Redrum's and P@nther's battle thread

  • TripleA

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 7 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Novosibirsk to Archangel
                      Japanese take Urals from Russians
                      Japanese take Archangel from Russians
                1 infantry moved from Egypt to Anglo-Egypt Sudan
                      Japanese take Anglo-Egypt Sudan from British

    Combat - Japanese

    Non Combat Move - Japanese
                1 aaGun, 1 artillery and 2 infantry moved from Persia to Caucasus
                1 infantry moved from Evenki National Okrug to Urals
                1 infantry moved from Evenki National Okrug to Novosibirsk
                3 armour moved from Chinghai to Caucasus
                1 armour and 1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                1 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
                3 armour moved from Ningxia to Chinghai
                3 armour moved from Manchuria to Ningxia
                3 armour moved from India to Caucasus
                1 artillery moved from Egypt to Anglo-Egypt Sudan
                4 fighters moved from Caucasus to Karelia S.S.R.
                2 fighters moved from 34 Sea Zone to Caucasus
                2 artilleries and 2 infantry moved from East Indies to 38 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 35 Sea Zone
                1 armour and 3 infantry moved from French Indo-China Thailand to 37 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                2 transports moved from 34 Sea Zone to 37 Sea Zone
                2 transports moved from 34 Sea Zone to 38 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 35 Sea Zone to 34 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 34 Sea Zone to Persia
                4 infantry moved from Japan to 62 Sea Zone
                2 transports moved from 36 Sea Zone to 61 Sea Zone
                4 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo-China Thailand
                2 transports moved from 61 Sea Zone to 62 Sea Zone
                1 armour moved from Caucasus to East Poland
                1 armour moved from Caucasus to East Poland

    Place Units - Japanese
                3 armour placed in India
                3 infantry placed in Manchuria
                Japanese undo move 2.
                3 armour placed in Manchuria
                1 armour, 1 artillery and 2 infantry placed in East Indies
                3 artilleries and 3 infantry placed in Japan
                1 transport placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 77 PUs


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - British
                4 transports moved from 5 Sea Zone to 6 Sea Zone
                3 artilleries and 5 infantry moved from United Kingdom to 6 Sea Zone
                3 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone
                3 artilleries and 5 infantry moved from 5 Sea Zone to Finland
                1 bomber moved from Norway to Finland

    Combat - British
                Battle in Finland
                    British attack with 3 artilleries, 1 bomber and 5 infantry
                    Germans defend with 1 infantry
                    British win, taking Finland from Germans with 3 artilleries, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 armour, 4 artilleries and 4 infantry moved from Norway to Finland
                1 bomber moved from Finland to United Kingdom
                1 fighter moved from 3 Sea Zone to 5 Sea Zone
                1 fighter moved from 3 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Western Canada to Eastern Canada

    Place Units - British
                1 armour, 2 artilleries and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 21 PUs; end with 21 PUs total

    Dice Statistics:

    Total
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • TripleA

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour and 5 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Non Combat Move - Italians
                2 armour moved from Poland to Karelia S.S.R.
                4 armour moved from Baltic States to Karelia S.S.R.
                1 armour moved from Eastern Ukraine to Karelia S.S.R.
                1 armour moved from Bulgaria Romania to East Poland
                1 armour moved from Italy to Bulgaria Romania
                1 artillery and 4 infantry moved from Italy to France
                1 infantry moved from France to Germany
                1 artillery moved from France to Germany

    Place Units - Italians
                1 armour and 5 infantry placed in Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - Chinese
                Chinese builds 0 units.

    Non Combat Move - Americans
                1 fighter moved from 3 Sea Zone to Finland
                6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
                2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                4 fighters moved from United Kingdom to 5 Sea Zone
                2 bombers moved from United Kingdom to Finland
                8 transports moved from 3 Sea Zone to 1 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone

    Place Units - Americans
                2 transports placed in 56 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - Chinese
                Chinese builds 0 units.

    Non Combat Move - Americans
                1 fighter moved from 3 Sea Zone to Finland
                6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
                2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                4 fighters moved from United Kingdom to 5 Sea Zone
                2 bombers moved from United Kingdom to Finland
                8 transports moved from 3 Sea Zone to 1 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone

    Place Units - Americans
                2 transports placed in 56 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs;

    Purchase Units - Chinese
                Chinese builds 0 units.

