sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 artilleries and 2 infantry moved from Anhwe to Kweichow
1 artillery moved from Hopei to Kweichow
2 infantry moved from Anhwe to Hunan
1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 artillery and 4 infantry moved from 6 Sea Zone to Korea
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 bomber, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Korea
1 bomber moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Kwangtung to Jehol
2 fighters and 1 tactical_bomber moved from Kwangtung to Szechwan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Philippines to Jehol
Combat - Japanese
Battle in Hunan
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Szechwan
Japanese attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber, 4 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 fighter and 2 tactical_bombers moved from Jehol to Shantung
1 bomber moved from Hunan to Shantung
1 armour moved from Kwangtung to Kiangsu
2 mech_infantrys moved from Kwangtung to Kiangsu
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 fighters and 1 tactical_bomber moved from Szechwan to Shensi
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
1 bomber moved from United Kingdom to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 26 Sea Zone
Battle in Gibraltar
Americans attack with 1 armour, 2 fighters and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans win, taking 26 Sea Zone from Japanese, taking Gibraltar from Italians with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
1 mech_infantry moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from British Columbia to Western United States
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
2 bombers placed in Western United States
2 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 artillery and 13 infantry moved from Kwangsi to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 artillery and 13 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Chinese win, taking Kwangtung from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
retreated to Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 13 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is -5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Szechwan
1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangsi to Kweichow
1 armour moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 artillery and 2 infantry moved from Kwangsi to Hunan
Combat - British
Battle in Kweichow
British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 infantry
British win, taking Kweichow from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in Holland Belgium
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the British
Japanese win, taking Holland Belgium from Germans with 1 destroyer remaining. Battle score for attacker is -14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery moved from Ethiopia to Kenya
3 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 aaGun moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Yunnan
2 aaGuns moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Burma to India
1 mech_infantry moved from India to Yunnan
1 infantry moved from Burma to India
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from Morocco to Gibraltar
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Just noticed your unplaced german transport.
You are not allowed to save units.
If you buy to many units you may hold them in reserve untill a later turn.
Just noticed your unplaced german transport.
You are not allowed to save units.
If you buy to many units you may hold them in reserve untill a later turn.
Sorry - confused by the statement above. I can’t save units, but I can hold them for a later turn?
Sry anniversary rules. :roll:
If you buy to many units in global you get ipc´s back.
But you still can´t choose not to place units.
So, this means I get money back? Or I lose the money and the transport? If I would’ve known the rule, of course I would have placed it…
I’ll take the IPCs instead
sry. No return policy.
only when you have bought more units than you Can actually
place. but you had plenty of room in your factories.
okie
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Yugoslavia to Ukraine
1 artillery and 2 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 2 fighters
British defend with 1 artillery and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour
Battle in 92 Sea Zone
Italians attack with 2 destroyers
British defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Ukraine
Italians attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 aaGun, 1 factory_minor and 3 infantry
Italians win, taking Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
1 aaGun moved from Bessarabia to Ukraine
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Kwangsi to Sikang
Combat - ANZAC
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Sikang to Kazakhstan
1 fighter moved from New South Wales to Queensland
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Karelia from Russians
2 armour and 3 mech_infantrys moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Baltic States
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
3 armour, 4 artilleries and 24 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Western Germany to Baltic States
1 artillery and 1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
German turn - I eliminated the transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
1 infantry moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Finland
Russians attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 2 armour
Russians win, taking Finland from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Kazakhstan
2 aaGuns, 1 artillery and 5 infantry moved from Vologda to Russia
1 fighter moved from Urals to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 1 artillery and 5 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kiangsi
1 bomber, 1 fighter and 2 tactical_bombers moved from Shantung to Kiangsi
2 fighters moved from 6 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to Kiangsi
1 tactical_bomber moved from Japan to Manchuria
1 artillery moved from Korea to Manchuria
1 mech_infantry moved from Jehol to Manchuria
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 battleship and 1 cruiser moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone