Stalingradski v Infrastructure


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
                    EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                    EDIT: Changing ownership of Bessarabia from Russians to Germans
                    EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
                    EDIT: Turning off Edit Mode
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 54 to 52
                EDIT: Turning off Edit Mode
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima


  • scramble sz6?


  • Yes - very bold moves v Japan and will slow me down.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
                    EDIT: Adding units owned by Russians to Bryansk: 1 infantry
                    EDIT: Changing ownership of Bessarabia from Russians to Germans
                    EDIT: Adding units owned by Germans to Bessarabia: 1 infantry
                    EDIT: Turning off Edit Mode
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 54 to 52
                EDIT: Turning off Edit Mode
                Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Japanese defend with 1 destroyer, 2 fighters and 1 transport
                        Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 3 :  4/5 hits
                        Japanese roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Japanese, 1 transport owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 destroyer, 2 fighters and 1 transport
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to 7 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 7 Sea Zone
                1 bomber moved from 6 Sea Zone to Midway
                1 destroyer moved from 26 Sea Zone to 7 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • Technology

    GBR spends 30+24 IPCs;
    spends 1 on tech.

    GER: 7.45
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 1.25
    ANZ: 1.20


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                      British take Tunisia from Italians
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 31 to 30
                EDIT: Turning off Edit Mode
                British buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Tobruk to Tunisia
                      British take Libya from Italians
                      British take Tunisia from Italians
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 bomber moved from Egypt to Ethiopia
                2 infantry moved from India to Burma
                1 fighter moved from India to Burma

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking 106 Sea Zone from Germans, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ethiopia
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 infantry in Ethiopia, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Ethiopia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of French Equatorial Africa from French to British
                EDIT: Turning off Edit Mode
                1 bomber moved from Ethiopia to Eastern Persia
                1 mech_infantry moved from Eastern Persia to India
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia
                1 tactical_bomber moved from Trans-Jordan to Eastern Persia
                2 transports moved from 80 Sea Zone to 72 Sea Zone
                3 infantry moved from Rhodesia to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from French West Africa to French Central Africa
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt
                4 mech_infantrys moved from Egypt to Iraq
                1 fighter moved from Burma to India
                1 submarine moved from 106 Sea Zone to 109 Sea Zone
                1 battleship, 1 cruiser and 1 transport moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 infantry
                EDIT: Adding units owned by British to Tobruk: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                8 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 8 infantry


  • Technology

    ITA spends 28

    GER: 7.45
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 2.65
    ANZ: 1.20


  • Technology

    ITA spends 27

    GER: 7.45
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 2.60
    ANZ: 1.20


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                2 fighters moved from Southern Italy to Tunisia
                2 armour moved from Romania to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 carrier, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Algeria to Tunisia
                2 fighters moved from Southern Italy to Tunisia
                2 armour moved from Romania to Belarus

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery and 2 fighters
                    British defend with 1 armour
                    retreated to Tunisia
                    British win with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery
                Battle in Belarus
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Russians win with no units remaining. Battle score for attacker is -9
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 armour

    Non Combat Move - Italians
                2 fighters moved from Tunisia to 95 Sea Zone
                1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                3 infantry moved from Yugoslavia to Romania
                1 infantry moved from Bulgaria to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 carrier and 1 transport placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • You can always enjoy watching my Italy…

    Failed in Tunisia - your armor has now killed SEVEN Italian land units without dying.

    Failed in Belarus. So much for landing German aircraft there and blitzing with Mech infantry.


  • tides are turnin’  You still look mighty strong in this game.  If you have the choice to have great luck with everyone but Italy, TAKE IT! :mrgreen:


  • Technology

    ANZ spends 14.

    GER: 7.45
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 2.60
    ANZ: 1.90


  • Technology

    ANZ spends 12.

    GER: 7.45
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 2.60
    ANZ: 1.80


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Iraq to Persia
                      ANZAC take Persia from Neutral_Allies
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 12 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Combat - French
                Battle in 37 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        French roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        French roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the French lost in 37 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is 0
                    Casualties for French: 1 destroyer
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                      French take Northwest Persia from Neutral_Allies
                1 fighter moved from Morocco to United Kingdom
                2 cruisers and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Turn Complete - French


  • Technology

    GER spends 48; spends 1 on tech.

    GER: 10.85*
    RUS: 5.55
    JPN: 6.45
    USA: 9.70
    GBR: 10.45*
    ITA: 2.60
    ANZ: 1.80

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