@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Stalingradski v Infrastructure
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Caucasus to KazakhstanTurn Complete - French
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Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Technology Advancements
ANZ spends 87 IPCs
GER: 69.30
RUS: 11.15
JPN: 60.60*
USA: 73.15*
GBR: 45.50
ITA: 14.30
ANZ: 17.70 -
Hit long range aircraft with Germany.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to Novosibirsk -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to Novosibirsk -
Scramble to SZ110 with a fighter? It will stop the two bombardments but cost a fighter for three rounds of combat.
In Kazakhstan, if I strafe, should I take AA first, or infantry? I brought enough for 6 hits (you have 9 units).
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no scramble.
It was a good game if you didnt face a stupid opponent.
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You are a new dad, and I was sneaky and set this up for about 5 rounds.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Long Range AircraftActivate Technology - Germans
Germans activating Long Range AircraftPurchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_major, 3x factory_minor, 3x airfield; Remaining resources: 74 PUs; 0 techTokens;
Germans buy 1 airfield, 2 destroyers, 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Southern Italy to United Kingdom
1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 7 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 112 Sea Zone to 104 Sea Zone
6 fighters moved from 112 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Southern France to United Kingdom
3 bombers moved from Southern Italy to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Novosibirsk
2 artilleries moved from Samara to Kazakhstan
3 infantry moved from Samara to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 artilleries moved from Volgograd to Kazakhstan
4 armour moved from Samara to Kazakhstan
3 mech_infantrys moved from Vologda to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
2 tactical_bombers moved from Ukraine to Rostov
4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Ukraine to NovosibirskAirborne Attack Move - Germans
2 infantry moved from France to United Kingdom
2 infantry moved from Western Germany to United Kingdom
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Novgorod to NovosibirskCombat - Germans
Germans creates battle in territory 110 Sea Zone
Battle in Rostov
Germans attack with 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans win, taking Rostov from British with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans win, taking Novosibirsk from Americans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 4 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun; Russians defend with 1 aaGun and 3 infantry; Americans defend with 1 fighter
4 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 4 artilleries owned by the Germans retreated to Volgograd
Russians win with 2 aaGuns and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Casualties for Germans: 4 infantry
Casualties for French: 1 infantry
Casualties for Russians: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 1 artillery, 4 bombers, 12 fighters and 11 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Germans captures 41PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 11 fighters and 1 infantry remaining. Battle score for attacker is 41
Casualties for Germans: 1 fighter and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 fighters and 10 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
6 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Western Germany
2 aaGuns and 9 infantry moved from Southern France to Normandy Bordeaux
4 bombers moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
5 mech_infantrys moved from Samara to Volgograd
1 aaGun moved from Samara to Tambov
1 infantry moved from Vologda to Samara
1 fighter and 2 tactical_bombers moved from Novosibirsk to Russia
2 artilleries moved from Vologda to Russia
7 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Ukraine to Volgograd
3 tactical_bombers moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Romania to Bessarabia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Ukraine to Southern ItalyPlace Units - Germans
1 airfield placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 destroyer placed in 110 Sea Zone
3 infantry placed in Ukraine
3 infantry placed in Russia
Germans undo move 6.
3 infantry placed in Volgograd
2 infantry placed in France
1 destroyer placed in 110 Sea Zone
1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 72 PUs; end with 113 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 133 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Volgograd -
what happened to your attack on kazahkstan?
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns -
vwhat is your ool kazakh?
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I should have looked closer. before I attacked I defintely would have lost the aa guns and kept 2 more russian inf.
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Whatever you need to do - I kept your best units. If you want to roll manually for the two infantry, I’m cool with that.
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I would have kept 2 more russian inf.
here they are;
Rolls: 2@1; Total Hits: 02@1: (5, 2) -
All cool. 14 hits what is your ool?
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All infantry -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 17
Combat Move - Russians
3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 24 armour, 26 artilleries, 1 factory_minor, 33 infantry and 38 mech_infantrys; Italians defend with 2 aaGuns
AA fire in Volgograd : 0/2 hits
Russians roll dice for 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 16/41 hits
Germans roll dice for 2 aaGuns, 24 armour, 26 artilleries, 33 infantry and 38 mech_infantrys in Volgograd, round 2 : 46/121 hits
30 infantry owned by the Russians, 3 artilleries owned by the Russians, 3 armour owned by the Russians, 1 fighter owned by the Russians, 2 aaGuns owned by the Italians, 1 tactical_bomber owned by the Russians, 14 infantry owned by the Germans and 3 mech_infantrys owned by the Russians lost in Volgograd
Germans win with 24 armour, 26 artilleries, 19 infantry and 38 mech_infantrys remaining. Battle score for attacker is -101
Casualties for Germans: 14 infantry
Casualties for Italians: 2 aaGuns
Casualties for Russians: 3 armour, 3 artilleries, 1 fighter, 30 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 aaGun
EDIT: Removing units owned by Russians from Kazakhstan: 1 aaGun
EDIT: Turning off Edit Mode
2 aaGuns moved from Northwest Persia to Caucasus
1 fighter moved from India to CaucasusTurn Complete - Russians





