767bd98d-3098-4370-ae6c-4508af255585-dawg-64-v-mike-g40-start-round-5-AZ FR-7.tsvg
Stalingradski v Infrastructure
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to SikangCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 98 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
Americans win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Sikang to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Algeria
2 fighters moved from Algeria to Morocco
6 infantry moved from Algeria to Tunisia
3 infantry and 2 mech_infantrys moved from Tunisia to Libya
3 infantry and 2 mech_infantrys moved from Libya to Tobruk
5 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to CaucasusPlace Units - Americans
1 infantry and 3 mech_infantrys placed in Caucasus
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
Technology Advancements
USA spends 85 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
ot oh!
Britian got rockets! -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 37 to 42
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British buy 1 destroyer and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Southern Italy does 4 damage to airfield owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in Scotland roll: 2
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Trans-Jordan roll: 3
Rocket attack in French Indo China does 2 damage to factory_minor owned by Japanese
Rockets in India roll: 2
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to India
1 infantry moved from Syria to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Northwest Persia to Caucasus
9 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Eastern United States to MoroccoPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
Technology Advancements
GBR spends 37+5=42 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.10
ANZ: 15.90 -
I hate to say this, but I think a perfectly good game just ended.
I don’t think in a long, evenly matched game, with close economies, one side can survive rocket barrages. My biggest issue with it is that there is no way to stop the rockets - it is inexorable and wears the other side down.
I’ll keep playing of course, but I’m pretty disappointed. It feels like a great deal of hard work, combined with whimsical dice. This might be the break in our tech rule - sharing rockets is doubly terrible and basically a game ender, and it’ll be happening in several rounds.
If it had been me that got it first, I would have felt the same about your situation.
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it is the equilvalent of hitting your opponents for 4-5 d6 of income a turn. We might need to edit damage amount…
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I think a simple fix is keeping our tech rule exactly as is, but ending sharing between nations.
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agreed.
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This probably goes without saying, but we’ll keep everything as is for this game - I still have a shot if I get equivalent tech, soon.
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Technology Advancements
ITA spends 11 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 15.90 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 3x airfield; Remaining resources: 8 PUs; 0 techTokens;
Italians buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Technology Advancements
ANZ spends 21 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 3 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 infantry and 1 mech_infantry
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - French
Turn Complete - French
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I meant to have the Italian tech token for radar load onto a Japanese bomber on Italy’s turn… just noticed.
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Technology Advancements
GER spends 88 IPCs
GER: 64.95
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95Unsure if repair money counts toward money spent for tech advancement… if so, just another way rockets is by far the best tech in the game, without a close second.





