8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Stalingradski v Infrastructure
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Technology Advancements
GER spends 86 IPCs; spends 1 on tech; spends 1 on super sub token (neutral infantry)
GER: 60.55*
RUS: 11.15
JPN: 54.60
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to Rostov -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to RostovAirborne Attack Move - Germans
1 infantry moved from Russia to Tsinghai
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Yugoslavia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tsinghai
1 bomber moved from Ukraine to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 fighter and 1 tactical_bomber moved from Ukraine to Kazakhstan
1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
1 tactical_bomber moved from 99 Sea Zone to Rostov
1 tactical_bomber moved from Ukraine to Kazakhstan
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 fighters moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern Italy to RostovAirborne Attack Move - Germans
1 infantry moved from Russia to Tsinghai
1 infantry moved from Russia to Kazakhstan
1 infantry moved from Yugoslavia to Rostov
1 infantry moved from Yugoslavia to RostovCombat - Germans
Battle in Rostov
Germans attack with 1 bomber, 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Germans win, taking Rostov from British with 1 bomber, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Kazakhstan from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tsinghai
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 armour
Germans win, taking Tsinghai from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 armour
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 6 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Germans
6 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Germany to Southern Italy
1 infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
8 infantry moved from Tambov to Volgograd
1 bomber moved from Rostov to Ukraine
1 bomber moved from Tsinghai to Volgograd
1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Kazakhstan to Volgograd
2 tactical_bombers moved from Kazakhstan to Volgograd
3 tactical_bombers moved from Rostov to Ukraine
1 fighter moved from Rostov to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
2 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Vologda to Volgograd
2 artilleries and 2 infantry moved from Vologda to Samara
2 artilleries and 2 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Samara
1 aaGun moved from Tambov to Samara
3 infantry moved from Bryansk to Tambov
3 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Vologda
4 armour moved from Volgograd to Samara
6 mech_infantrys moved from Volgograd to Tambov
4 mech_infantrys moved from Volgograd to Samara
2 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Ukraine to Volgograd
2 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
1 bomber placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Yugoslavia
2 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Adding units owned by Neutral_Axis to Germany: 1 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs -
@Infrastructure:
unload isnt an option with current rule. It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
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It’s semantics.
If they are in an allies capitol they will be unloaded on your allies turn. The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token. Like a transport. So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…
Germany will get the tech on its turn.
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Got it - maybe we should change that, as we said in other ways it works with the same mechanics as a transport?
So if it had been an Italian infantry on a German transport (analogous to an Italian tech token on a German fighter), the infantry would unload on Italy’s turn, on the following round - we can talk more and tweak it if needed - for now I’ll comply! :) It’s the way we’ve been doing things in these two games…
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@Infrastructure:
@Infrastructure:
unload isnt an option with current rule.� It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
.
It’s semantics.
If they are in an allies capitol they will be unloaded on your allies turn.� The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token.� Like a transport.� So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…
Germany will get the tech on its turn.
that being said. If you wanted the italian intel token to be moved onto another unit, their turn is the only time to do it. Like using an allies transport you have to load on your turn. Unlike transports you can move it to a different unit from a unit in the same territory. That was why I said we need to amend the rule about the intel starting the turn in a capitol to count. But the intel is unloaded in capitols at the begininning of a turn (even though the tech becomes viable at turn end) so a unit can be used that turn if it transported the intel there last turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from India to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to India
2 aaGuns moved from Caucasus to Northwest PersiaTurn Complete - Russians
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@Infrastructure:
@Infrastructure:
@Infrastructure:
unload isnt an option with current rule.� It stays attached to current unit until italys next turn…
?? They loaded on Italy’s previous turn (13), moved on Germany 14th round… I don’t understand. They have to wait two rounds to unload?
.
It’s semantics.
