@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Stalingradski v Infrastructure
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what happened to your attack on kazahkstan?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns -
vwhat is your ool kazakh?
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I should have looked closer. before I attacked I defintely would have lost the aa guns and kept 2 more russian inf.
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Whatever you need to do - I kept your best units. If you want to roll manually for the two infantry, I’m cool with that.
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I would have kept 2 more russian inf.
here they are;
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
All cool. 14 hits what is your ool?
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All infantry -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns
AA fire in Volgograd : 0/2 hits
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 16/41 hits
Germans roll dice for 2 aaGuns, 24 armour, 26 artilleries, 33 infantry and 38 mech_infantrys in Volgograd, round 2 : 46/121 hits
30 infantry owned by the Russians, 3 artilleries owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Russians, 2 aaGuns owned by the Italians, 1 tactical_bomber owned by the Russians, 14 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Volgograd
Germans win with 24 armour, 26 artilleries, 19 infantry and 38 mech_infantrys remaining. Battle score for attacker is -101
Casualties for Germans: 14 infantry
Casualties for Italians: 2 aaGuns
Casualties for Russians: 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Turning off Edit Mode
2 aaGuns moved from Northwest Persia to Caucasus
1 fighter moved from India to CaucasusTurn Complete - Russians
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I’m going to lose 2 infantry and replace the 2 Italian AA… this is pretty clearly an attempt to get the VC and I need radar AA more than infantry.
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Technology Advancements
JPN spends 68 IPCs
GER: 69.30
RUS: 11.15
JPN: 64.00
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 73
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs; 1 techTokens;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Malaya
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 68 to 73
EDIT: Turning off Edit ModeResearch Technology - Japanese
Japanese spend 5 on tech rollsPurchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 6 SuicideAttackTokens; 64 PUs; 1 techTokens;
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
2 mech_infantrys moved from French Indo China to Malaya
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from French Indo China to Sikang
2 fighters and 2 tactical_bombers moved from French Indo China to Kazakhstan
1 bomber moved from French Indo China to Sikang
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Battle in Malaya
Japanese attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Sumatra from Americans, taking Malaya from UK_Pacific with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 transport
Battle in Kazakhstan
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 fighter
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Borneo to 36 Sea Zone
1 bomber moved from French Indo China to Japan
1 bomber moved from Japan to French Indo China
1 fighter moved from Japan to 36 Sea Zone
1 bomber moved from Philippines to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from Malaya to French Indo China
2 fighters moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to 36 Sea Zone
1 fighter moved from Malaya to French Indo China
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
1 fighter moved from Tsinghai to Volgograd
2 fighters and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 bomber moved from Sikang to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 artillery, 4 infantry and 4 mech_infantrys moved from Yunnan to Burma
2 infantry moved from Hopei to Shensi
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
4 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
2 fighters and 1 tactical_bomber moved from Philippines to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from Japan: 1 infantry
EDIT: Removing units owned by Neutral_Axis from French Indo China: 1 aaGun
EDIT: Adding units owned by Neutral_Axis to Japan: 1 aaGun
EDIT: Adding units owned by Neutral_Axis to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 36 Sea Zone
2 artilleries placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 3.
2 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total -
An absurd luck turn with Japan - I’ve been fortunate in the pacific for most of this game, in tons of small battles.
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I’m going to lose 2 infantry and replace the 2 Italian AA… this is pretty clearly an attempt to get the VC and I need radar AA more than infantry.
I thought I had…
Ill assume keeping them through anericas attack? -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
2 fighters, 2 infantry and 10 mech_infantrys moved from Caucasus to Volgograd
3 bombers, 10 fighters and 1 tactical_bomber moved from India to Volgograd
1 fighter moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rollsPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
2 fighters, 2 infantry and 10 mech_infantrys moved from Caucasus to Volgograd
3 bombers, 10 fighters and 1 tactical_bomber moved from India to Volgograd
1 fighter moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 108 Sea Zone
6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 86
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hitsPurchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 2 destroyers, 4 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 techTokens; 0 PUs;Combat Move - Americans
2 fighters, 2 infantry and 10 mech_infantrys moved from Caucasus to Volgograd
3 bombers, 10 fighters and 1 tactical_bomber moved from India to Volgograd
1 fighter moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from Queensland to 43 Sea Zone
1 submarine moved from 110 Sea Zone to 108 Sea Zone
1 submarine moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 103 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 108 Sea Zone
6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 37 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 37 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 3 bombers, 12 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 17 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns; Japanese defend with 4 fighters and 3 tactical_bombers
AA fire in Volgograd : 2/6 hits
1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 3 bombers, 11 fighters, 2 infantry and 10 mech_infantrys in Volgograd, round 2 : 12/29 hits
Germans roll dice for 2 aaGuns, 24 armour, 26 artilleries, 4 fighters, 17 infantry, 38 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 37/112 hits
3 bombers owned by the Americans, 10 mech_infantrys owned by the Americans, 2 infantry owned by the Americans, 12 infantry owned by the Germans and 11 fighters owned by the Americans lost in Volgograd
Germans win with 2 aaGuns, 24 armour, 26 artilleries, 4 fighters, 5 infantry, 38 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -177
Casualties for Germans: 12 infantry
Casualties for Americans: 3 bombers, 12 fighters, 2 infantry, 10 mech_infantrys and 1 tactical_bomber
Battle in 41 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 2 submarines owned by the Germans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 108 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 108 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 108 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from British to Americans
EDIT: Changing ownership of Libya from British to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Egypt from British to Americans
EDIT: Changing ownership of Trans-Jordan from British to Americans
EDIT: Changing ownership of Gibraltar from British to Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 108 Sea Zone to 91 Sea Zone
6 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Quebec
1 infantry moved from Central United States to Ontario
1 aaGun, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Tunisia to Libya
4 mech_infantrys moved from Tunisia to Tobruk
4 infantry moved from Libya to Tobruk
6 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Egypt to Belgian Congo
1 infantry moved from Trans-Jordan to Syria
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Northwest Persia to Caucasus
1 aaGun, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to Tobruk
1 transport moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 2 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 25 Sea Zone to 54 Sea Zone
1 fighter moved from 43 Sea Zone to Java
3 fighters moved from 37 Sea Zone to India
1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to IndiaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Eastern United States: 1 artillery
EDIT: Adding units owned by Neutral_Allies to Tobruk: 1 artillery
EDIT: Turning off Edit Mode
1 artillery, 2 infantry and 1 mech_infantry placed in Caucasus
1 bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United States
2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
Americans undo move 4.
1 submarine placed in 10 Sea Zone
2 destroyers, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - British
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
4 fighters and 2 tactical_bombers moved from India to Volgograd
2 armour, 7 artilleries, 1 bomber, 1 fighter and 49 infantry moved from Caucasus to Volgograd -
Good Game!





