@Stucifer assumed no scramble to 94
Redrum's and P@nther's battle thread
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 7 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Novosibirsk to Archangel
Japanese take Urals from Russians
Japanese take Archangel from Russians
1 infantry moved from Egypt to Anglo-Egypt Sudan
Japanese take Anglo-Egypt Sudan from BritishCombat - Japanese
Non Combat Move - Japanese
1 aaGun, 1 artillery and 2 infantry moved from Persia to Caucasus
1 infantry moved from Evenki National Okrug to Urals
1 infantry moved from Evenki National Okrug to Novosibirsk
3 armour moved from Chinghai to Caucasus
1 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
3 armour moved from Ningxia to Chinghai
3 armour moved from Manchuria to Ningxia
3 armour moved from India to Caucasus
1 artillery moved from Egypt to Anglo-Egypt Sudan
4 fighters moved from Caucasus to Karelia S.S.R.
2 fighters moved from 34 Sea Zone to Caucasus
2 artilleries and 2 infantry moved from East Indies to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
1 armour and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone
1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 34 Sea Zone to 37 Sea Zone
2 transports moved from 34 Sea Zone to 38 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 34 Sea Zone to Persia
4 infantry moved from Japan to 62 Sea Zone
2 transports moved from 36 Sea Zone to 61 Sea Zone
4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo-China Thailand
2 transports moved from 61 Sea Zone to 62 Sea Zone
1 armour moved from Caucasus to East Poland
1 armour moved from Caucasus to East PolandPlace Units - Japanese
3 armour placed in India
3 infantry placed in Manchuria
Japanese undo move 2.
3 armour placed in Manchuria
1 armour, 1 artillery and 2 infantry placed in East Indies
3 artilleries and 3 infantry placed in Japan
1 transport placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - British
4 transports moved from 5 Sea Zone to 6 Sea Zone
3 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
3 artilleries and 5 infantry moved from 5 Sea Zone to Finland
1 bomber moved from Norway to FinlandCombat - British
Battle in Finland
British attack with 3 artilleries, 1 bomber and 5 infantry
Germans defend with 1 infantry
British win, taking Finland from Germans with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 armour, 4 artilleries and 4 infantry moved from Norway to Finland
1 bomber moved from Finland to United Kingdom
1 fighter moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 3 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Canada to Eastern CanadaPlace Units - British
1 armour, 2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalDice Statistics:
Total
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Germans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Italians
2 armour moved from Poland to Karelia S.S.R.
4 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Eastern Ukraine to Karelia S.S.R.
1 armour moved from Bulgaria Romania to East Poland
1 armour moved from Italy to Bulgaria Romania
1 artillery and 4 infantry moved from Italy to France
1 infantry moved from France to Germany
1 artillery moved from France to GermanyPlace Units - Italians
1 armour and 5 infantry placed in ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - Chinese
Chinese builds 0 units.Non Combat Move - Americans
1 fighter moved from 3 Sea Zone to Finland
6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Finland
8 transports moved from 3 Sea Zone to 1 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea ZonePlace Units - Americans
2 transports placed in 56 Sea Zone
3 armour, 1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs -
Of course I did not intend to post three times, but the first two tries were ended showing up an error message.
The third try worked… but obviously the first two tries were posted, too…strange… -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 techTokens; 0 PUs;Non Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Belorussia to Karelia S.S.R.
10 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Caucasus to Eastern Ukraine
1 infantry moved from Caucasus to Kazakh S.S.R.
8 armour moved from Germany to East Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
1 artillery and 3 infantry placed in Caucasus
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 34 PUs; end with 34 PUs total
Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
I got an error as well though it seems to have posted. Maybe some issue with the response from the forums…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
5 armour, 6 artilleries and 24 infantry moved from Russia to UralsCombat - Russians
Battle in Urals
Russians attack with 5 armour, 6 artilleries and 24 infantry
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Russia to Finland
3 aaGuns moved from Russia to UralsPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 7 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 7 times
6 was rolled 5 times
Average roll : 2,778
Median : 2,500
Variance : 2,114
Standard Deviation : 1,454
Total rolls : 36Russians Combat
1 was rolled 12 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 6 times
6 was rolled 5 times
Average roll : 2,743
Median : 2,000
Variance : 2,265
Standard Deviation : 1,505
Total rolls : 35Japanese Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
Incredible - with these Russian dice results I would have had best chances to win the Caucasus-battle, which I of course did not fight due to bad chances…
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Anyway - what do you think about moving on?
I’m ready to resign …. as I can’t do anything apart from delaying the inevitable…
Just let me know, we can continue of course, if you want …
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Well that is some nice rolls to waste! Lots of 1’s! Gotta hate when you get the lucky rolls when you don’t need them.
But yeah we can call this one as I agree its pretty much over. Probably would be officially won within a round or 2 anyways.
Did you want to start a new game on a different map?
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…
Did you want to start a new game on a different map?Yes, that’s what I meant. We could continue maybe with 1942 2nd edition, just to get to the current ruleset.
But I am open to other suggestions… -
Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
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Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.
Fine.
We move on to the ruleset that was developped for Global 1940 2nd Edition - and (as a simplification) 1942 2nd edition.
Major changes are:
- AA Guns now shoot at a maximum of 3 planes each. So you must have more than one AA gun in a territory in order to be able to shoot at more than three attacking planes. You need for example 2 AA guns to shoot at a maximum of 6 enemy planes.
- AA Guns are no longer subject to capture but can be taken as casualties. They will be autodestroyed if attacked and no other defending unit is available. They still can be moved only in NCM. They no longer defend against SBR, because
- Factories have a “built-in” AA shooting at every SBR-ing bomber.
- Unit prices are slightly different (see TripleA) - Tanks cost 6.
- A transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.
This is what came quickly to my mind. I will point out possible other aspects when I recall them.
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Russia’s going first.
Rolling for sides:
Even - redrum=Axis
Odd - redrum=Allies
Rolling 1d6:
(1) -
Links to rulebook and FAQ are here:
http://www.axisandallies.org/forums/index.php?topic=28699.msg1018683#msg1018683
Awaiting your first move :-)
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Test summary from TripleA, engine version: 1.8.0.5, time: 23:13:19