If they are in an allies capitol they will be unloaded on your allies turn.� The reason they arent “unloaded” in general is because we said that if the piece carrying them is destroyed then so is the intel token.� Like a transport.� So if it was unloaded in germany but say anzac could attack germany and kill that unit it will not have been “unloaded” yet…
Germany will get the tech on its turn.
that being said. If you wanted the italian intel token to be moved onto another unit, their turn is the only time to do it. Like using an allies transport you have to load on your turn. Unlike transports you can move it to a different unit from a unit in the same territory. That was why I said we need to amend the rule about the intel starting the turn in a capitol to count. But the intel is unloaded in capitols at the begininning of a turn (even though the tech becomes viable at turn end) so a unit can be used that turn if it transported the intel there last turn.
Sounds good amigo - luckily it didn’t impact the last turn.
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Technology Advancements
JPN spends 54 IPCs; spends 1 on jet fighter token (neutral fighter)
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 64.75
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
The Advanced artillery token from Germany is on one of the bombers attacking Formosa.
I’d also like to change the 2 mech infantry I purchased to artillery - I forgot during the purchase phase that the tech was coming soon…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from French Indo China to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Formosa
2 bombers moved from French Indo China to 20 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 bombers moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from French Indo China to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Formosa
2 bombers moved from French Indo China to 20 Sea Zone
2 tactical_bombers moved from French Indo China to 37 Sea Zone
2 bombers moved from 20 Sea Zone to FormosaCombat - Japanese
Battle in Java
Battle in 37 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win, taking Java from ANZAC, taking 37 Sea Zone from Americans with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Formosa
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Formosa from Americans with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Formosa to 36 Sea Zone
1 bomber moved from Formosa to Japan
1 bomber moved from Formosa to French Indo China
4 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Kazakhstan to Volgograd
4 infantry moved from Anhwe to Kweichow
1 infantry moved from Shensi to Sikang
2 infantry moved from Chahar to Hopei
2 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Manchuria
1 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Kiangsu to Kweichow
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from French Indo China to Yunnan
1 aaGun moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from French Indo China: 1 artillery
EDIT: Adding units owned by Neutral_Axis to Japan: 1 artillery
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 2 artilleries
EDIT: Turning off Edit Mode
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Kiangsu
2 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total -
So the German tech token for advanced artillery just got to Japan on a Japanese bomber this turn - does that mean that on GER 16 it gets off loaded, and on JAP 16 it gets activated?
Sorry for my continued confusion - you’re much better at comprehending game mechanics than I.
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No this was an add on rule to keep the USA / GBR eschanges in check. You will get the tech next turn assuming the bomber is still alive. It needs to start the turn in your capitol. You dont have to leave the bomber there though as the token is removed start of turn, tech takes affect at the end of turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Sikang -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 2,2 and gets 0 hitsPurchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Caucasus to Novosibirsk
Americans take Novosibirsk from Germans
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to SikangCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 93 Sea Zone from Italians, taking 37 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Italians defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the Americans lost in 98 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tsinghai
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Tsinghai
Americans win, taking Tsinghai from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Americans win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Sikang to Caucasus
1 fighter moved from Tsinghai to Caucasus
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 infantry moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 fighters moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 infantry and 4 mech_infantrys moved from Central United States to 101 Sea Zone
1 destroyer, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Morocco to Algeria
2 fighters moved from Algeria to Morocco
6 infantry moved from Algeria to Tunisia
3 infantry and 2 mech_infantrys moved from Tunisia to Libya
3 infantry and 2 mech_infantrys moved from Libya to Tobruk
5 infantry moved from Alexandria to Egypt
2 mech_infantrys moved from Egypt to Trans-Jordan
2 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from 98 Sea Zone to CaucasusPlace Units - Americans
1 infantry and 3 mech_infantrys placed in Caucasus
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Americans undo move 4.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
Technology Advancements
USA spends 85 IPCs
GER: 60.55*
RUS: 11.15
JPN: 57.35
USA: 69.00
GBR: 41.10*
ITA: 13.10
ANZ: 15.90 -
ot oh!
Britian got rockets!





