AA North Africa - Rommel’s Last Push
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Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 11 Sea Zone to 2 Sea Zone
1 submarine moved from 11 Sea Zone to 9 Sea Zone
5 armour, 1 artillery and 1 infantry moved from Poland to Belorussia
5 armour and 7 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Poland to Ukraine S.S.R.
1 artillery and 1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 infantry moved from Libya to Egypt
Germans take Egypt from British
1 fighter moved from France to 7 Sea Zone
2 fighters moved from 5 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in Belorussia
Germans attack with 10 armour, 1 artillery and 8 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 10 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 7 Sea Zone
Germans attack with 3 fighters
British defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyerNon Combat Move - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 8 Sea Zone
2 fighters moved from 7 Sea Zone to 8 Sea Zone
1 infantry moved from Gibraltar to 14 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to France
1 infantry moved from Morocco to Algeria
1 aaGun, 1 artillery and 1 infantry moved from Germany to Poland
1 bomber moved from Ukraine S.S.R. to France
1 aaGun moved from Italy to Germany
2 infantry moved from Finland to Karelia S.S.R.Place Units - Germans
1 artillery and 1 infantry placed in Karelia S.S.R.
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
3.5 hours between dice and posting…. the forum has been offline for hours today.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to EgyptCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 3 infantry in Egypt, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to West Russia
1 fighter moved from Szechwan to West Russia
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Brazil
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
3 fighters moved from United Kingdom to West RussiaPlace Units - British
2 fighters placed in United Kingdom
2 artilleries and 1 infantry placed in IndiaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 armour and 1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
2 fighters moved from Kiangsu to Kwangtung
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 bomber moved from Japan to KwangtungCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kwangtung from Americans with 1 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Japanese
2 artilleries and 1 infantry moved from Yunnan to Burma
1 bomber and 3 fighters moved from Kwangtung to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 48 Sea Zone to Burma
1 fighter moved from 32 Sea Zone to Burma
1 carrier moved from 32 Sea Zone to 36 Sea Zone
2 battleships moved from 61 Sea Zone to 48 Sea Zone
2 infantry moved from Anhwei to Szechwan
1 submarine moved from 60 Sea Zone to 48 Sea Zone
1 cruiser moved from 60 Sea Zone to 48 Sea Zone
1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Okinawa to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 carrier moved from 48 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 transports placed in 60 Sea Zone
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Japan
1 transport placed in 62 Sea Zone
Japanese undo move 2.
3 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2,857
Median : 2,000
Variance : 1,167
Standard Deviation : 1,080
Total rolls : 7Americans Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,667
Median : 2,000
Variance : 1,200
Standard Deviation : 1,095
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
3 fighters moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from Western Canada to 9 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 9 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 carriers, 1 cruiser and 1 submarine moved from 11 Sea Zone to 12 Sea Zone
2 infantry moved from Central America to 19 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 19 Sea Zone to 12 Sea Zone
4 fighters moved from 9 Sea Zone to 12 Sea Zone
1 destroyer moved from 19 Sea Zone to 11 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 55 Sea Zone to 18 Sea Zone
1 aaGun and 1 infantry moved from Western Canada to Eastern Canada
1 fighter moved from Caucasus to West RussiaPlace Units - Americans
1 submarine and 4 transports placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 40 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.857
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
2 artilleries, 1 fighter and 2 infantry moved from West Russia to Karelia S.S.R.
1 artillery and 2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 2/3 hits
Germans roll dice for 1 artillery in Ukraine S.S.R., round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 3/6 hits
Germans roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 artillery in Karelia S.S.R., round 3 : 0/1 hits
1 artillery owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 artillery moved from Caucasus to West Russia
1 submarine moved from 13 Sea Zone to 11 Sea Zone
2 infantry moved from Evenki National Okrug to Archangel
4 infantry moved from Russia to West RussiaPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.531
Median : 4.000
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
2 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 6 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.235
Median : 4.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 2 Sea Zone to 9 Sea Zone
2 fighters moved from 8 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 bomber moved from France to Ukraine S.S.R.
10 armour, 1 artillery and 6 infantry moved from Belorussia to Karelia S.S.R.Combat - Germans
Battle in 9 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Germans attack with 10 armour, 1 artillery and 6 infantry
Russians defend with 2 artilleries, 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 10 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Germany to Italy
1 aaGun moved from Germany to Italy
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 8 Sea Zone to 5 Sea Zone
2 fighters moved from 9 Sea Zone to 5 Sea Zone
2 artilleries and 2 infantry moved from Germany to 5 Sea Zone
2 artilleries and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 bomber moved from Ukraine S.S.R. to Germany
1 armour, 1 artillery and 1 infantry moved from Libya to AlgeriaPlace Units - Germans
3 infantry placed in Italy
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
5 fighters moved from West Russia to 5 Sea Zone
3 fighters moved from United Kingdom to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from Germans
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
British take Gibraltar from GermansCombat - British
Battle in 5 Sea Zone
British attack with 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports -
Need OOL for the battle in 5 Sea Zone.
