@Stucifer assumed no scramble to 94
Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs -
Of course I did not intend to post three times, but the first two tries were ended showing up an error message.
The third try worked… but obviously the first two tries were posted, too…strange… -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to Karelia S.S.R.
10 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
8 armour moved from Germany to East Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I got an error as well though it seems to have posted. Maybe some issue with the response from the forums…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Incredible - with these Russian dice results I would have had best chances to win the Caucasus-battle, which I of course did not fight due to bad chances…
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Anyway - what do you think about moving on?
I’m ready to resign …. as I can’t do anything apart from delaying the inevitable…
Just let me know, we can continue of course, if you want …
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Well that is some nice rolls to waste! Lots of 1’s! Gotta hate when you get the lucky rolls when you don’t need them.
But yeah we can call this one as I agree its pretty much over. Probably would be officially won within a round or 2 anyways.
Did you want to start a new game on a different map?
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Did you want to start a new game on a different map?Yes, that’s what I meant. We could continue maybe with 1942 2nd edition, just to get to the current ruleset.
But I am open to other suggestions… -
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
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Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
Fine.
We move on to the ruleset that was developped for Global 1940 2nd Edition - and (as a simplification) 1942 2nd edition.
Major changes are:
- AA Guns now shoot at a maximum of 3 planes each. So you must have more than one AA gun in a territory in order to be able to shoot at more than three attacking planes. You need for example 2 AA guns to shoot at a maximum of 6 enemy planes.
- AA Guns are no longer subject to capture but can be taken as casualties. They will be autodestroyed if attacked and no other defending unit is available. They still can be moved only in NCM. They no longer defend against SBR, because
- Factories have a “built-in” AA shooting at every SBR-ing bomber.
- Unit prices are slightly different (see TripleA) - Tanks cost 6.
- A transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
This is what came quickly to my mind. I will point out possible other aspects when I recall them.
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Russia’s going first.
Rolling for sides:
Even - redrum=Axis
Odd - redrum=Allies
Rolling 1d6:
(1) -
Links to rulebook and FAQ are here:
http://www.axisandallies.org/forums/index.php?topic=28699.msg1018683#msg1018683
Awaiting your first move :-)
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Test summary from TripleA, engine version: 1.8.0.5, time: 23:13:19
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
1 artillery and 4 infantry moved from Russia to West Russia
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 1/6 hits
1 infantry owned by the Russians, 3 infantry owned by the Germans, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 2 infantry in Ukraine S.S.R., round 3 : 3/8 hits
Germans roll dice for 1 fighter in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Russians attack with 1 armour, 2 artilleries and 9 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 4/12 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 2 artilleries and 7 infantry in West Russia, round 3 : 2/10 hits
Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
2 fighters moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Novosibirsk to Russia
1 aaGun moved from Russia to West Russia
2 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 submarine moved from 4 Sea Zone to 7 Sea ZonePlace Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 3 armour, 1 artillery and 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour, 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 artilleries placed in Russia
1 fighter could not land in Ukraine S.S.R. and was removedTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalDice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.423
Median : 3.000
Variance : 0.510
Standard Deviation : 0.714
Total rolls : 52Germans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Russians Combat
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39 -
So the struggles are real…
I started the new game and forgot to make it a forum game but rolled all the dice. So then I restarted and edited the original result into a new forum game which is why you see duplicate dice rolls. The difference between the two rolls in pretty incredible :)
Anyways, pretty much a disastrous Russia turn 1. The attack in Ukraine had an expected ~12 TUV swing and ended with -22! This is probably gonna be a short one!
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Ouch… bad luck indeed.
Let’s see how this turns out - my battles are always good for similar dice experiences :wink:
I’ll continue tomorrow. :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
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Place Units - Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 infantry
EDIT: Removing units owned by Russians from Ukraine S.S.R.: 3 armour, 1 artillery and 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Russians to Germans
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 armour, 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Caucasus
1 infantry placed in Karelia S.S.R.
2 artilleries placed in Russia
1 fighter could not land in Ukraine S.S.R. and was removedWhen studying the map I wondered where that German fighter ended.
Now I know… TripleA did not realize that - after the edits - it was a surviving defending fighter, but - due to the territory owner change in the edit - assumed that it landed in a territory that was not friendly at the beginning of the turn, so destroyed it.However, I came back from work just minutes ago (10.30 pm here) and feel too tired to elaborate a G1 move right now.
Will do it definitely tomorrow. I hope to come back to a quicker pace then. :-) -
Oh lol. I didn’t even notice that. I just opened the save and realized that it did remove the fighter after I added it just like the summary mentions. Makes sense just never thought about it.