    Non Combat Move - Americans
                1 fighter moved from 3 Sea Zone to Finland
                6 armour, 2 artilleries and 8 infantry moved from Norway to Finland
                2 carriers and 1 destroyer moved from 3 Sea Zone to 5 Sea Zone
                4 fighters moved from United Kingdom to 5 Sea Zone
                2 bombers moved from United Kingdom to Finland
                8 transports moved from 3 Sea Zone to 1 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from Eastern United States to Eastern Canada
                1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone

    Place Units - Americans
                2 transports placed in 56 Sea Zone
                3 armour, 1 artillery and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 40 PUs; end with 40 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs


  • Of course I did not intend to post three times, but the first two tries were ended showing up an error message.
    The third try worked… but obviously the first two tries were posted, too…strange…

  • TripleA

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery and 14 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Non Combat Move - Germans
                1 infantry moved from Karelia S.S.R. to Archangel
                1 infantry moved from Karelia S.S.R. to Belorussia
                1 armour moved from Belorussia to Karelia S.S.R.
                10 armour moved from East Poland to Karelia S.S.R.
                1 infantry moved from Caucasus to Eastern Ukraine
                1 infantry moved from Caucasus to Kazakh S.S.R.
                8 armour moved from Germany to East Poland
                1 infantry moved from Germany to France
                1 infantry moved from Germany to Poland

    Place Units - Germans
                2 infantry placed in Karelia S.S.R.
                1 artillery and 3 infantry placed in Caucasus
                1 armour and 9 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total
                Objective 3: Germans met a national objective for an additional 5 PUs; end with 39 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • TripleA

    I got an error as well though it seems to have posted. Maybe some issue with the response from the forums…


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                5 armour, 6 artilleries and 24 infantry moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 5 armour, 6 artilleries and 24 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Russia to Finland
                3 aaGuns moved from Russia to Urals

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 7 times
                6 was rolled 5 times
            Average roll : 2,778
            Median : 2,500
            Variance : 2,114
            Standard Deviation : 1,454
            Total rolls : 36

    Russians Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 6 times
                6 was rolled 5 times
            Average roll : 2,743
            Median : 2,000
            Variance : 2,265
            Standard Deviation : 1,505
            Total rolls : 35

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                5 armour, 6 artilleries and 24 infantry moved from Russia to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 5 armour, 6 artilleries and 24 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Urals from Japanese with 5 armour, 6 artilleries and 24 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Russia to Finland
                3 aaGuns moved from Russia to Urals

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 7 times
                6 was rolled 5 times
            Average roll : 2,778
            Median : 2,500
            Variance : 2,114
            Standard Deviation : 1,454
            Total rolls : 36

    Russians Combat
                1 was rolled 12 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 6 times
                6 was rolled 5 times
            Average roll : 2,743
            Median : 2,000
            Variance : 2,265
            Standard Deviation : 1,505
            Total rolls : 35

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • Incredible - with these Russian dice results I would have had best chances to win the Caucasus-battle, which I of course did not fight due to bad chances…


  • Anyway - what do you think about moving on?

    I’m ready to resign …. as I can’t do anything apart from delaying the inevitable…

    Just let me know, we can continue of course, if you want …

  • TripleA

    Well that is some nice rolls to waste! Lots of 1’s! Gotta hate when you get the lucky rolls when you don’t need them.

    But yeah we can call this one as I agree its pretty much over. Probably would be officially won within a round or 2 anyways.

    Did you want to start a new game on a different map?


  • @redrum:


    Did you want to start a new game on a different map?

    Yes, that’s what I meant. We could continue maybe with 1942 2nd edition, just to get to the current ruleset.
    But I am open to other suggestions…

  • TripleA

    Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.


  • @redrum:

    Sounds good. I’d say go ahead and start it up. I haven’t played it before so if you have any major pointers that would be appreciated.

    Fine.

    We move on to the ruleset that was developped for Global 1940 2nd Edition - and (as a simplification) 1942 2nd edition.

    Major changes are:

    • AA Guns now shoot at a maximum of 3 planes each. So you must have more than one AA gun in a territory in order to be able to shoot at more than three attacking planes. You need for example 2 AA guns to shoot at a maximum of 6 enemy planes.
    • AA Guns are no longer subject to capture but can be taken as casualties. They will be autodestroyed if attacked and no other defending unit is available. They still can be moved only in NCM. They no longer defend against SBR, because
    • Factories have a “built-in” AA shooting at every SBR-ing bomber.
    • Unit prices are slightly different (see TripleA) - Tanks cost 6.
    • A transport is not allowed to offload land units for an amphibious assault in a sea zone containing one or more ignored enemy submarines unless at least one warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.

    This is what came quickly to my mind. I will point out possible other aspects when I recall them.


  • Russia’s going first.

    Rolling for sides:

    Even - redrum=Axis
    Odd  - redrum=Allies

    DiceRolling 1d6:
    (1)


  • Links to rulebook and FAQ are here:

    http://www.axisandallies.org/forums/index.php?topic=28699.msg1018683#msg1018683

    Awaiting your first move  :-)

  • TripleA

    Test summary from TripleA, engine version: 1.8.0.5, time: 23:13:19

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