@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
Odonis (Axis) vs. Bjergmose (Allies +16) G40L NO Tech - third match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 artillery and 13 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 13 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Szechwan
1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Kwangsi to HunanCombat - British
Battle in Kweichow
British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British win, taking Kweichow from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Japanese win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 fighter and 2 infantry -
Just noticed your unplaced german transport.
You are not allowed to save units.
If you buy to many units you may hold them in reserve untill a later turn. -
Just noticed your unplaced german transport.
You are not allowed to save units.
If you buy to many units you may hold them in reserve untill a later turn.Sorry - confused by the statement above. I can’t save units, but I can hold them for a later turn?
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Sry anniversary rules. :roll:
If you buy to many units in global you get ipc´s back.
But you still can´t choose not to place units. -
So, this means I get money back? Or I lose the money and the transport? If I would’ve known the rule, of course I would have placed it…
I’ll take the IPCs instead
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sry. No return policy.
only when you have bought more units than you Can actually
place. but you had plenty of room in your factories. -
okie
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Italians attack with 2 destroyers
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from Kwangsi to SikangCombat - ANZAC
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Sikang to Kazakhstan
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
2 armour and 3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 armour, 4 artilleries and 24 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to Baltic States
1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern France to Holland Belgium -
German turn - I eliminated the transport
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Finland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 armour
Russians win, taking Finland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns, 1 artillery and 5 infantry moved from Vologda to Russia
1 fighter moved from Urals to Russia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 5 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsi
1 bomber, 1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi
2 fighters moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 1 artillery and 5 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsi
1 bomber, 1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi
2 fighters moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 artillery, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
UK_Pacific defend with 1 factory_minor and 1 harbour; Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kiangsi
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 1 infantry, 5 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun; Chinese defend with 1 artillery and 9 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 2 artilleries, 1 bomber, 3 fighters, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun
Casualties for Chinese: 1 artillery and 9 infantryNon Combat Move - Japanese
2 fighters moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to Jehol
1 fighter moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter and 2 tactical_bombers moved from Kiangsi to Anhwe
1 bomber moved from Kiangsi to Anhwe
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 92 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 bombers and 2 fighters
Japanese defend with 1 carrier and 2 destroyers
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 carrier and 2 destroyers
Battle in 16 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 carrier and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 92 Sea Zone
Americans attack with 4 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 6 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 artillery moved from Western United States to Central United States
1 bomber moved from Holland Belgium to Gibraltar
1 infantry moved from French Equatorial Africa to Belgian CongoPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
2 fighters placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Kwangsi
2 infantry placed in Manchuria
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs