Global1940 was around Autumn 2012, so I have to deal with it a bit more…

    As always, the Allies need a well coordinated play, but I have no doubt, that you will manage that perfectly.
    And I have learnt from our games so far that playing against you is a huge challenge for me.

    So I am curious about how this will work out …

    I recommend to use the option “Also post after combat move” in TripleA more often, as on this map the need of orders (scramble, OOL etc.) occurs more frequent than on other maps.

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