767bd98d-3098-4370-ae6c-4508af255585-dawg-64-v-mike-g40-start-round-5-AZ FR-7.tsvg
Stalingradski v Infrastructure
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No this was an add on rule to keep the USA / GBR eschanges in check. You will get the tech next turn assuming the bomber is still alive. It needs to start the turn in your capitol. You dont have to leave the bomber there though as the token is removed start of turn, tech takes affect at the end of turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to SikangCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 98 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
Americans win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Sikang to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Algeria
2 fighters moved from Algeria to Morocco
6 infantry moved from Algeria to Tunisia
3 infantry and 2 mech_infantrys moved from Tunisia to Libya
3 infantry and 2 mech_infantrys moved from Libya to Tobruk
5 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to CaucasusPlace Units - Americans
1 infantry and 3 mech_infantrys placed in Caucasus
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
Technology Advancements
USA spends 85 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
ot oh!
Britian got rockets! -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - British
Turning on Edit Mode
EDIT: Changing PUs for British from 37 to 42
EDIT: Turning off Edit ModeResearch Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits
British removing all Technology Tokens after successful research.
British discover Rockets AdvanceActivate Technology - British
British activating Rockets Advance
British giving technology to UK_Pacific: Rockets AdvancePurchase Units - British
British buy 1 destroyer and 10 infantry; Remaining resources: 0 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Rocket attack in Southern Italy does 4 damage to airfield owned by Italians
Rockets in Gibraltar roll: 4
Rocket attack in Western Germany does 2 damage to airfield owned by Germans
Rockets in Scotland roll: 2
Rocket attack in Germany does 4 damage to factory_major owned by Germans
Rockets in United Kingdom roll: 4
Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
Rockets in Trans-Jordan roll: 3
Rocket attack in French Indo China does 2 damage to factory_minor owned by Japanese
Rockets in India roll: 2
1 bomber and 1 infantry moved from Caucasus to Rostov
1 fighter moved from Trans-Jordan to RostovCombat - British
Battle in Rostov
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
1 bomber moved from Rostov to India
1 infantry moved from Syria to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
2 infantry moved from West India to India
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
7 infantry moved from Northwest Persia to Caucasus
9 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Libya
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from Eastern United States to MoroccoPlace Units - British
4 infantry placed in Iraq
4 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 71 Sea ZoneTurn Complete - British
British collect 41 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
Technology Advancements
GBR spends 37+5=42 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.10
ANZ: 15.90 -
I hate to say this, but I think a perfectly good game just ended.
I don’t think in a long, evenly matched game, with close economies, one side can survive rocket barrages. My biggest issue with it is that there is no way to stop the rockets - it is inexorable and wears the other side down.
I’ll keep playing of course, but I’m pretty disappointed. It feels like a great deal of hard work, combined with whimsical dice. This might be the break in our tech rule - sharing rockets is doubly terrible and basically a game ender, and it’ll be happening in several rounds.
If it had been me that got it first, I would have felt the same about your situation.
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it is the equilvalent of hitting your opponents for 4-5 d6 of income a turn. We might need to edit damage amount…
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I think a simple fix is keeping our tech rule exactly as is, but ending sharing between nations.
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agreed.
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This probably goes without saying, but we’ll keep everything as is for this game - I still have a shot if I get equivalent tech, soon.
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Technology Advancements
ITA spends 11 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 15.90 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 3x airfield; Remaining resources: 8 PUs; 0 techTokens;
Italians buy 1 destroyer; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
Technology Advancements
ANZ spends 21 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 43.20
ITA: 13.65
ANZ: 16.95 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 techTokens; 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to India
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 infantry and 1 transport moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from Queensland to 39 Sea Zone
1 infantry moved from Queensland to New South Wales
1 bomber moved from New South Wales to Hawaiian IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 3 mech_infantrys placed in PersiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from New South Wales: 1 infantry and 1 mech_infantry
EDIT: Adding Technology Jet Power for ANZAC
EDIT: Adding units owned by Neutral_Allies to Hawaiian Islands: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - French
Turn Complete - French
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I meant to have the Italian tech token for radar load onto a Japanese bomber on Italy’s turn… just noticed.