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I can’t believe I did not see that… I’m too unconcentrated these days…
Three hits mean: Damage Battleship, take out Destroyer and Carrier
Next hits to
1. Cruiser
2. Battleship
3. Fighter
4. Fighter
(5. Transports)In the unlikely event of surviving fighter(s) land it/them in Karelia please.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from Germans
5 fighters moved from West Russia to 5 Sea Zone
3 fighters moved from United Kingdom to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 armour and 1 infantry moved from 13 Sea Zone to Morocco
British take Morocco from Germans
2 infantry moved from Brazil to 22 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
British take Gibraltar from GermansCombat - British
Battle in 5 Sea Zone
British attack with 8 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
British roll dice for 8 fighters in 5 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 5 Sea Zone, round 2 : 3/6 hits
1 carrier owned by the Germans, 3 fighters owned by the British and 1 destroyer owned by the Germans lost in 5 Sea Zone
British roll dice for 5 fighters in 5 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 5 Sea Zone, round 3 : 2/4 hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 5 Sea Zone
British roll dice for 3 fighters in 5 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 1 fighter and 2 transports in 5 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 2 fighters in 5 Sea Zone, round 5 : 2/2 hits
Germans roll dice for 1 fighter and 2 transports in 5 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Germans and 1 transport owned by the Germans lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Casualties for British: 6 fightersNon Combat Move - British
2 fighters moved from 5 Sea Zone to West Russia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries and 6 infantry moved from India to Persia
1 infantry moved from Anglo-Egyptian Sudan to EgyptPlace Units - British
3 transports placed in 8 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
Yeah, it was a little sneaky with all the planes in West Russia but I was definitely a little surprised when you moved the German fleet there. Just 1 sub in the Atlantic left to eliminate :)
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See your PM please.
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I’m back and will continue Monday or Tuesday :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 artillery and 2 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Szechwan to Sinkiang
Japanese take Sinkiang from AmericansCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Szechwan to Sinkiang
1 infantry moved from Kwangtung to Szechwan
1 armour moved from Kwangtung to Burma
1 armour, 1 artillery and 4 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 60 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Burma
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Burma
2 battleships, 1 cruiser, 1 destroyer and 2 submarines moved from 48 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from Burma to 35 Sea Zone
1 transport moved from 61 Sea Zone to 60 Sea ZonePlace Units - Japanese
2 transports placed in 60 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalDice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,818
Median : 3,000
Variance : 1,100
Standard Deviation : 1,049
Total rolls : 11Russians Combat
2 was rolled 1 times
6 was rolled 2 times
Average roll : 4,667
Median : 6,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Belorussia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 0/2 hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 4 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 4 : 2/2 hits
2 infantry owned by the Russians lost in Ukraine S.S.R.
1 infantry owned by the Russians retreated to West Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Belorussia to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
2 artilleries moved from Caucasus to West Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to West Russia
1 infantry moved from Archangel to West Russia
1 submarine moved from 11 Sea Zone to 19 Sea ZonePlace Units - Russians
4 infantry placed in Caucasus
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalDice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.261
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Germans Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15 -
Glad to see your back! Sorry, I forgot to post the USA’s turn again. Man what is up with Ukraine this game, they just don’t seem to want the Russians there! Sort of like how it is these days!
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I have a strong desire to resign this game. After two days of thinking (during spare time only of course ;-) ) I can’t see anything to counter the strong allied forces around Europe. And I have learnt that you are too strong and too experienced to run into similar errors that could bring me back to the game ;-)
Of course I could draw everything back to Germany to turtle there… but that would only save time.
In fact that game was lost already starting from G1. Losing the fleet in the Med and my stupid oversight that led to the baltic fleet desaster later were my killers.
And I will probably never buy two carriers on G1 again… although my German fleet probably would have been strong enough to keep the Atlantic clear for a longer period if my plans had worked out…Japan was just ok so far - but I will not be able to bring enough troops to Europe to support Germany there in time.
What do you think? Anyway… if you would like to see how this game proceeds, I will be fine with going on…
Just let me know… -
@P@nther:
And I have learnt that you are too strong and too experienced to run into similar errors that could bring me back to the game ;-)
‘Similar errors’ means similar to my blunders.
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I’m fine either way. If you’d prefer to resign this one then you can go ahead and start up the next one.
I’d agree that I have the better position and Germany will probably collapse before Japan can put enough pressure on Russia. That being said since its dice just about anything can happen and I definitely could make some mistakes as well. If I had to put a number on it then I’d say I have around a 80-90% chance of winning it based on the current position.





