@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Stalingradski v Infrastructure
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Technology Advancements
ITA spends 13 IPCs
GER: 64.95
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Southern Italy: 1 infantry
EDIT: Adding Technology Super subs for Italians
EDIT: Turning off Edit ModePurchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 9 PUs; 0 techTokens;
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya -
Technology Advancements
ANZ spends 17 IPCs
GER: 64.95
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in Java
Battle in MalayaNon Combat Move - ANZAC
3 mech_infantrys moved from Persia to Caucasus
1 infantry moved from Persia to Northwest Persia
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to KazakhstanPlace Units - ANZAC
1 armour, 1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
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Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Hit long range aircraft with Germany.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to Novosibirsk -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to Novosibirsk -
Scramble to SZ110 with a fighter? It will stop the two bombardments but cost a fighter for three rounds of combat.
In Kazakhstan, if I strafe, should I take AA first, or infantry? I brought enough for 6 hits (you have 9 units).
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no scramble.
It was a good game if you didnt face a stupid opponent.
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You are a new dad, and I was sneaky and set this up for about 5 rounds.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to NovosibirskCombat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Novosibirsk from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 4 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun; Russians defend with 1 aaGun and 3 infantry; Americans defend with 1 fighter
4 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 4 artilleries owned by the Germans retreated to Volgograd
Russians win with 2 aaGuns and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 infantry
Casualties for French: 1 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 1 artillery, 4 bombers, 12 fighters and 11 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
6 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Western Germany
2 aaGuns and 9 infantry moved from Southern France to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
5 mech_infantrys moved from Samara to Volgograd
1 aaGun moved from Samara to Tambov
1 infantry moved from Vologda to Samara
1 fighter and 2 tactical_bombers moved from Novosibirsk to Russia
2 artilleries moved from Vologda to Russia
7 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
3 tactical_bombers moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Romania to Bessarabia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
1 airfield placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Russia
Germans undo move 6.
3 infantry placed in Volgograd
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 72 PUs; end with 113 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 133 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Volgograd -
what happened to your attack on kazahkstan?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns -
vwhat is your ool kazakh?
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I should have looked closer. before I attacked I defintely would have lost the aa guns and kept 2 more russian inf.





